Okay. I have a decent joystick, so I'll play it for you.
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I liked XvT (still haven't seen XWA at the local software store) because of its realism. Yes...flying a starfighter in space takes more controls than 'ground-bashing.' Ground support is fast and dirty--no time to deal with power settings and target selection, just point and shoot. The space combat we see in the X-wing series, though, is in a completely different medium. While it might not be nearly as complicated as flying, say, the space shuttle, it will require more attention to instruments and power distribution. Hence the sheer number of controls.
To help me with XvT, I cut out little cardboard 'cheat tabs' that I could stick on. Saves having to look up a key function in the middle of combat if it's already labeled! Also, the more buttons you have on the joystick, the more controls you can program to them.
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"Is the state of being realized as important as realizing the state of being?"
--Thrustweasel of Earth