Lately I've been thinking about a good way to set up a sort of SWGB League.
This is my "design doc", if you want to call it that. :)
I am open to suggestions, comments, and criticism. This idea is still being formed, so there are no set things that *have* to be done, etc.
SWGB Gaming League: Galactic Supremacy
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I. Premise
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Six Factions are arranged equally on a 12x10 grid, each controlling 20 spaces. Each faction's goal is to control the galaxy (grid).
The purpose of the league is a dual one: First, to provide a competitive atmosphere, and a common goal, and second, a player-matching service.
The basic grid layout at the start of the league:
http://www.heavengames.com/angels/aoerat/league/grid.gif)
Red: Rebellion
Blue: Empire
Tan: Trade Federation
Light Green: Gungans
Dark Green: Wookies
Aqua: Royal Naboo
II. Objective
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The objective of Galactic Supremacy is to conquer each of your faction's five (5) rivals. This is accomplished by attacking adjacent, enemy-occupied spaces. To determine the winner of each conflict, a multiplayer game of SWGB is played.
III. Battles
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Battles are planned and carried out as follows:
a) Select a opposing, bordering territory to attack. This places a "challenge" to the opposing team. Other members of your faction can join you on your challenge. The number of challengees is limited to the number of sector sides that face the enemy faction. The most would be four (4).
b) Someone on the other team will take up your challenge. If there is more than one (1) challengee, an equal number of players on the other team must take up the challenge. This makes for 2v2, 3v3, and 4v4 games. Challenges can only be accepted if the other player is within your skill level. Skill levels are calculated by your ratio of wins to losses. This insures fair, competitive games.
c) A game of SWGB is played to determine the winner(s) of the conflict.
d) The winning faction occupies the sector.
IV. Game
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Game rules and procedure are as follows:
a) All players must agree on the map type to play on. If no agreement can be met, the map type [default] must be used.
b) Game must be recorded.
c) A/The winner submits results to website, and the loser verifies the claim. If the winner is disputed, refer to recorded game. If no recorded game available, the match is replayed.
d) Games are played over TCP/IP or whatever built-in multiplayer system is included.
V. Joining
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Each player registers with the league, and enters some information: Username, Password, E-mail, Play Times (when the best time is for you to play.), and Other Information. Then, the player can join any of the factions. A recommendation is given to join the faction with the least members.
VI. Other
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- Player skill levels are determinded by a wins/losses ratio, and allowable games are dictated by that.
- According to skill level, ranks are determined. They are as follows:
1. Ensign
2. Officer
3. Lieutentant
4. Captain
5. Commander
6. Admiral
7. Grand Admiral
- Players may only set forth one (1) challenge at a time. It can be recalled and recast at any time prior to an enemy accepting the challenge.
- Sectors are referred to by their grid coordinates. Alphabetical along the X-axis, and numerical along the Y-axis. (example: Sector A-7)
----end doc
Anyway, that's about it.
There are some additional questions for you, though:
1. Is it to complicated? If so, how?
2. Is it not complicated enough? If so, how can it be improved?
3. Would you be interested in participating in such a league?
4. Any other suggestions, comments, and/or criticsm.
Thanks,
~ AoErat