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Star Wars RPG

Page: 3 of 5
 Darth_Rommel
08-21-2001, 5:28 PM
#101
*breathless* After all that typing, Kvan? :eek: :eek:
 Tie Guy
08-21-2001, 5:29 PM
#102
ok let's try this again.

Name: Nasina'k
Height: 5'6"
Weight: 125 lbs.
Eye color: green (wears red goggles
Skin color: greenish-blue
Hair color: none (wears a cloak)
Job: spy

oh, and is there any place where i can get some info on ships and things? I've looked around but couldn't find anything on the major sites. Could you give me an exact link?
 Darth_Rommel
08-21-2001, 5:30 PM
#103
www.SWRPGNetwork.com) Thats what he told me, anyways :(
 Tie Guy
08-21-2001, 5:31 PM
#104
i said "exact." I've been there but i can't find a single thing!
 Young David
08-21-2001, 5:32 PM
#105
Okay ... let's get a fact sheet about this spacer:

Name: Druno
Height: 1.20 m
Weight: 40 kg
Eye color: orange-red
Skin color: brownish-grey
Hair color: brownish-grey
Class: scout

Ship Name: Anglic Nomad
 Kvan
08-21-2001, 5:33 PM
#106
Originally posted by Tie Guy
ok let's try this again.

Name: Nasina'k
Height: 5'6"
Weight: 125 lbs.
Eye color: green (wears red goggles
Skin color: greenish-blue
Hair color: none (wears a cloak)
Job: spy

oh, and is there any place where i can get some info on ships and things? I've looked around but couldn't find anything on the major sites. Could you give me an exact link?
Here is a link to some stuff (http://www.swrpgnetwork.com/category.php?sort=type)
Your still a Kubaz right?
 Darth_Rommel
08-21-2001, 5:34 PM
#107
TIE, I thought you might like this: TIE Defender (d20)


Craft: Sienar Fleet Systems TIE Defender
Class: Starfighter
Cost: 200,000 (new)
Size: Diminutive (6.1 meters)
Crew: 1 (Skilled +4)
Passengers: 0
Cargo Capacity: 90 kilograms
Hyperdrive: x2
Consumables: 1 week
Maximum Speed: Ramming
Defense: 24 (+4 Size, +10 Armor)
Shield Points: 90
Hull Points: 90
Damage Reduction: 5
Weapons:
Laser Cannons x4 (fire-linked)
Fire Arc: Front
Attack Bonus: +12 (+4 size, +4 crew, +4 fire control)
Damage: 7d10x2
Range Modifiers: PB +0, S +0, M/L n/a
2 Proton Torpedo Launchers
Fire Arc: Front
Attack Bonus: +11 (+4 size, +4 crew, +3 fire control)
Damage: 9d10x2
Range Modifiers: PB +0, S +0, M -2, L n/a
Ion Cannons x2 (fire-linked)
Fire Arc: Front
Attack Bonus: +11 (+4 size, +4 crew, +3 fire control)
Damage: Special
Range Modifiers: PB +0, S/M/L n/a
 Darth_Rommel
08-21-2001, 5:36 PM
#108
Kvan, do ya think I could own a fleet of these:


Craft: Xi Char Cathedral Factory Advanced Droid Bomber
Class: Starfighter
Cost: 80,000 for four; 5,000 for control unit
Size: Fine (3.9 meters)
Crew: 0 (Skilled +4)
Passengers: 0
Cargo Capacity: 60 kilograms
Maximum Speed: Ramming
Defense: 28 (+8 Size, +10 Armor)
Shield Points: 0
Hull Points: 110
Damage Reduction: 5
Weapons:
Heavy Proton Missile Launchers x2 (Fire Linked) (16 carried)
Fire Arc: Front
Attack Bonus: +14 (+8 size, +4 crew, +2 fire control)
Damage: 10d10x2
Range Modifiers: PB -2, S/M/L n/a

Here is my weapon:


Model: Stouker Armaments Concussion Blast Rifle
Type: Concussion rifle
Cost: 3500
Damage: 3d10/2d8
Critical: 19-20
Range Increment: 10 meters
Weight: 8.6 kg
Type: Energy
Size: Large
Group: Heavy
Notes: This weapon is deadly to the user at close range - roll 1D6 (4-6 succeeding) to see if the user is damaged when firing at close range.

