Ok... Chris wanted me to do something for the updating of this site. I want to hear YOUR opinions about it, since I think you will look at it, it's gotta be good to you guys.
starts- Now
Worker- "They may be the weakest fighters, but they are the strongest." That cannot be said any better. These guys gather your resources- Food, carbon, nova, and ore. It is usually a good idea to make a lot of workers, that way, you can generate an army in a very slow amount of time.Cost 50 food, and made at command center. Very weak attack. They can also heal damaged mechanical units, like mechs and heavy weapons. They also build all of your buildings, and you can't advance unless you build 2 buildings that camefrom that tech level.
Trooper Recruit. Made in tech level 1 in the troop center, these soldiers are available in the troop center. Cost 25 food and 35 carbon. They are the basic unit of troops. Not the strongest, but about 20 of them can total an entirely undefended base, but not destroying it. Good vs special troops, like grenadiers or anti-air.
Watch out for Jedi,Bounty Hunters, Strike Mechs, and air units.
Mounted trooper- Melee unit made in the troop center. Cost 55 food, and 20 nova. These are good vs troops, use these against another army using lots of troops, mechs, and heavy weapons. Weak vs jedi, Bounty hunters.
Utility Trawler- This is built at the shipyard. This is used to gather fish out of water. Cost 75 carbon and 10 nova. These can build Aqua harvesters, which allows them to fish from one source for a very long time, and don't need to have fish.
Medic- Made at commander center for 35 carbon. These things heal any biological units, like troopers or Jedi. Don't work on mechanical units, like mechs or heavy weapons. Very good if you expect heavy damage to your army. Keep them away from battle, as they can't fight.
Originally posted by WC_heavyarms
Worker- "They may be the weakest fighters, but they are the strongest." That cannot be said any better. These guys gather your resources- Food, carbon, nova, and ore. It is usually a good idea to make a about 20 of these/resource in the full game. In the trial, 40 would suffice. Cost 50 food, and made at command center. Very weak attack. They can also heal damaged mechanical units, like mechs and heavy weapons.
You forgot to mention that they are builders too ... can be upgraded at the towncenter and can take out a scout mech (yes, sir) ... also what needs to be said about workers ... 33. You need more workers.
I'm not supposed to list techs.
My computer is slow, so I haven't downloaded the demo yet. I love getting info like this, to tide my over till I get the demo.
well... seems quite alrite, i wouldn't say very good.
aren't u gonna discuss the properties of each of the buildings?? tink they are pretty impt. as well
How about the next level, tech 2??
He was not very specific on what to put in and what not to. He showed me a link and told me to do what it had. Since he had something on civs, I thought this is what he meant. It was the AOK list of units from that age.
My computer is slow, so I haven't downloaded the demo yet.
Try going here. (
http://forums.galacticbattles.com/showthread.php?s=&threadid=1137)
I have cable and it took me like 2 hours to download it normaly, but then i tried it from here and it took me about 7 mins.
It preety good, but you might want to change very slow to very short in the section about workers.
Originally posted by idiot00001
It preety good, but you might want to change very slow to very short in the section about workers.
Ya, typo huh? That is what happens when you type it at 6:00 AM :D