I know this is an old nooby script, but I can't find it anywhere and I forgot it already. Anybody know how to turn three NPCs into HOSTILE_FACTION_1?
void main() {
ChangeToStandardFaction(GetObjectByTag("tag_of_npc"), STANDARD_FACTION_HOSTILE_1);}
ChangeToStandardFaction(GetObjectByTag("tag_of_npc"), STANDARD_FACTION_HOSTILE_1);}
ChangeToStandardFaction(GetObjectByTag("tag_of_npc"), STANDARD_FACTION_HOSTILE_1);}
}
thanks I knew I had a list of common script functions somewhere. I'll be searching for it
thanks I knew I had a list of common script functions somewhere. I'll be searching for itnwscript.nss
thanks jmac, I looked in there before but I couldn't find the right function
I tried this script, but it didn't work.... says there's an error in ChangeToStandardFaction is there another way to do it?
Edit: Ooh, I think it might've been 'cause you have a } at the end of all of them it works now. Thanks again