Write, b!tch, and complain to letters@pcgamer.com or to their snail mail address:
<blockquote>PC Gamer Letters
Imagine Media
150 North Hill Drive
Brisbane, CA 94005</blockquote>
Although, you may want to take a look through their article before you b!tch to them... I don't feel right about posting their entire article on the net, so you'll have to wait for the magazine to hit the newstands sometime next month.
For your edification, I'll include here what their editors have said about their own favorites that didn't make the list...
CHIAKI This is a Travesty! I'm completely aghast that the totally fun and cool Tony Hawk Pro Skater 2 or the evil and dark American McGee's Alice didn't make the list. Whatever.
ROB Eido's brilliant soccer-management series Championship Manager is purely text-based, but it's packed with incredible depth and addictive beauty. I've played it more than any other game.
LI Frankly, I'm just appalled that none of the Jane's games made it on the Top 50 list. How can you pass up Jane's F/A-18, USAF, Longbow 2, or World War II Fighters? For shame!
COREY Where's Earthworm Jim: The Whole Can o' Worms? Shiny's pre-MDK package of the first tow Jim games delivered heaps of hilarious, terrifically cool platform-game fun.
CHUCK Umm, didn't any of these guys play Infocom classics like Hitchhiker's Guide to the Galaxy or Zork? Heathens! Or how about Star Trek: 25th Anniversary and Judgment Rites?
JEREMY Out of this World brought an exotic experience to PC users. The sound was completely digital, the graphics were fluid vector animations, and the story was thoroughly compelling.
GREG Age of Wonders is definitely in my Top 50 list. It takes all of the best elements of the HOMM and Warlords series and puts them together to form one amazing game.
DAN Hockey League Simulator II is a stats-based management sim that stole more of my time than any other game ever. No graphics, no sound -- just perfect sports-team management.
JOE I can't believe we left off the original Pool of Radiance trilogy. When it came out in the late '80s it was my introduction to D&D roleplaying games on the PC. I've been hooked ever since.
...and where's what they have to say about Half-Life:
<blockquote><font color="#FF0000">Why is it on the list?</font> In the year since its release Half-Life hasn't just changed the way first-person action games are made and played, it's changed gamers' expectations of what a game should be, or can be. It would have been easy to look at some recent spectacular games like Black & White or 2000 Game of the Year winner Deus Ex, or back at classics like Civilization II and Bard's Tale, and made a well-argued choice. But Half-Life has done it all. Aside from taking all the great elements of first-person action and simply doing them right, Half-Life's received support from the mod community that's resulted in the staggering success of amateur creations such as Counter-Strike, Firearms, and PCG favorite Day of Defeat. Simply put, if you want to play the best action games online right now, you simply must own Half-Life, and then download away. So, for the second time in a row, our hats go off to Valve Software and Sierra for creating a game that has defined the way every game is now developed and supported. For your money, it's the most game you can get. <font color="#FF0000">What you may not know about Half-Life:</font> Not only has Half-Life sold hundreds of thousands of copies, but an average of 40,000 people are playing Counter-Strike online right now, on 8,000 active servers. Over 240 mods and thousands of maps have been developed, and gamers playing Half-Life, its add-ons, and its mods are consuming over 390 million player minutes per month! <font color="#FF0000">Ladies and gentlemen, here to accept the award is Gabe Newell:</font> "It's ironic, given this award, how much better Half-Life has grown over the last two and a half years thanks to the Internet community. Form the support of the web sites, the Cyberathlete Professional League's adoption of the platform, and the huge number of servers (15,000-plus) for all the great mods that have shipped or are in development, the overall experience of a Half-Life player is much better than when we first shipped. <font color="#FF0000">And where is Valve going now?</font> "The critical and community reaction to Half-Life is a bit of a double-edged sword for us. It's made us very conscious of how much people are going to expect of us in our future games. We've actually taken every penny we earned for Half-Life and put it back into our games development. Our next-generation [products] will be a much bigger leap forward than we were able to reach with Half-Life."</blockquote>
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No, I do not work for PC Gamer.
[This message has been edited by brief (edited August 22, 2001).]