I'm trying to initiate a conversation when an item in the players inventory is clicked. I have been able to setup a new spell in spells.2da so when the item is activated, the new spell is cast, which leads to a script being executed which is attached to the spell.
This mods idea is based on Darths mod here (
http://www.lucasforums.com/showthread.php?t=131206)
I am trying to achieve the same effect as shown in the mod above and the only part I am stuck on is how to start a conversation once an item is activated?
Sorry if this sounds confusing!
Thanks.