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I confirm that the "8 hours and repetitive gameplay" is pure lie.

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 DarthZayne
09-17-2008, 10:16 AM
#1
I got my PS3 copy yesturday.

I played the game on Sith Lord difficulty , I found the game pretty hard in the second level. The first level took me 2:30 hours to beat , because I wanted all the holocrons "15" hidden holocrons plus I wanted to do the optional objective wich was pretty quick.

In my opinion the game is more about a 20+ hours , If you want to collecte everything plus doing the tutorial challenges. The 8 hours gameplay is a total lie and that because maybe some of the fools that reviewed that game played it on normal or sith difficulty... Everyone who played god of war and ninja gaiden knows there no other difficulty than the hardes.

About the "Repetitive gameplay" that a lie too, same thing again if someone hack and slash through the easy modes then actually succeed then that good for them because that wont work on Sith lord or Sith Master trush me you will die in no time you got to mix your force powers and combos to succeed and be very careful , in some point that game is way harder than God of War.

TFU isn't perfect like the targeting system wich **** but , the reviewers have way exaggerated.
 Jeff
09-17-2008, 10:28 AM
#2
The Wii version's 6 hour campaign is not exaggerated, unfortunately. :( I haven't beaten it yet but I believe I am close and have played 5 hours.
 NcNikke
09-17-2008, 10:33 AM
#3
Good to hear that. I'm getting it friday for the PS3. Can't wait :D
 Aku
09-17-2008, 12:23 PM
#4
Yeah, what really saddens me about the reviews is the Gametrailers review. They actually said that you can kill people in many different varied ways, but that it is enough to just use simple lightsaber swings to deal with everything. Then they called the combat dull.
That's like admitting there is no limit to how varied the internet is, but it is dull because you might as well restrict your surfing exclusively to isitfriday.biz O.o

This topic just makes me look forward to friday even more :D
 DarthZayne
09-17-2008, 1:00 PM
#5
I found stupid when the reviewers screw game score because they aren't smart enough to reconize the gameplay of a game from trailers and reading.

they all wer waiting for another Jedi knights , first of all does it ***** have Jedi knight in the tittle ?

When I was waiting for lego star wars I wasn't expecting a KOTOR , I mean wtf...

the problem is , the reviewers all are casual gamers , they play the game on the easies difficulty rush through the game , because they dont have weeks to make a review but its also a problem .. I do not care much about reviewers anymore since I view the GTA4 and TFU review , nuff said.
 Mickyy
09-17-2008, 9:35 PM
#6
i just finished killing Darth Phobos (2 hours later) she was fair hard. but yeah i dunno how many levels i got left but its a good game people were criticizing it saying it wasnt advanced but beleive me it has evolved majorly and it is really good i have fun throwing the storm troopers and wookies around :D
 Hawwi Joshe
09-17-2008, 9:48 PM
#7
I agree DarthZayne, even for people who may not want to go back and play it on the various difficulty levels can still get plenty of more playing time than the estimated 8 hours simply by going back and trying to find any holocrons they may have missed. Even if you manage to get all the holocrons on the first play through, it still takes extra time to find a few of them per level.

Also DarthZayne, is your forum name on LucasArts "Sionnick"? I assumed it was you because it's very similar to the first post in this thread.
 Revnant
09-18-2008, 3:27 AM
#8
You forgot Devil May Cry. Especially with the fourth. Hell or hell mode deffinitly not casual. Plus most people think Dante must die mode is hard as hell. Well be prepared to paste epic pain the likes of which you've never seen. I've got to raxus prime today when I was over my friends house. On the tie fighter facility on the catwalk thing. I move a box type thing and throw it at one of kota's men and some how I think it hit the ground. Then it went up and launched him and both hit a tie. I thought it was hilarious.
 SW01
09-18-2008, 6:16 AM
#9
It's good to see another angle on this - reassures me a little for Friday's release!

I must say I am not really a fan of difficulty levels - it makes it too easy for reviewers to do as has been said - play on 'easy' and say the game lacks challenge. I prefer the likes of GTA where the difficulty gradually increases from 'stupidly easy' to 'utter suicide'!:xp:
 Prime
09-18-2008, 1:35 PM
#10
From most reports it seems that 5-6 hours is about average...
 LordOfTheFish
09-18-2008, 3:36 PM
#11
I'm on 5 hours for the Wii, Just finished beating Maris. I assume I'm getting close.


