I'm trying to figure out how the music is compressed in Dig. Most of the time the music uses codecs 4-6 and 10-12 (while voice is 1-3), but a few segments are uncompressed (codec 0). They still seem to be somehow encoded/encrypted.
If Serge, or anyone else out there has any information on this, could you please share it with me? I'm hoping to add Dig music support to ScummVM after I figure out the compression methods.
CCCP
If The Dig already uses parts of the CMI sound compression stuff, it's most likely 12-bit raw pcm.
Thank you, I just got it to read and convert to 16-bit correctly (only the uncompressed segments so far)
now to figure out the 6 compression codecs...
CCCP