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Cylinder Problems

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 [RDH]Diversion
04-26-2002, 8:08 PM
#1
In one level I want to go from a rectangular based room to a large cylinder room. I want it to be similar to the design in the ctf_bespin. However, when I create the cylinder, I invert the matrix for the inside graphics, but I am unable to enter the room. How would I pull this off? Thank you!
 [RDH]Diversion
04-26-2002, 11:22 PM
#2
Bump...already lost at the bottom.:o
 Mr. Nip
04-27-2002, 3:44 AM
#3
I'm not an expert on curves, but I believe that CSG operations don't work on them, ie. you can't cut a doorway in your cylindrical room. However, I assume it's possible to make a simple patch mesh and bend it into a near-complete cylinder, leaving a gap for your doorway. I'm not sure how difficult this would be as I've never tried it. Anyway, I hope that helps.
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