EDIT: Nevermind. Upon looking at the source code of another persons mod, I realized the importance of the hex "type" variable. Changing it from 0x0000 solved the issue. I see there is no delete option for threads, so I will just put this update here.
For example:
I create a temporary directory > I open KOTORTool > I extract the *.GIT, *.IFO and the *.ARE from 152HAR.RIM (just a test module to try to get things working) > I compile the module > Load it with the WARP command > Use the whereamiband to get coordinates for two characters I want > I save two *.UTC's for the character templates I want to use > I use a GFFEditor to open the *.GIT and delete everything in Creatures List > I then input the the appropriate things for "TemplateResRef", "XPosition", "YPosition" and "ZPosition" under a separate "# - User-defined Struct" for the characters I want in the module > I save the *.GIT > and now just to test I compile everything to a module again, put in the right KOTOR 2 directory, load it, and only *one* of the characters I have is there.
I've tried with different modules and character templates. I always only get *one* character that spawns, no matter what I do. I make sure the template references are right, I make sure the coordinates are right, I am definitely sure I have compiled all the files into the *.MOD, and I've tried 7 times this morning with different modules and characters, just trying to get more than ONE creature to appear.
What the heck am I doing wrong? If I use the module I mentioned above and input an assassin droid and a dark jedi, I will only get an assassin droid, or only get a dark jedi. Even though I have the appropriate *.UTC files in the module and the appropriate references set in the *.GIT file. So, here is what the folder I have compiled and the edited *.GIT file looks like:
http://i443.photobucket.com/albums/qq159/theanonymous/WTF-1.jpg?t=1288963668)
And the end result of loading the module:
http://i443.photobucket.com/albums/qq159/theanonymous/ARGHARGH.jpg?t=1288963393)
AFAIK, everything I have done should result in having a dark jedi to the left of the droid.