Hello trainees. Meet your instructor. :D
http://swrpg.netfirms.com/YaBBImages/magee.jpg)
Ma'gee Turos (Chiss name: Arthma'geetu'ross)
Adult Male Chiss, Jedi Guardian 3/Dark Side Devotee 2/Dark Side Marauder 2/Sith Warrior 1;
Init +3 (+3 Dex);
Def 27 ( +3 Dex, +14 Class); Spd 10m;
VP/WP 46/19;
Atk +10/+5 ranged (8d6/4d6, Thermal Detonator), +11/+6 melee (1d3+4, punch), +12/+7 melee * (2d8+4, crit 19-20, Lightsaber), +8/+3 melee * (2d8+4/2d8+4, crit 19-20, Double Lightsaber);
SQ Artisit Appreciation, Ferocious attack, Keen senses, Low-light vision, Tainted;
SV Fort +14, Ref +13, Will +9; SZ M; FP: 4; DSPs: 9; Rep: +8;
Str 18, Dex 16, Con 19, Int 17, Wis 16, Cha 15.
Skills: Climb +8, Computer Use +7, Craft (Lightsabers) +11, Intimidate +10, Knowledge (Sith Lore) +13, Pilot +13, Read/Write Cheunh, Read/Write Sith, Repair +6, Speak Basic, Speak Cheunh, Speak Sith, Spot +6
Force Skills: Battlemind +8, Drain Energy +14, Force Grip +19, Force Push +5, Illusion +9, Move Object +11
Feats: Ambidexterity, Armor Proficiency (light), Cleave, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Power Attack, Skill Emphasis (Force Grip), Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons, vibro weapons)
Force Feats: Alter, Control, Force Pilot, Lightsaber Defense, Rage
I've taken off the equipment, because some of the things will give away the storyline ;)
AU_Heavyarms/Salculd: Adult Male Selonian [Male], Jedi Consular 2; Init +0 (+0 Dex); Def 14 ( +0 Dex, +4 Class);
Spd 10m, swim 13m, crawl 14m; VP/WP 15/17; Atk +1 ranged (by weapon), +3 melee (1d3+2, punch), +3 melee (2d8+2, crit 19-20, Lightsaber), -1 melee (2d6+2, Vibroblade);
SQ Agoraphobia, Claws;
SV Fort +5, Ref +2, Will +5; SZ M; FP: 0; DSPs: 3; Rep: +2;
Str 14, Dex 11, Con 14, Int 13, Wis 15, Cha 13.
Equipment: 550 credits, Aquata Breather, Comlink, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Glow rod, Lightsaber, Macrobinoculars, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches), Vibroblade x2
Skills: Computer Use +5, Listen +4, Read/Write Selonian, Search +5, Speak Basic, Speak Selonian, Spot +6, Swim +4
Force Skills: Drain Knowledge +5, Enhance Ability +6, Enhance Senses +6, Farseeing +6, See Force +4
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Sharp-eyed, Toughness, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Sense
krkode/Tenk Joolar: Adult Male Human, Jedi Consular 1;
Init +1 (+1 Dex); Def 14 ( +1 Dex, +3 Class); Spd 10m; VP/WP 10/15; Atk +1 melee (1d3+1, punch), +1 melee (1d4+1, Knife), +1 ranged (by weapon), 3 melee (2d8+1/2d8+1, crit 19-20, Double Lightsaber);
SV Fort +4, Ref +2, Will +2; SZ M; FP: 0; Rep: +1; Str 13, Dex 12, Con 15, Int 16, Wis 11, Cha 10.
Equipment: DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Knife, Double Lightsaber, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)
Skills: Computer Use +9, Intimidate +4, Read/Write Basic, Sense Motive +4, Speak Basic, Spot +2, Swim +3, Treat Injury +4
Force Skills: Drain Knowledge +7, Enhance Senses +4, Fear +4
Feats: Force-Sensitive, Gearhead, Stealthy, Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Sense
and here's the other half: ;)
Scipio's:
Hao Jun: Adult Male Neimoidian, Jedi Consular 1; Init +1 (+1 Dex); Def 14 ( +1 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +0 melee (1d3, punch), +1 ranged (by weapon), -4 melee (2d8/2d8, crit 19-20, Double Lightsaber); SV Fort +3, Ref +2, Will +5; SZ M; FP: 0; Rep: +1; Str 11, Dex 13, Con 13, Int 18, Wis 16, Cha 13.
