My workaround sucks. I forgot I can't use DestroyObject if object is dead.
Anyway, I was trying to use different anim... I found a way!
AssignCommand(oVisas, ActionPlayAnimation(10083, 1.0, (-1.0)));
Using this in very last node of conversation works just fine :) There's another problem though, she's "dead" but her lightsabers don't know about it...
http://img231.imageshack.us/img231/4603/80321380wg5.jpg)
I will try to unequip her weapon, hopefully it'll fix that problem.
Anyway, thanks for the help (both of you) :)
You could try adding a line before the animation of
AssignCommand(oVisas, SetLightsaberpowered(false)); I think this is it, not positive but there is a script command for setting a light saber on or off.
oops to slow! go with swfan's its right.