Straight from
http://dc.ign.com) :
CPU: Hitachi SH4 RISC CPU with an operating frequency of 200MHz at 360 MIPS/1.4FLOPS.
Graphics Sub-system: NEC PowerVR Second Generation (rendering capacity of more than 3 million polygons per second).
Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously articulates 64 voices) with 3D environmental audio effects.
Operating Systems: Customized Sega OS. Dreamcast is also designed to run a custom flavor of Microsoft Windows CE, and will display the official WinCE logo at startup if the game that's running utilizes it.
Memory: 16MB main memory, 8MB video memory, 2MB sound memory. Total system memory: 26MB.
CD-ROM Drive: 12x (Maximum) proprietary Yamaham GD-ROM (Gigabyte Disc) capable of holding up to 1GB of data.
On-board Modem: 56 Kbps
Controllers: Gray casing, featuring analog thumb stick, floating digital D-pad (cross-style), four face buttons (A, B, X, Y), and two analog triggers. Top of controller features two VMS slots and a small groove for routing the cable vertically. Controllers are expected to ship in multiple colors (red, blue, green, yellow, black) on a future date.
Visual Memory (sold separately): A liquid-crystal display PDA for game data backup and data exchange.
Console Dimensions: 7 7/16" X 7 11/16" X 3"
Weight: 4.4lbs
Included Accessories: Composite A/V cable, power cord, modular telephone cord, Dream Passport Internet access software, one controller.
Straight from
http://ps2.ign.com) :
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)
You figure out which is better; I've cancelled my PS2 and I'm getting a DC sometime in the near future.
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http://fan.starwars.com/davemaulsep1gamespage/files/Banner.jpg) (
http://pub24.ezboard.com/bstarwarsepisodeigames14777)