I CAN'T JUST SEEM TO PASS LEVEL 12.I've TRIED TRAINERS,AT-ATs AT-STs EVERYTHING BYT THOSE @$@!$#@ING Rebels keep getting BACK AT ME ANYONE BEATIN THIS LEVEL YET.IF SO EMAIL ME OR RE POST IT THANKS A LOT....THANKS A LOT LUCASARTS FOR GIVING US SO HARD LEVELS
------------------
Please refresh my memory... what mission is Level 12?
------------------
Zen Master Yoda
Trainer of Zen Jedi
"Wars make not one great."
Mission 12 is The Massacre on Abridon 2.
------------------
"Fear leads to anger,anger leads to hate,hate leads to suffering. I sense much fear in you"-Yoda
Yo Rock,
Dont worry, This of most level requires that you pay attention at all times and a solid defense. If you still get this latent message try this, In the Hanger Bay, load up an extra AT-AT and 2 MT-ATs, and 3 mobile artillery If you can. Otherwise, while playing i tried to maintain my force as close and together to my base. Lining up AT-ATs and AT-STs to the front of the base. MT-AT's to their right flank, which is where the speeders mostly tend to attack. And Placing Mobile Artillery behind. If placed properly, you should be able to take out initial rebel forces and able to get some Command Pts. With the Cmd Pts, purchase a mix of AT-ST's and MT-AT's while trying to gain a repair bay. Keep up the defense and you have enough money to cash over sum AT-ATs. Once you have developed your defense and probably researched enhancements you can start searching for the diginitaries.NOTE: You dont need air to complete this mission and use the AT-AT's chin gun on the Heavy Tanks everytime.
------------------
"Imperial Tested - Emperor Approved"
when ever i am able to use Air units i do, Artillery is dangerous in this mission because you run the risk of killing the dignitaries, there's only 5 and if one dies well thats it you lose. Build up your base with Artillery and turrets, the Anti-Vehicle turrets are the essentials for this level, build 2 AA turrets, order 2 Heavy Art, and 2-3 Mobile art, Order 10 ties, bombers can kill the dignitaries. To capture the Dignitaries you need to have units in proximity to them, you don't need to stun them, if the dignitaries are surrounded they surrender to your contol, they are displayed in the neutral yellow colour, you can wait to finish the level before capturing them. I killed all the reb's and captured the bunkers before even trying to capture them, them went up and hid up behind the rebel base at the top right corner, destroy the base, then move in 2 mobile transports full of troops, pull them oout and surround the dignitaries, they will surrender and trun blue, move them into your transports and keep your storm troops near them, other units work to but i like the escort value. if your forces are to far away the dignitaries will make a break for it. This will get you 4 dignitaries. Then one of your troops reports of a 5th (lets say mystery dignitary) one the planet, hunt him down using your ties to form scouting zones put one in each sight sphere in the map( spread out so you have line of sight everywhere, then the dignitary will be seen go and capture that unit. Then get them all to the prison shuttle, escort them on the way in with troops or they will run,
StS_Maryjane
------------------
StS_MAryjane,
You are only half as smart as you think I am
I'm having troubles with this level too. I can't build up my force because the Rebels keep attacking in HUGE forces. And the TIES are practically useless to them because of the hover tanks. I haven't even gotten to capture a dignitary. The Rebs keep completly destroying my force and for some reason my force can't seem to get many kills in so I end up getting VERY low command points and it is not enough to bring down more troops. Plus, those damn Rebel troopers keep taking over my buildings even though I have the maximum amount of guys in each one. HELP!!
------------------
"I must not fear. Fear is the mind killer. Fear is the little death that
leads to complete obliteration. I must face my fear. I must let my fear pass over me and through me. And when my fear is gone, I will turn and look back into it's path, and only I will remain. In this very breath we take now, lies the secret that all teachers try to tell us.
Fear....fear is our ally." -Lord Malice
Artillery is great for knocking out those annoying transports full of reb troopers. At the start kep close to your base and try to get some D up. after 4 or 5 waves(could be more) the rebs slow down and you can expand outward. At least thats how everything went for me. Hope this helps. Oh yeah, if at all possible bring in some of your experianced forces.... You have been building them up, right?
http://www.jediknight.net/mboard/smile.gif)
------------------
Vaaish