And here is my personal ship:

Craft: Hoersch-Kessel Drive Inc. Heavy Transport
Class: Transport
Cost: 200,000 (new), 85,000 (used)
Size: Small (49.2 Meters)
Crew: 2 (Normal +2)
Passengers: 10
Cargo Capacity: 350 Metric Tons
Consumables: 4 months
Hyperdrive Multiplier: x2
Maximum Speed: Cruising
Defense: 21 (+1 Size, +10 Armor)
Shield Points: 60
Hull Points: 180
Damage Reduction: 10
Weapons:
Light Turbolasers x2 (fire-linked)
Fire Arc: Front
Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
Damage: 5d10x2
Range Modifiers: PB +0, S +0, M/L n/a
Quad Laser Cannons x2
Fire Arc: Turret
Attack Bonus: +9 (+1 size, +2 crew, +6 fire control)
Damage: 4d10x2
Range Modifiers: PB +0, S +0, M/L n/a
Tractor Beam
Fire Arc: Turret
Attack Bonus: +9 (+1 size, +2 crew, +6 fire control)
Damage: Special
Range Modifiers: PB +0, S +0, M/L n/a
 Kvan
08-21-2001, 5:41 PM
#109
I can't make judgements on weapons and ships. Wraith will. If it's not too powerful I'm sure he will say yes to it :)
 Darth_Rommel
08-21-2001, 5:44 PM
#110
Well... do you think my stuff is good? :( I'm just a merc... so I'm not sure it's to realistic to owna fleet of Advanced Droid Fighters ;)
 Young David
08-21-2001, 5:47 PM
#111
Well ... My ship is 20,000 credits. Those other two are 200,000 & 80,000 credits ... now that is a major difference.

I'm picturing as a setting a bit like Mos Eisley in ANH. A spaceport with a cantina ...
 Kvan
08-21-2001, 5:52 PM
#112
Originally posted by Darth_Rommel
Well... do you think my stuff is good? :( I'm just a merc... so I'm not sure it's to realistic to owna fleet of Advanced Droid Fighters ;)
Rommel that is a bit expensive. I think maybe you should get a Z-95 or something like that. After all your not a Smuggler or spacer your a Merc. :)
 Darth_Rommel
08-21-2001, 5:58 PM
#113
But... but... fine :mad:

Is this good?

YT-2000 Space Transport (d20)
Craft: Corellian Engineering Corporation YT-2000 Trasport
Class: Transport
Cost: 130,000 (new), 45,000 (used)
Size: Small (33 Meters)
Crew: 2 (Normal +2)
Passengers: 4
Cargo Capacity: 110 Metric Tons
Consumables: 2 months
Hyperdrive Multiplier: x2 (backup x12)
Maximum Speed: Attack
Defense: 21 (+1 Size, +10 Armor)
Shield Points: 100
Hull Points: 150
Damage Reduction: 10
Weapons:
Double Laser Turret
Fire Arc: Turret
Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
Damage: 6d10x2
Range Modifiers: PB +0, S +0, M/L n/a
Blaster Cannons x2 (fire-linked)
Fire Arc: Turret
Attack Bonus: +6 (+1 size, +2 crew, +3 fire control)
Damage: 4d10x2
Range Modifiers: PB +0, S +0, M/L n/a
 Kvan
08-21-2001, 6:00 PM
#114
Hheheheh....poor rommel :(
I'm I don't think Tie-Uglies existed when we are playing :)

BTW Rommel if you get a ship it's probably going to be REAL cheap, like 20,000 credits. :)
 Darth_Rommel
08-21-2001, 6:02 PM
#115
It's changed... It's a precursor to the YT-2400. Is that better, Kvan. I'm buying it used for 45,000 ;)
 Young David
08-21-2001, 6:05 PM
#116
YT-2000 are fairly new models. They play a big role in XWA, I don't know if they were manufactored back then.

BTW Rommel ... I also have a position open for a CO-pilot, so you can sit in my craft :)
 Kvan
08-21-2001, 6:05 PM
#117
Rommel You might want to see if you can be friends with YD in the game, since he probably has a good chance of getting a ship :)
 Darth_Rommel
08-21-2001, 6:07 PM
#118
I'm a merc.... you gotta hire me ;) Are we allowed to share ships Kvan? Maybe, YD and I could pool our money and buy a YT-2000 ;)

So, YD wanna be friends :D
 Young David
08-21-2001, 6:12 PM
#119
Kvan already opted to be engeneer on my ship, that already makes up the 2 crewmembers listed in the factsheet.

