I tried following the advice here:
http://www.gametoast.com/forums/viewtopic.php?f=27&t=9541)
And also the tutorial but I still cannot get the lvl to build for the sound.
I added these lines to my LUA
ReadDataFile("dc:sound\\Phobos.lvl;Phobosgcw")
OpenAudioStream("dc:sound\\Phobos.lvl", "Phobos");
OpenAudioStream("dc:sound\\Phobos.lvl", "Phobos");
When I run SPtest it says Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:sound\Phobos.lvl;Phobosgcw Well the sound LVL file doesn't compile and I don't understand why. Here is the source for my files in BFBuilder\DataPhobos\Sound\worlds\Phobos
Phobos.ASFX
effects\shot.wav -resample pc 22050
Phobos.REQ
ucft
{
REQN
{
"str"
"align=2048"
"Phobos"
}
REQN
{
"lvl"
"Phobosgcw"
}
}
Phobos.ST4
streams\intro_start.wav Music
streams\intro_end.wav
Phobosgcw.REQ
ucft
{
REQN
{
"bnk"
"align=2048"
"Phobos"
}
REQN
{
"config"
"Soundprop"
"Phobos"
}
}
Soundprop.SND
SoundStreamProperties()
{
Name("Music");
Group("ambientenv");
Inherit("ambientfx_template");
Gain(10.25);
Stream("Phobos");
SegmentList()
{
Segment("Music", 1.0);
}
}
SoundProperties()
{
Name("Shot1");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("shot", 1.0);
}
}
Also I have shot.wav effect in the effects folder and my intro_start.wav and intro_end.wav in the streaming folder. I also added "FireSound =Fire1" to the all_force_pull.odf and then I created the sphere in zero editor and gave it the correct properties so all the source looks good to me if I'm missing something here let me know ASAP.