Alright I extracted the shader files from the jk2 pak files, and entered them into shaderlist.txt. Even then, the jk2 sky shaders didn't show. So I put this into skies.shader:
textures/skies/yavin_up
{
qer_editorimage textures/skies/yavin_up.jpg
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
surfaceparm metalsteps
notc
q3map_nolightmap
skyParms textures/skies/yavin 512 -
}
After that it showed up in Q3Radiant as a shader. The others show, just not as shaders. So I apply the shader to the roof, then when I compile I get this:
Loading map file C:/QUAKE3/baseq3/maps/tower.map
entering C:/QUAKE3/baseq3/maps/tower.map
************ ERROR ************
LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
Q3Map - v1.0r (c) 1999 Id Software Inc.
GtkRadiant - v1.1.1 Oct 3 2001
gamedir: C:/QUAKE3/baseq3/
VFS Init: C:/QUAKE3/baseq3/
---- vis ----
fastvis = true
1 threads
reading C:/QUAKE3/baseq3/maps/tower.bsp
reading C:/QUAKE3/baseq3/maps/tower.prt
************ ERROR ************
LoadPortals: couldn't read C:/QUAKE3/baseq3/maps/tower.prt
completed.
Run time was 0 hours, 0 minutes and 8 seconds
Its only when the shader is applied that I get this error. I'm just totally lost here. This is the first map I've ever made, for any game. The map itself is coming along fine and I know there's no problems with the map, its just the jk2 shaders I can't get working :confused: So what do ya know?