HI all,
I have a problem with a converted Static Mesh. When I import it to UnrealED, then I can look in the Static Mesh. What do I wrong ?
Here are some pictures about my problem:
http://www.imagebanana.com/view/pq4l2t4i/Problem1.jpg)
http://www.imagebanana.com/view/o69govno/Problem2.jpg)
PS: I converted it with XSI.
In XSI, select the model, go up to where it says Model, go down to Modify, Poly Mesh, and hit Invert Polygons. Export. There you go.
Nice one Prudii!
And hey Hawk! good to see ya!
I have a new problem. Does anyone know how to reflect Static Mesh's in XSI ? When I import it into UnrealED, its wrong around. How to fix it ?
reflect you mean flip right, its the wrong way?
yea, ive tried to find the awnser to that but i was unable to fix it
yea, i have that problem too.....hmm.
ill doa little research
I fixed it, but not with XSI. I fixed it with Blender.
I'm considering using blender to make space scenes for my lego videos and other projects.. if i found a star destroyer mesh, would i be able to make it move in blender?
well, if you know how to make animations, then i guess so.