Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Some JK2 Editing Tools

Page: 1 of 1
 Owen
04-01-2002, 10:48 AM
#1
I added a new section to my site to include some modeling tools for JK2. Just click on Tools in the Menu Bar on the left and you will be able to pick up Pakscape and Modview. Pakscape 0.11 is a PK3 pak maker and editor and Modview 1.0 is Raven's Ghoul 2 model viewer for Jedi Knight 2 and Soldier of Fortune 2. I will be adding a few more tools over the next few days so check back and thanks for visiting my site.

Owen's House of Games
http://www.3dap.com/eliteforce/owen)
 H-street
04-01-2002, 8:45 PM
#2
I get a file not found for Modview 1.0
 Owen
04-02-2002, 6:03 AM
#3
Try again, I just double checked it and it works fine.
 Jedi Boike
04-02-2002, 11:10 AM
#4
Sweet programs you da man!

Actually I was looking at the models within the JO pak files and loaded them up in Modview really sweet but is there anyway to either alter the basic model or create new .glm files within this program or another?
I really want to start making my own models as well as skins!

cheers

Jedi Boike
:D
 ethanbv
04-09-2002, 2:38 AM
#5
Well. Looks alright for skinning, I suppose. :) Yet another program I'll have to figure out. Heh.

I'm receiving an error when I try to load up a JKII .glm, an error I don't receive when loading the .glm's provided. Some kind of initialization failure, as if I'm supposed to manually do something...

Anybody know what the deal is with that?
 ethanbv
04-09-2002, 3:50 AM
#6
Never mind. :)
Page: 1 of 1