Equipment:200 Credits, Aquata Breather, Credit Chip, Double Lightsaber, Glow rod, Grappling Spike Launcher, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)
Skills: Bluff +7, Climb +2, Diplomacy +5, Disguise +3, Intimidate +4, Read/Write Neimoidian, Repair +6, Sense Motive +6, Speak Basic, Speak Neimoidian, Swim +2, Treat Injury +5
Force Skills: Drain Knowledge +8, Enhance Senses +5, Farseeing +5, Fear +5
Feats: Force-Sensitive, Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Sense
Sith Cloak's:
Moronii Omner: Adult Male Human, Jedi Consular 1; Init +1 (+1 Dex); Def 14 ( +1 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +1 melee (1d6+1, crit 20, punch), +1 ranged (by weapon), -3 melee (2d8+1, crit 19-20, Lightsaber); SV Fort +3, Ref +2, Will +4; SZ M; FP: 0; Rep: +1; Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 13.
Equipment: 100 credits, Comlink, Credit Chip, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Lightsaber, Medpac
Skills: Computer Use +5, Diplomacy +3, Pilot +3, Read/Write Basic, Search +5, Speak Basic, Swim +2, Treat Injury +6
Force Skills: Affect Mind +3, Drain Energy +3, Drain Knowledge +5, Enhance Senses +6, Farseeing +4, Fear +4, Force Push +5, Move Object +5, Telepathy +6
Feats: Force-Sensitive, Martial Artist, Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Sense
Mine:
Darth Brash: Adult Male Cerean, Jedi Guardian 1; Init +2 (+0 Dex, +2 Species); Def 14 ( +0 Dex, +4 Class); Spd 10m; VP/WP 15/15; Atk +0 melee (2d8+2, crit 19-20, Lightsaber), +1 ranged (by weapon), +3 melee (1d3+2, punch); SV Fort +4, Ref +2, Will +2; SZ M; FP: 3; Rep: +1; Str 14, Dex 11, Con 15, Int 15, Wis 13, Cha 13.
Equipment: 200 credits, Aquata Breather, Credit Chip, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Glow rod, Grappling Spike Launcher, Lightsaber, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)
Skills: Climb +3, Disable Device +4, Hide +2, Move Silently +2, Read/Write Cerean, Speak Basic, Speak Cerean, Swim +3
Force Skills: Force Defense +5, Force Stealth +6, Heal Self +4
Feats: Force-Sensitive, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Control
Eets says that my PC is a Boy Scout...I don't blame him:D
Thanks, Dash and Eets. This is gonna be great. Thanks for making this game, both for me and the other players.
hey you're welcome! hmmm I just got an idea could I maybe get Exotic Weapons Proficiency just for the first level then change it once I get it under Given?
Moronii Omner. Thats my name.
Sithcloak
P.S. Sorry i havn't been around much, i have been using my dads new laptop alot, trying out some of my games with the new awsome graphics.
man should've grabbed some microbinoculars:(
maybe HA will let me borrow his until we get to a store after all he doesn't need them...
Give the binocs back to HA :P he is our eyes..
ok...:( but why? He has farsight! o and will I be able to get a set somewhere?
Because he's our eyes. And yes... quite soon actually :D
YAY!!! I was wondering can you see in the dark with macrobinocs.?
such a good GM...I'll look in the Rulebook otherwise I'll have to get some IR Goggles or one of my 4 glowrods;)
Ok I checked you can see in twilight with Macros. but I think I want Electros.-they're much better
All people that have/plan on getting Farseeing:
I thought I'd share this with you...Farseeing costs 5 vitality points for present 10 for the past and 15 for the future! plus it looks like its not what HA has been using it for...its actually used for seeing people/objects on other planets or just far away on your planet
just I thought I'd share that so there's no more misinterpretations
eets is a liar! Oh well...
Ah well. I guess it doesn't matter.
I hope krkode doesn't quit the RPG forum. He was annoying sometimes, but we need players.
