Right so when we were all following OBI Wan, we kept hearing all this jazz about the physics engine. Remember that clip where he jumps into a room and force pushes the table? Everything on top reacted differently to the same push, as it would in real life. Then there was that story about the flower pot falling down the stairs, how it could fall like an infinate number of different ways. So what is the deal; are we going to see some of this bad ass physics in OUTCAST, or has that idea been canned? Or was it just useless to begin with?
It has exactly been canned since it's never been brought up in JKII..but I'd very much like to see it..however I am unaware of the engine's capabilities.
The physics aspect of the Q3 (although I'm not an expert) doesn't seem to be as realistic as Obi-Wan promised to be.
However, I would say you can expect what you'd see in any game made with Q3 engine but maybe somewhat modified.
the guys at Raven are experts at the Q3 Engine . Who knows what tricks or enhancements they'll give it? It would ROCK if they managed physics like that! What do you say,RAVEN ? :D
[ June 24, 2001: Message edited by: skyler ]
Physics like that are doable in the Q3 engine, it's just a matter of time and coding...
yes, but with a next spring release date, the one thing Raven doesn't have is time.
hey so is the lightsaber fighting going to be like JK1 or will they use that mouse control they said they would have for Obi
saber fighting will never be really good untill they have it all in some sort of really good VR setup. then saber fighting will be awsome. but I'd like to see the code to pull that off
erm, what? why play video games at all then.
Walkin in a video game is just a simulation of walking, its not really accurate and doesn't require the attention to numerous variables that walking does in real life.
It's a game, so long as i can compete with other folks and its intellectually stimulating, as well as engrossing in terms of its overall SW'sh feel, I'm coo wit datcho.
Lucky
Yes, I agree with Lucky. It would be nice to see that kind of physics implemented in Jedi Knight II, but not at the expense of core gameplay.