Originally posted by Jedi Howell:
Now, I want to make the specific topic very clear: Visual candy only.
Well, on the subject of visual candy, I would like to see greater interactivity with the environments. The saber trials on the walls are a step in the right direction, but I would like to see environments where just about everything can be affected in some way.
Originally posted by Jedi Howell:
We don't have much info on how much the coding/engine is being changed as to mapping and such, but we should all have a basic idea of what we might want to do with JO.
Yeah, you're right. They'd better release the source code or there'll be trouble!
Originally posted by Jedi Howell:
What you need is grass that stands up, not the kind that is all texture and no dimensions. And so that it goes down when you step on it, and leaves footprints for a little while, and sways when there's a wind. And swaying trees!!!
Yeah, like I said, greater interactivity with the environment. The Quake III engine will let us do all this. For those of you keen to learn, check out <A HREF="
http://quake3.qeradiant.com/q3afiles/leaves.htm">this) tutorial</A> which will show you how to create falling/blowing leaves and even tornado effects!
Originally posted by Nyghtfall:
In all my memory, I can only recall one instance in which we saw any blood in any of the Star Wars movies to date
There are a couple of others. In ESB, there's blood when Luke kills the wampa in the cave. In TPM, there's a spray of blood when Obi-Wan cuts Darth Maul in half. It's quite easy to miss, but if you slow the film down or go through it frame-by-frame, you can see it quite clearly.