I switched my brain on last night by mistake, and it started kicking some ideas around in my head [ouch, that hurts
http://www.jediknight.net/mboard/wink.gif]) for some other Star Wars games.
What I came up with sort of developed out of a combination of reading too many X-Wing novels and playing Opposing Force...
Why not make an FPS game based on a team of Rebel Commandos? This would sort of return to the stomping grounds of the original Dark Forces, but instead of Kyle going on a series of linked missions, why not have a team of Rebel Commandos? They could be assigned to...
- steal ships
- destroy Imperial shipyards
- destroy Imperial weapon-making facilities
- infiltrate Imperial strongholds to steal information
- assassinate key Imperial officers
- storm detention centres to free captured Rebels
to name just a few.
The single-player game could have intelligent bot commandos, better than the sidekicks in Opposing Force, and each with special skills. You could have a Slicer, an explosives expert, an engineer, a sniper, and various others to enable you to carry out your missions. You could even pick and choose which ones you take with you, and the success of your mission is totally dependent on those choices.
I don't think there should be an emphasis on strategy, or it would become too unweildy and turn into a strategy game. But giving orders to your companions, and getting say, the sniper, to take up an appropriate position, and leaving them there ready for when you need them would be cool.
The missions could be split across a few levels each, to make them longer and more challenging. Each mission could start with a briefing, and your team being dropped at one or more locations. They then have to reach their objective without being discovered, carry out the goal, and make their way back out again. The last objective of a mission is to get as many of your team out alive as possible and get them to the pickup zone.
To make it even more challenging, you would have to deal with problems of terrain (like trying to find a way across a chasm), and the resident predatory species. You could also use different types of transport to get you within walking distance of your objective.
I think using disguises for some missions would be a very good idea to get inside enemy bases (as in MotS), with the need for stealth as well as hot blasting action.
What would really clinch a game like this is if you could *take over* different characters in your team at will, and see the game from their perspective to undertake specific tasks (like sub-missions within a mission). It would be rare to have your entire team together throughout a mission...they would have to split up to carry out certain specialist tasks. Again, you choose (as in Opposing Force) which of your team accompanies you, and who remains on guard.
When all hell breaks loose, you give your team-mates free reign to blast the Imperial scum, and get out of there as soon as possible.
pffzzzffttt! Ouch. That's it. My brain's blown a fuse.
http://www.jediknight.net/mboard/wink.gif)
Any thoughts on this? Or anyone else out there with some Star Wars game ideas?
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----[] So be it...Jedi []----