I don't really want it to end...
 Hawwi Joshe
09-18-2008, 3:39 PM
#12
I'm on 5 hours for the Wii, Just finished beating Maris. I assume I'm getting close.


I don't really want it to end...

I think we all felt that way. But I still found it pleasing to go and collect all the holocrons I missed and finish any bonus objectives I didn't complete each level.

In the Wii version aren't you able to get concept art, different color crystals, and I think read somewhere regarding different hilts... Although I'm not certain if that's actually implemented on the Wii version.
 LordOfTheFish
09-18-2008, 4:01 PM
#13
Yes, it is. Hilts are hidden throughout the levels. You can also get diferent color crystals, like you said. Also, the holocrons unlock the concept art. There is also a databank with info on the games characters, I think thats in all versions though.
 Hawwi Joshe
09-18-2008, 5:35 PM
#14
Yes, it is. Hilts are hidden throughout the levels. You can also get diferent color crystals, like you said. Also, the holocrons unlock the concept art. There is also a databank with info on the games characters, I think thats in all versions though.

Well, it definitely gives you some replay ability to go back and find everything you missed. I'm enjoying doing that on the 360 version. Not to mention maxing out Starkiller's force powers, abilities, and combos.
 Ctrl Alt Del
09-18-2008, 9:06 PM
#15
About the "Repetitive gameplay" that a lie too, same thing again if someone hack and slash through the easy modes then actually succeed then that good for them because that wont work on Sith lord or Sith Master trush me you will die in no time you got to mix your force powers and combos to succeed and be very careful
I found the gameplay to be insanely repetitive. Even when I used only Force Powers, it was just Force Push here, Repulse there, Seeker on this dude, and that's about it. The lightsaber combat was by far the most pitiable part of the game. By far. Smashing one button continuosly isn't really my idea of a fun gameplay, nor are the unisnpired (and few) combos.

in some point that game is way harder than God of War.

Like?
 LordOfTheFish
09-18-2008, 9:31 PM
#16
Well, it definitely gives you some replay ability to go back and find everything you missed. I'm enjoying doing that on the 360 version. Not to mention maxing out Starkiller's force powers, abilities, and combos.

Yeah, but I mite do it in a higher difficulty. This game is Relatively easy :dozey:
 Yar-El
09-18-2008, 11:31 PM
#17
One thread says the game is great. Another thread says the game is okay. Is it good, bad, or what?
 NcNikke
09-19-2008, 12:24 AM
#18
One thread says the game is great. Another thread says the game is okay. Is it good, bad, or what?

People have different opinions.
 DarthZayne
09-19-2008, 12:28 AM
#19
I found the gameplay to be insanely repetitive. Even when I used only Force Powers, it was just Force Push here, Repulse there, Seeker on this dude, and that's about it. The lightsaber combat was by far the most pitiable part of the game. By far. Smashing one button continuosly isn't really my idea of a fun gameplay, nor are the unisnpired (and few) combos.



Like?

1. never used repulse or force push yet againts enemy , because in my opinion its worthless , I creat combos of my own againts enemies,example againts the royal guards im doing the square,square,square then hold circle then square again then I grip and hit on the floor then I force lighting him to death. Dude be creative .

2. Its way harder than god of war , because in god of war you can kill anything with the same old combo even at the hardess difficulty , unlike TFU trust me those ****** jet troopers and Evo troopers are pissing me hardcore.TFU you really need to stop and think of a new strategie because 1 mistake and your dead , example once a AT - ST stomped you just wish that any heavy trooper isn't near at Sith Master because your doomed.
 Aanjan
09-19-2008, 5:21 AM
#20
it took me 4 1/2 hrs on the ps2 .... the bad thing is , i cant play the particular level i want to , ( it is not supported in the ps2 !!!) , so i have to play again from the start to get all the saber crystals , hilts .... etc ....
 LordOfTheFish
09-19-2008, 1:30 PM
#21
You don't even get to bring the SD down in the Wii version.....

