Here's the Anakin model I was working on. Has an issue or two that will be sorted out by the next version, and it looks more like the Clone Wars than the movie version, but it's something. Read the Readme for more info...
Screenshot:
http://img91.imageshack.us/img91/9785/anakin1b.jpg)
Hosted at KotOR files (
http://knightsoftheoldrepublic.filefront.com/file/Almost_Anakin;102139)
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KNIGHTS OF THE OLD REPUBLIC MODIFICATION
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AUTHOR: Gob
NAME: Almost Anakin
CREDITS:
-Fred Tetra: For the KotOR tool, the weapon of gods
-TriggerGod: For some much-needed tips on modeling
-Quanon: Another person who helped me with modeling
FILENAME: almost_anakin.zip
FILE SIZE: 3.35 MB (Most of the filesize is due to the extra files for modders)
DATE RELEASED: August 4, 2009
DESCRIPTION: This my first model, based on Anakin "t3h chosen one" Skywalker. Why is it called "Almost" Anakin, you ask? Well, it doesn't have his signature scar. Despite enormous effort on my part and help from experienced modelers, the model just wouldn't process correctly and would appear very wrong in-game. However, I have included a folder in the .zip file called "Broken Files." This folder has the skins I created that have the scar, the original model adjusted to fit the skin, and the .max file for easy opening in 3ds Max. Why did I include this? So that any of you downloaders that have modeling skills can try to put the model in-game so that it works properly. Read the instructions for what to do if you want to take a crack at making the scarred version of the model work...
INSTALLATION INSTRUCTIONS: Simply drop the files in the main folder into your "override." If there's no override for some reason, create one...
Do you want to try to get the scarred model in-game? Here's what to do:
1. Extract the "Broken Files" folder somewhere
2. Open up 3ds Max
3. Open up the "anakin_broken.max" file, which is located in the "Broken Files" folder
4. If there is no texture on the model, apply the one in the "Broken Files" folder
So now you have the model open. If you were to put the model in-game now, it would use the old UV map instead of the new one, and the skin would appear weird, even if you adjust the UV map accordingly. Tricky, huh? Take a look at these threads if you need help:
http://www.lucasforums.com/showthread.php?t=198807)
http://www.lucasforums.com/showthread.php?t=199428)
If you do manage to get it working, send it to me! I'll check it out, and if it works, I'll send it in with both of our names on it.
COMMENTS: Trying to get that scar on was one of the most frustrating experiences of my life. Anyway, enjoy!
BUGS: Some clipping issues on the hair... Hopefully, I'll straighten it out by the next version. Also, there are some black lines in the chin when looking at your character outside of conversations/cutscenes, but it's not really noticeable.
PERMISSIONS: If you're fixing the scarred model, do what's said above and send it to me first. If you're just skinning it or something, then you can do whatever you want as long as you credit me.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.