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Revenge of the Sith Clone Armors

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 Kainzorus Prime
08-18-2009, 3:26 PM
#1
It has finally arrived. Yeeeeees. Somebody play me Execute Order 66 now.

Author:
Don Kain

Mod Name:
Republic Clone Troopers – Phase II Armors.

K1 Version (http://knightsoftheoldrepublic.filefront.com/file/Revenge_of_the_Sith_Clone_Armors;103129)

TSL Version (http://knightsoftheoldrepublic.filefront.com/file/Revenge_of_the_Sith_Clone_Armors;102743)

*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========

This mod was in production for years, mostly because I couldn't find anyone willing to convert the helmet models to TSL. But now that this little issue was out of the way, I proudly present the set of 12 Phase II Clone Trooper armors. Most of those were shown in Revenge of the Sith, while others were still depicted in movie related material.

2. Instalation:
=========
Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.

3. Usage
=========
While the armors themselves are accessible either through console codes, or can be found on one of the republic soldier corpses in Harbinger crew quarters, the mod also revamps default Republic soldiers and officers (males only) seen throughout the game. All will be seen wearing various sets of those armors.

4. Credits:
===========
Special thanks to:

MarcusLeCoy - Original 501st Legion texture.
Dark_Cuillere – Original Commander Cody texture.
Ruku – Most of original Episode III Clone textures.
SoM3 – Original DC-15s model and textures.
BryanWee – For converting the helmet and weapon models.
VarsityPuppet – For tremendous assistance in module edits.
Holowan Laboratories - For all the great resources.

5. DISCLAIMER:
===============

This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
 Trench
08-18-2009, 3:54 PM
#2
I'll say here what I said on the filefront page: Kandosii armors!
Other than that, well done.
 Mandalore The Shadow
08-18-2009, 7:07 PM
#3
Oh my god i have waited for these forever thanks ner'vod you are the best
 Lord Dagron
08-18-2009, 8:31 PM
#4
Awesome work DK . It will always be in both of my overrides. Just down loaded both.
 ojajebie
08-19-2009, 10:04 AM
#5
I jizzed in my pants, when I saw screenshots. Great work mate, thank you!
 Kainzorus Prime
08-25-2009, 3:40 PM
#6
Updated first post with K1 version. A mod, please change thread prefix to both games instead of just TSL.
 Trench
08-25-2009, 5:54 PM
#7
Do you think you could release a Clone Trooper head mod? I want to look like the rest of them when I play:D
 Kainzorus Prime
08-25-2009, 6:17 PM
#8
You gotta contact Prime on that one. He and the others made it for their old clone troops.
 Ghost Down
08-26-2009, 5:53 PM
#9
Is it just me, or do the helmets seem more brighter in color compared to the armors?
 Kainzorus Prime
08-26-2009, 6:24 PM
#10
Lack of lightmaps = no shading/lights on helmets = bright helmets.

Lightmpas applied = bugged square shadows.

This is the last time I'm explaining this.
 Kyr'am Galaar
08-26-2009, 7:12 PM
#11
Do you think you could release a Clone Trooper head mod? I want to look like the rest of them when I play:D

Heh. I was gonna ask the same thing!


But is this compatible with Prime and Xavier's Phase 1 Clone Trooper mod? if I use just the equippable armours?
 Kainzorus Prime
08-26-2009, 8:33 PM
#12
Armors will work fine. Troops will be mixed up with their soldier replacement.
 Lord Dagron
09-08-2009, 10:13 AM
#13
When I tried to put one of armors onto Trask & also Carth the game crashed. Am I the only having this problem ?
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