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Script trouble with my recruitment mod

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 Darth_Andrez
12-23-2008, 9:36 AM
#1
I need a conditional script that makes a line of dialog available after you have spoken to another specific NPC (darth bandon in this case)

And i need one that i can use to make a line of dialog be replaced by a new one after clicking on it. example: this is a dialog before the script will have fired

1.I want to teach you something.
2.can you make me some cheese?
3.what happened to your parents?(clicking this will make new line of dialog replace this one)
4.Juhanni smells of fish!
5.never mind.

this is after it has fired

1.I want to teach you something.
2.can you make me some cheese?
3.Do You want to talk about your parents some more?(replaces old line)
4.Juhanni smells of fish!
5.never mind.

Thanks in advance!
 logan23
12-23-2008, 2:06 PM
#2
Hey,

I didn't see anything in the global scripts stating a check if Bandon died.

You can either create a global script fired at his death or...
You can create a plot item which is given to PC/ dropped when Bandon dies.

Then you just need to do a conditional script for that plot item.
Bandon alive = no (A) item
Bandon dead = Yes (A) item - allows the new dlg trees to show.

Logan
 Darth_Andrez
12-24-2008, 5:17 AM
#3
Yeah, Im gonna go with the plot item, i did think of doing that originaly but just wasn't in a thinking mood so i didn't think of making an item script,
So thanks for your help Logan
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