I'm on about 9 hours right now. Although I spend a lot of extra time looking for holocrons and crystals.
 DarthZayne
09-19-2008, 3:03 PM
#22
I agree DarthZayne, even for people who may not want to go back and play it on the various difficulty levels can still get plenty of more playing time than the estimated 8 hours simply by going back and trying to find any holocrons they may have missed. Even if you manage to get all the holocrons on the first play through, it still takes extra time to find a few of them per level.

Also DarthZayne, is your forum name on LucasArts "Sionnick"? I assumed it was you because it's very similar to the first post in this thread.

Yes I'm sionnick on the LA forum.
 Hawwi Joshe
09-19-2008, 6:42 PM
#23
Yes I'm sionnick on the LA forum.

I thought so :D
 Ctrl Alt Del
09-19-2008, 9:11 PM
#24
1. never used repulse or force push yet againts enemy , because in my opinion its worthless , I creat combos of my own againts enemies,example againts the royal guards im doing the square,square,square then hold circle then square again then I grip and hit on the floor then I force lighting him to death. Dude be creative .
The number of combos on the game is quite poor compared to any other game of the same genre out there. They're simply too few. I simply can't be creative when I simply don't dispose of the tools for it.


2. Its way harder than god of war , because in god of war you can kill anything with the same old combo even at the hardess difficulty
That's quite the generalisation, but assuming that's true, you'd have a difficult time finishing some random enemy with a combo that's not effective enough. And I don't see how that makes the game more difficult.


unlike TFU trust me those ****** jet troopers and Evo troopers are pissing me hardcore.TFU you really need to stop and think of a new strategie because 1 mistake and your dead , example once a AT - ST stomped you just wish that any heavy trooper isn't near at Sith Master because your doomed.
I think the same goes for GoW.

An what's the matter if you die on TFU anyway? The checkpoints are abundant, the enemies you killed don't respawn and you can ressurrect as many time as you wish.
 DarthZayne
09-19-2008, 9:21 PM
#25
1. First there is way more combos than god of war 1 and 2 combined . end of story. If you want I can make the whole possible combos of the two games and compare it to TFU wich have way wayyyyyyy more combos.

No tool you say , You can use your environement even the enemie himself to make combos , unlike GoW you got powers that can eventually be part of the combo.

2.the square square square then triangle in god of war destroy every single enemie of the game , make it pointless to use something els than that one.

3.First , if you did play on wii on easy difficulty I dont even know why i'm arguing with you , if you have a ps3 or 360 then play it on Master sith wich is a 1000 time harder than the God of war / Spartan difficulty of GoW.Mixing combos againts different type of enemie and enemy priority is way more vaste than the GoW one .
 Ctrl Alt Del
09-19-2008, 9:46 PM
#26
1. First there is way more combos than god of war 1 and 2 combined . end of story. If you want I can make the whole possible combos of the two games and compare it to TFU wich have way wayyyyyyy more combos.
Fine. Write down the list of combos, then. Because I can see the "huge" list containing just a few.

No tool you say , You can use your environement even the enemie himself to make combos , unlike GoW you got powers that can eventually be part of the combo.
Only if we restrict ourselves to quickly pushing or storming after some slashings. For holding something on the scenario and throwing it on your enemy doesn't count as a combos as far as I'm aware, since it breaks the pace.

2.the square square square then triangle in god of war destroy every single enemie of the game , make it pointless to use something els than that one.
Does it?

Can you kill a minotaur with this combo? A gorgon?

The fact that most (not "every one") combos can be used to damage your enemies, doesn't mean that that's the most efficient course of action.

3.First , if you did play on wii on easy difficulty I dont even know why i'm arguing with you , if you have a ps3 or 360 then play it on Master sith wich is a 1000 time harder than the God of war / Spartan difficulty of GoW.Mixing combos againts different type of enemie and enemy priority is way more vaste than the GoW one .
Well, if the Sith Lord (Master Sith?) difficulty is harder than the Spartan, on GoW, what about it? The Spartan isn't even the hardest mode anyway. I take you meant God/Titan.

