This is what appears on the console when I try to compile my map:
Saving map to D:/Games/Quake III Arena/baseq3/maps/factory.map
Map_SaveFile: D:/Games/Quake III Arena/baseq3/maps/factory.map
Saved.
Setting up
Listening...
=== running BSP command ===
D:\Games\QUAKEI~1\Radiant/q3map -connect 127.0.0.1:39000 -fs_basepath "D:/Games/QUAKEI~1" "D:/Games/Quake III Arena/baseq3/maps/factory.map"
Connected.
VFS Init: D:/Games/QUAKEI~1/baseq3/
---- q3map ----
1 threads
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
Loading map file D:/Games/Quake III Arena/baseq3/maps/factory.map
entering D:/Games/Quake III Arena/baseq3/maps/factory.map
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 0: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 0: degenerate plane
Entity 1, Brush 0: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 14: degenerate plane
Entity 1, Brush 14: duplicate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 0: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 1: degenerate plane
Entity 1, Brush 1: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 15: duplicate plane
Entity 1, Brush 15: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 15: degenerate plane
Entity 1, Brush 15: duplicate plane
FloatPlane: bad normal
Entity 1, Brush 15: degenerate plane
Entity 1, Brush 15: duplicate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 0: degenerate plane
Entity 1, Brush 0: degenerate plane
Entity 1, Brush 0: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 1: degenerate plane
Entity 1, Brush 1: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 15: degenerate plane
Entity 1, Brush 15: duplicate plane
FloatPlane: bad normal
Entity 1, Brush 15: degenerate plane
Entity 1, Brush 15: duplicate plane
FloatPlane: bad normal
Entity 1, Brush 15: duplicate plane
Entity 1, Brush 15: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 15: duplicate plane
Entity 1, Brush 15: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 15: degenerate plane
Entity 1, Brush 15: duplicate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 0: degenerate plane
Entity 1, Brush 0: degenerate plane
Entity 1, Brush 0: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 1, Brush 1: degenerate plane
Entity 1, Brush 1: degenerate plane
FloatPlane: bad normal
Entity 1, Brush 15: degenerate plane
Entity 1, Brush 15: duplicate plane
0 areaportals
size: -2360, -592, -288 to 904, 680, 560
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
68 leafs filled
writing D:/Games/Quake III Arena/baseq3/maps/factory.prt
0 triangle surfaces
0 triangle vertexes
Writing D:/Games/Quake III Arena/baseq3/maps/factory.bsp
25 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
D:\Games\QUAKEI~1\Radiant/q3map -connect 127.0.0.1:39000 -vis -fast -fs_basepath "D:/Games/QUAKEI~1" "D:/Games/Quake III Arena/baseq3/maps/factory.map"
Connected.
VFS Init: D:/Games/QUAKEI~1/baseq3/
---- vis ----
fastvis = true
1 threads
reading D:/Games/Quake III Arena/baseq3/maps/factory.bsp
reading D:/Games/Quake III Arena/baseq3/maps/factory.prt
4131 portalclusters
16011 numportals
14019 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded
What is causing this and what can I do to fix it?