But if someone wants to be co-pilot ... ring a bel.
 Kvan
08-21-2001, 6:13 PM
#120
Originally posted by Darth_Rommel
I'm a merc.... you gotta hire me ;) Are we allowed to share ships Kvan? Maybe, YD and I could pool our money and buy a YT-2000 ;)

So, YD wanna be friends :D
Maybe, I'm thinking on being a engineer on YD's ship (if he lets me and if wraith says it's ok). :D
 Darth_Rommel
08-21-2001, 6:15 PM
#121
Or... we could all pool our money and buy a YT-2000 ;)
 Mitth'raw'nuruodo
08-21-2001, 6:29 PM
#122
Here's my (hopeful) stats-
Talat'rad'arano, or "Trad" (How's that for a Chiss name?)
Class: Jedi Guardian
Species: Chiss :thrawn2: (I'm hoping)
Age: 17 (Is that too young?)
Weight: 145
Eyes: Red (Glowing)
Hair: Blue/Black
Skin: Light Blue

Weapons-
Lightsaber: Green

Other-
Abilities: Good Pilot

Is that good, or should I add something?
 Kvan
08-21-2001, 6:32 PM
#123
Originally posted by thrawn12786
Here's my (hopeful) stats-
Talat'rad'arano, or "Trad" (How's that for a Chiss name?)
Class: Jedi Guardian
Species: Chiss :thrawn2: (I'm hoping)
Age: 17 (Is that too young?)
Weight: 145
Eyes: Red (Glowing)
Hair: Blue/Black
Skin: Light Blue

Weapons-
Lightsaber: Green

Is that good, or should I add something?
You realize that since your a starting Jedi, your not going to have a Lightsaber? :D
 Gamma732
08-21-2001, 6:34 PM
#124
Ack....it figures everyone's characters make friends when I'm not here......might there be any other merc's that wanna be friends? ;)
 Mitth'raw'nuruodo
08-21-2001, 6:35 PM
#125
I don't have a ship! WAAAAAAAHHHH! :ball:

*sniff, sniff* Anybody need a footstool for exiting their ship? If so I'm availible. (Not that I have any knowledge of space battles in SWRPG.)
 Kvan
08-21-2001, 6:36 PM
#126
Originally posted by Gamma732
Ack....it figures everyone's characters make friends when I'm not here......might there be any other merc's that wanna be friends? ;)
Heheheh...Actually we might not end up being friends. It's wraiths call :)
 Darth_Rommel
08-21-2001, 6:36 PM
#127
You could be my copilot... if you help me pay for my YT-2000 ;) I'm a merc, Gamma, I'll be your friend :D
 Mitth'raw'nuruodo
08-21-2001, 6:37 PM
#128
Originally posted by Kvan

You realize that since your a starting Jedi, your not going to have a Lightsaber? :D
That's fine, as long as I get to make one.

BTW Could someone make a list of ships, like put down the ships and who owns them one who is riding on them, please? Cause I'm kinda confused.
 Gamma732
08-21-2001, 6:38 PM
#129
Don't worry, thrawn, I neither have a ship, nor do I know anything about RPG ships :D And with my luck I'll miss more 'discussion' considering that I have to run out again!:mad:
 Gamma732
08-21-2001, 6:39 PM
#130
Ya posted just in time, I'm in, Rommel! :) But now I really do gotta run :(
 Darth_Rommel
08-21-2001, 6:39 PM
#131
Originally posted by Darth_Rommel
You could be my copilot... if you help me pay for my YT-2000 ;) I'm a merc, Gamma, I'll be your friend :D

I'm quoting myself- how strange ;) , You huys can travel with me... we'll split the cost three ways to buy a used YT-2000... okay? :confused:
 Kvan
08-21-2001, 6:41 PM
#132
Hehehe, there is a link on page 5 or 6 that links to ships and equipment. I wouldn't worry too much about that stuff, the GM has to approve it first. Try and think of a background for your character :)
 darthfergie
08-21-2001, 6:41 PM
#133
hmmm...I'll wait until I can see my options to chose all my attributes, but here goes:

Darthfergie
class: force adapt
Species: Human
Age: 21
Wieght: 187 lb

Weapons: standard blaster for start up (upgraded into Concussion grenade/heavy blaster/anti-mech triple barrel montrosity. DARK TROOPER'S RIFLE:dtrooper: )

Craft: starting...TIE fighter (upgrade to TIE Defender mk.II)

:dtrooper: Ultimate Dark Trooper :dtrooper:
 Kvan
08-21-2001, 6:43 PM
#134
Originally posted by darthfergie
hmmm...I'll wait until I can see my options to chose all my attributes, but here goes:

Darthfergie
class: force adapt
Species: Human
Age: 21
Wieght: 187 lb

Weapons: standard blaster for start up (upgraded into Concussion grenade/heavy blaster/anti-mech triple barrel montrosity. DARK TROOPER'S RIFLE:dtrooper: )

Craft: starting...TIE fighter (upgrade to TIE Defender mk.II)

:dtrooper: Ultimate Dark Trooper :dtrooper:
Fergie I think we are going to be playing in the Old Rep. era. So Tie fighters and Dark troopers don't exist yet :(
 Darth_Rommel
08-21-2001, 6:46 PM
#135
Lets see... I'm a young (by trandoshan standards) Like all Trandoshans, I hate wookiee's... (especially wookiees on steriods ;)) I was one of the trandoshans involved in planning an assault on Kashyyk... but since the attack failed I was disgraced, and all my jagaanath points were taken away... So I became a merc, in order to earn back my jagaanath points and earn a spot in the afterlife... Thats all I can think of right now... I'll add more later ;)
 darthfergie
08-21-2001, 6:46 PM
#136
Originally posted by Kvan

Fergie I think we are going to be playing in the Old Rep. era. So Tie fighters and Dark troopers don't exist yet :(

THen I'll make them;)

If we are playing Old Rep. where are the Chiss???:confused:
 Mitth'raw'nuruodo
08-21-2001, 6:48 PM
#137
I've already posted my stats, but my background. Hmm, that'll take some thought.

I'll be a Chiss who was banished from the homeworld (no doubt for being too cool). He was taken to a planet and dropped of where he was later found be a trader, who felt sorry for him and took him to the next planet on his trade run. That planet was where he met up with. . .whoever's playing in our RPG.

How's that? Not too farfetched is it?
 Kvan
08-21-2001, 6:49 PM
#138
Originally posted by darthfergie


THen I'll make them;)

If we are playing Old Rep. where are the Chiss???:confused:
Wriath is going to make a ruling to allow a Chiss in the game.:)
 Mitth'raw'nuruodo
08-21-2001, 6:50 PM
#139
Originally posted by darthfergie


THen I'll make them;)

If we are playing Old Rep. where are the Chiss???:confused:
Chiss were around, they just weren't well known (at all). Read my history thingy and you'll see.
 Mitth'raw'nuruodo
08-21-2001, 6:52 PM
#140
Originally posted by Kvan

Wriath is going to make a ruling to allow a Chiss in the game.:)
ONLY IF there aren't too many people who want to be Chiss. He said only one maybe two.

YAY! I probably get to be a Chiss! Yay! :thrawn2:
 Kvan
08-21-2001, 6:54 PM
#141
Originally posted by thrawn12786

ONLY IF there aren't too many people who want to be Chiss. He said only one maybe two.

YAY! I probably get to be a Chiss! Yay! :thrawn2:
Better hope no one esle wants to be Chiss;)
 Tie Guy
08-21-2001, 6:55 PM
#142
Ok, finally got my ship figured out. I got the cheapest scout ship i could find.

Craft: Sienar Fleet Systems "Lone Scout-A"
Type: Stock scout vessel
Scale: Starfighter
Length: 24 meters
Skill: Space transports: Lone Scout
Crew: 1
Crew Skill: Astrogation 3D+2, sensors 3D, space transports 4D, starship gunnery 4D, starship shields 3D+2
Passengers: 3
Cargo Capacity: 150 metric tons
Consumables: 1 year
Cost:30,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 KMH
Hull: 4D
Shields: 1D
Sensors: Passive: 30/0D Scan: 50/1D Search: 75/2D Focus: 5/3D

Weapons:
1 Laser Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5KM
Damage: 4D

I've been saving up for a while :D
 Kvan
08-21-2001, 6:59 PM
#143
Originally posted by Tie Guy
Ok, finally got my ship figured out. I got the cheapest scout ship i could find.