And no, I haven't found it to be harder. For me, TFU didn't even managed to scratch the surface of GoW on this aspect.
 DarthZayne
09-20-2008, 2:02 AM
#27
I never said that Wargod and spartan wer the hardess , since spartan as default is the hardess you kinda need to beat the game first at spartan to unlock Titan.I said that to compare the equal , next time ill say GOD VS MASTER SITH.

serriously I dont belive you tried Master sith because your making no sensse.

Oh Yes you can kill a minotaur with that combo but you wont receive the health orbs because you didn't finished him with a QTE . you just have too miss your 3 first attack , not on the minotaur because he will block , then hit triangle in the right time its also work on gordon , thanks you.

And yeah griping a enemie wich is on ground is part of a combo even if its break the pace I'm sorry.

Example Sith flurry to a maximum of pause then circle then square then circle again that will leave the enemy on the ground and make alot of damage so you can finishing him up by griping him and trowing him around because that not blockable since his defensless , please go read the combo definition , "continuous attack that cannot be blocked or been avoided".
 Rabish Bini
09-20-2008, 5:17 AM
#28
An what's the matter if you die on TFU anyway? The checkpoints are abundant, the enemies you killed don't respawn and you can ressurrect as many time as you wish.
Your argument has failed with that sentence.

Oh, and I confirm that 20+ hours of gameplay is a lie, 15 MAX, even if you go holocron hunting.
 Ctrl Alt Del
09-20-2008, 8:01 AM
#29
I never said that Wargod and spartan wer the hardess , since spartan as default is the hardess you kinda need to beat the game first at spartan to unlock Titan.I said that to compare the equal , next time ill say GOD VS MASTER SITH.
You actually need to beat God mode first to unlock it, but whatever.


serriously I dont belive you tried Master sith because your making no sensse.
Huh? You're the one who said "Master Sith". I simply quoted and used it to counter your argument.

Oh Yes you can kill a minotaur with that combo but you wont receive the health orbs because you didn't finished him with a QTE . you just have too miss your 3 first attack , not on the minotaur because he will block , then hit triangle in the right time its also work on gordon , thanks you.
The fact that most (not "every one") combos can be used to damage your enemies, doesn't mean that that's the most efficient course of action.
I hope it's clearer now.


And yeah griping a enemie wich is on ground is part of a combo even if its break the pace I'm sorry.I love how you back up your information. Says who?

please go read the combo definition , "continuous attack that cannot be blocked or been avoided".
Wikipedia says:

"In video games, a combo (short for combination) is a term that designates a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage."


Your argument has failed with that sentence.
No, I believe you misunderstood what I said. There's nothing I hate more than endless wave of enemies that keep respawning. However, that only applies for me if you DON'T die. After you're dead and the enemies DO NOT respawn, eh, that's lame for me. ;)
 Rabish Bini
09-20-2008, 8:18 AM
#30
Wikipedia says:

"In video games, a combo (short for combination) is a term that designates a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage."
But since when is Wikipedia a good source of information ;)


No, I believe you misunderstood what I said. There's nothing I hate more than endless wave of enemies that keep respawning. However, that only applies for me if you DON'T die. After you're dead and the enemies DO NOT respawn, eh, that's lame for me. ;)
Ah, okay, maybe you should word it better next time :)
 Ctrl Alt Del
09-20-2008, 8:21 AM
#31
But since when is Wikipedia a good source of information ;)
And since when Zayne there is either? :)

He didn't even named a source for that "definition".
 Ali1392
09-20-2008, 1:20 PM
#32
i think GOW was harder but because of the puzzle sections i never died once in a fighting bit (on GOW)apart from the gorgon freeze slash attack, and the Bosses on GOW where easier aswell i mean Ares was a push over, both have good storys and a nice twist in the middle-end section, in GOW1 who wasnt shocked when you saw kratos get hit by a log, and if you had stayed away from spoilers the vader stab though the cheast bit on this was shocking as well. So they are both good games another thing they have incommen is that i think the best level was the first on both in gow the Hydra was the best in FU the sheer destructability in kashyk made that one the best i think
 DarthZayne
09-20-2008, 1:45 PM
#33
1. first about the respawn , its the same ***** system in god of war , you die you respawn at the last save point and you have the option to lower the difficulty . that the only difference.

