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Static Mesh ploblem (XSI)

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 Hawk 0032
12-29-2010, 9:54 AM
#1
HI all,

I have a problem with a converted Static Mesh. When I import it to UnrealED, then I can look in the Static Mesh. What do I wrong ?

Here are some pictures about my problem:
http://www.imagebanana.com/view/pq4l2t4i/Problem1.jpg)
http://www.imagebanana.com/view/o69govno/Problem2.jpg)


PS: I converted it with XSI.
 N-5/Prudii
12-29-2010, 1:42 PM
#2
In XSI, select the model, go up to where it says Model, go down to Modify, Poly Mesh, and hit Invert Polygons. Export. There you go.
 Hawk 0032
12-29-2010, 3:07 PM
#3
Thank you very mutch !
 N-5/Prudii
12-29-2010, 5:51 PM
#4
Always welcome. ;)
 HockeyGoalie35
12-29-2010, 9:24 PM
#5
Nice one Prudii!


And hey Hawk! good to see ya!
 Hawk 0032
12-31-2010, 8:09 AM
#6
I have a new problem. Does anyone know how to reflect Static Mesh's in XSI ? When I import it into UnrealED, its wrong around. How to fix it ?
 HockeyGoalie35
12-31-2010, 8:50 AM
#7
reflect you mean flip right, its the wrong way?

yea, ive tried to find the awnser to that but i was unable to fix it
 Hawk 0032
12-31-2010, 10:06 AM
#8
 HockeyGoalie35
12-31-2010, 8:47 PM
#9
yea, i have that problem too.....hmm.
ill doa little research
 Hawk 0032
01-01-2011, 10:05 AM
#10
I fixed it, but not with XSI. I fixed it with Blender.
 Mandalorian Mercenary
01-03-2011, 1:24 PM
#11
I'm considering using blender to make space scenes for my lego videos and other projects.. if i found a star destroyer mesh, would i be able to make it move in blender?
 HockeyGoalie35
01-04-2011, 8:37 AM
#12
well, if you know how to make animations, then i guess so.
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