In an effort to try to cover everything being covered during this E3 2010 period, it's time to put the spotlight on an "Arcade-FPS" scheduled for release in early 2011.
http://i45.tinypic.com/11b0pqw.jpg)
http://www.youtube.com/watch?v=2YGKcxS0Ypg)
When the finishing touches are placed on Bodycount, Stuart Black's follow-up to last generation's Black, it has the potential to be a fun, sexy, arcade FPS. Unfortunately, the pre-E3 demo that I played wasn't ready for the limelight.
It's refreshing to see a more light-hearted take on the genre, with a focus on the sheer fun of firing weapons. I certainly wouldn't mind a change of pace from the gravitas and machismo of games like Call of Duty and Killzone. Bodycount's colorful, spy-themed world reminds me of Monolith's No One Lives Forever series -- and that's a good thing.
The world of Bodycount is heavily influenced by TV's Alias, with the player assuming the role of a reluctant operative, thrown into unstable areas of conflict. For reasons unknown to the player, he's become a member of "The Network," an organization whose slogan -- "Your Safety is our Concern" -- comes off as more than a little disingenuous. His objectives come courtesy of an unidentified female handler, and the game promises to explore the evolving relationship between the two.
More here:
http://www.joystiq.com/2010/06/14/preview-bodycount/)
EDIT: Also, here's another preview:
http://www.destructoid.com/bodycount-is-all-about-the-guns--176303.phtml)