Another export issue... big shock, amirite? :p
Anyways, I have this modeled blaster, and by following the tutorial on KOTORFiles, (
http://knightsoftheoldrepublic.filefront.com/info/WepModelA) I got up to the export process. Now, I followed the tutorial to the letter. I deleted the original blaster model, and moved around the blaster/muzzle hooks to be where I want them to be. I export (remembering to use ResetXForm) and when I look in my directory, there is the file! The export did work. I send MdlOps to do the final deed - Read and Write the exported model, like the tutorial said. I then renamed the models appropriately, and set up all the other files I needed (the uti file, a (badly made) icon, and an edited merchant file for Oondar, where the blaster will appear). I chucked all the files into my override, and started up my game. To my amazement, my exile can make a blaster disappear!
I take the new model file and make an ascii of it, and imported it into GMax. To my amazement (again -_-), there was nothing there but the AuroraBase and the hooks. (along with Ignore_NGon) No model at all.
Now, I'm stumped. I made sure I did everything correct. Could it be that its not exporting because I used a cylinder instead of an NGon? Or is it another problem?