I am reposting my PC with all of the new items, since I have a bucket of em.
Salculd: Adult Male Selonian [Male], Jedi Consular 1;
Init +0 (+0 Dex); Def 13 ( +0 Dex, +3 Class); Spd 10m, swim 13m, crawl 14m;
VP/WP 10/17; Atk +0 ranged (by weapon), +2 melee (1d3+2, punch), -2 melee (2d8+2, crit 19-20, Lightsaber);
SQ Agoraphobia, Claws; SV Fort +4, Ref +1, Will +4; SZ M; FP: 0; Rep: +1; Str 14, Dex 11, Con 14, Int 13, Wis 15, Cha 13.
Equipment: 550 credits, Lightsaber, Macrobinoculars, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) Utility Belt (Contains 3 days rations, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches) DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Knife, 2x vibrobladesField Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.) 2x aquarbreather
Skills: Computer Use +5, Listen +4, Read/Write Selonian, Search +5, Speak Basic, Speak Selonian, Spot +6, Swim +4
Force Skills: Drain Knowledge +5, Enhance Ability +6, Enhance Senses +6, Farseeing +6, See Force +4
Feats: Force-Sensitive, Sharp-eyed, Toughness, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Sense
problem...
only estsy's npc has dsp where are everyone elses???
also a question... Are you all jedi that turned to the darkside? (i ask because you all have a jedi class...)
yes they are, Wraith.
I didnt add any DSP's because they haven't done anything dark yet. I suppose I could give em a few with their XP's...
ok i think i get it...
This is during the old republic era right?
So you and your group would be like a second wave of sith to leave the jedi order???
no no no... This is tales of the jedi era :P
I thought they were the samething...
When about is the tales of the jedi era is respect to anh?
it's about 4 to 5,000 years before ANH
see i was right that is the old republic era... ;)
you mean rise of the empire? :P
old republic isnt an era
Don't listen to Eetsy he doesn't know what he's talking about;)
Rise of the Empire is from Episode 1 to ANH and Tales of the Jedi is a long long time before that....
You know.. I had this nicely formatted and bolded once.. But now I just don't give a damn. :)
Chiccalump: Adult Male Wookiee, Jedi Guardian 1; Init +0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 13/16; Atk +4 melee (1d3+3, punch), -3 ranged (3d10, crit 19-20, Bowcaster); SQ Extraordinary Recuperation, Wookie Rage; SV Fort +5, Ref +2, Will +1; SZ M; FP: 0; DSPs: 1; Rep: +1; Str 16, Dex 10, Con 16, Int 14, Wis 11, Cha 10.
Equipment: 235 credits, Bowcaster, Field Kit
Skills: Computer Use +6, Intimidate +8, Read/Write Shyriiwook, Speak Basic (Understand Only), Speak Shyriiwook, Spot +2, Swim +4, Tumble +1
Force Skills: Battlemind +5, Force Defense +5, Force Stealth +5, Friendship +3
Feats: Force-Sensitive, Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Control
OK here is my pc...
Troable: Adult Male Human, Soldier 1; Init +2 (+2 Dex); Def 17 (+2 Dex, +5 Armor); Spd 10m; VP/WP 13/16; Atk +2 melee (1d3+1, punch), +2 melee (2d6+1, Vibroblade), +3 ranged (3d8, Blaster [Heavy Pistol]), +3 ranged (3d8, crit 19-20, Blaster [Rifle]); SV Fort +5, Ref +2, Will +3; SZ M; FP: 2; DSPs: 1; Rep: +0; Str 13, Dex 15, Con 16, Int 12, Wis 16, Cha 14.
Equipment: Blaster [Heavy Pistol], Blaster [Rifle], Combat Jumpsuit, Vibroblade, Field Kit
Skills: Computer Use +5, Demolitions +5, Intimidate +6, Pilot +6, Read/Write Basic, Repair +5, Speak Basic, Speak Shyriiwook, Treat Injury +7
Feats: Armor Proficiency (light), Force-Sensitive, Power Attack, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Ok I'll be ok with your PC as long as it has less than 3 Prestigue classes;)
Where did you re-post my PC, Dash?