It's not hard to find threads. Just easier with the search.
http://jedidreams.codealliance.ca/)
Quote from site:
New in this Update:
-Changed the name of the importer in Milkshape's menu to "Ghoul2 .glm"
-Now imports Texture Coordinate UV info
You can download it in the Jedi Outcast Programs Section
http://www.btinternet.com/~cjcookson/gmax/)
Quake3 MD3 Importer Public Beta Loads animations, tags, skin files and more. (Max 4.2 compatible)
Now that thats outta the way.
I would really love a step by step tutorial for weighting the bones. Or maybe one of these guys that actually got a model in game and working properly would be so nice as to post their max file. If ppl wanna import the models and use them to creat new ones i think thats fine. As long as they mention where the parts came from or something like that. Anywho.. im gonna go play with this new glm importer, see if the uv imports really work