Craft: Sienar Fleet Systems "Lone Scout-A"
Type: Stock scout vessel
Scale: Starfighter
Length: 24 meters
Skill: Space transports: Lone Scout
Crew: 1
Crew Skill: Astrogation 3D+2, sensors 3D, space transports 4D, starship gunnery 4D, starship shields 3D+2
Passengers: 3
Cargo Capacity: 150 metric tons
Consumables: 1 year
Cost:30,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 KMH
Hull: 4D
Shields: 1D
Sensors: Passive: 30/0D Scan: 50/1D Search: 75/2D Focus: 5/3D

Weapons:
1 Laser Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5KM
Damage: 4D

I've been saving up for a while :D
Tie thats actuallly a Starship from the D6 rules :) Nice try though!;)
 Mitth'raw'nuruodo
08-21-2001, 6:59 PM
#144
Wait, wait. I know someone is gonna say that I couldn't be a Jedi cause I'm too old right. Well, here's my revised version. The Chiss was hidden on that planet for an unknown reason and the trader picked him up (he was only 1 or 2) but didn't have time to raise him so he gave him to his friend who was a Jedi, and the Jedi saw that he was Force adept or whatever and put him in the Jedi temple to be trained (it was the best thing he could think of to do with the boy). And so, now I'm a Jedi Guardian (who is I'm thinking 17 years old).
 Tie Guy
08-21-2001, 7:15 PM
#145
Originally posted by Kvan

Tie thats actuallly a Starship from the D6 rules :) Nice try though!;)

Dang it, now what am i gonna do!!!! I need a ship, a scout is no good without a ship!!!

EDIT: Ok, got one that will work:

YT-1150 Space Transport (d20)
Craft: Corellian Engineering Corporation YT-1150 Medium Transport
Class: Transport
Cost:15,000 (used)
Size: Small (31.2 Meters)
Crew: 2 (Normal +2)
Passengers: 6
Cargo Capacity: 90 Metric Tons
Consumables: 1 month
Hyperdrive Multiplier: x2 (backup x8)
Maximum Speed: Attack
Defense: 21 (+1 Size, +10 Armor)
Shield Points: 40
Hull Points: 100
Damage Reduction: 10
Weapons:
Laser Cannon x2 (fire-linked)
Fire Arc: Front
Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
Damage: 5d10x2
Range Modifiers: PB +0, S +0, M/L n/a

It's low cost allowed me to heavily modify it to have better hyperdrive, sublight, laser, and shield ratings. But i still need a copilot........
 Mitth'raw'nuruodo
08-21-2001, 7:31 PM
#146
Ooh, me, me! I'm a Chiss Jedi Guardian with moderate to good piloting skills. I'll be your copilot! :thrawn2: Now can you resist that big Chiss smile?
 dvader07
08-21-2001, 7:38 PM
#147
Hey guys, I have a few questions. I have played a very small amount of rpg sessions, however, never on-line. The idea of a starwars rpg sounds kind of interesting, but I don't have a lot of time to be able to play. So, what are the time commitments that we are talking about, and how will the game work. Will we have a dedicated time that everyone gets together, or will it just sort of be whenever and whoever. Also, is it ok if not everyone is there all the time. I realize that it makes it sort of difficult for th player to keep up with what is going on if they are never there, but I am just trying to decide if this is something that I can and want to do. And lastly, if there is a dedicated time to meet, are there any thoughts on when that might be?
 Tie Guy
08-21-2001, 8:00 PM
#148
Ok Thrawn, you can be my copilot if Wraith Allows it. You'd be good in a fight, and what kinda jedi can't go undetected?
 Clefo
08-21-2001, 8:06 PM
#149
Oh this looks so awesome. but I wasn't able to read the whole thread DANG YOU SCHOOL DANG YOU TO HELL!

Is there room left?
 Kvan
08-21-2001, 8:09 PM
#150
Originally posted by Clefo
Oh this looks so awesome. but I wasn't able to read the whole thread DANG YOU SCHOOL DANG TO HELL!

Is there room left?
There is always room Clefo! :) Just tell us what Species, Class and job you hold (btw we are playing in the Old Rep. era)
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