2.here what wiki said :http://en.wikipedia.org/wiki/Combo_(video_games)

"In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits. The combo requires that an initial hit connects. This hit is then followed by an often predetermined sequence of other hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hit(s) in the sequence. Depending on the game design, a combo can have a final".

3. I use that combo againts minotaur in God (gow1) and Titan (gow2) because its safer Your argument still make no sensse. ( and it does tons of AoE damage.)


Next time you read something on wikipedia and try to back up your argument with it , please read the full stuff please.

And BTW you said that you using the sith seeker move, that ain't in the 360 and PS3 version of the game so your playing it on Wii or ps2 or psp since you dont want to tell us wich version your playing .

You said your limited with the tool , then go buy a new console.

Since you do not have any good argument and you cannot prove anything , I'm done with you.
 Master Sanders
09-20-2008, 1:46 PM
#34
i dont think the Wii version even has different difficulties...i have beaten it a few times and dont remember any difficulty settings...
 Ctrl Alt Del
09-20-2008, 2:56 PM
#35
1. first about the respawn , its the same ***** system in god of war , you die you respawn at the last save point and you have the option to lower the difficulty . that the only difference.
No, it's not the sole difference. The enemies you killed stay dead even after your ressurrction at a checkpoint.

"In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits. The combo requires that an initial hit connects. This hit is then followed by an often predetermined sequence of other hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hit(s) in the sequence. Depending on the game design, a combo can have a final".
Thank you for corroborating, that just proves what I said.

3. I use that combo againts minotaur in God (gow1) and Titan (gow2) because its safer Your argument still make no sensse. ( and it does tons of AoE damage.)
Yours is the one that's not making much sense at all. You use it because it's "safer"? And on the God/Titan modes? I'm sorry, but if your strategy resumes to that you'd get killed after leaving the hydras incident (GoW1) or Rhodes (GoW2). That leads me to believe you haven't gone too far on either GoW games.

And BTW you said that you using the sith seeker move, that ain't in the 360 and PS3 version of the game so your playing it on Wii or ps2 or psp since you dont want to tell us wich version your playing .
I actually own both the PS2 and 360 versions. The issue is more grave on the PS2, but the other version isn't too far away.

Since you do not have any good argument and you cannot prove anything , I'm done with you.
Oh yeah, because you have, right?

i dont think the Wii version even has different difficulties...i have beaten it a few times and dont remember any difficulty settings...
Well, I can't tell for the Wii version, but the PS2 sure has difficulties to chose from. I believe you don't see them because you chose to restart the game with the powers and items you acquired on the previous playthrough.
 DarthZayne
09-21-2008, 12:26 AM
#36
1.your wrong you just proved that your not playing the game either on x360 or ps3 , because the enemie respawn if you die.

2. the only thing I'm corroborating is how wrong you are. Like i said using powers even if its breaking the pace is still part of the combo , example the launcher in GoW.

3. dude comon , I'm not talking about the boss , dont change the subject with stupid facts, because you just got broke when I said that you can kill all the enemies not the boss the enemies with that combo , not only because its safer its easier to dispatch a bunch of enemie and plus its doing tons of damage and to let you know i beated both games 3 and 4 times .

4. lies and you proved it yourself.

5. the only thing your proving its your good at contradiction .
 Ctrl Alt Del
09-21-2008, 10:10 AM
#37
1.your wrong you just proved that your not playing the game either on x360 or ps3 , because the enemie respawn if you die.
Granted, I bought the 360 version two days ago and I haven't tested it yet. So excuse me if I was wrong on that part.

2. the only thing I'm corroborating is how wrong you are. Like i said using powers even if its breaking the pace is still part of the combo , example the launcher in GoW.
Nay, they're not. Especially not on GoW since if it just take a few seconds for the combo count to reset. And Square, square, triangle, a launcher? It's more like a smasher.

3. dude comon , I'm not talking about the boss , dont change the subject with stupid facts, because you just got broke when I said that you can kill all the enemies not the boss the enemies with that combo , not only because its safer its easier to dispatch a bunch of enemie and plus its doing tons of damage and to let you know i beated both games 3 and 4 times .I'm not talking about the bosses either. I'm talking about the corresponding first stages on both games. The whole thing, not the bosses. And if you've beaten the game using only this combo, you're the God of War yourself.
 LordOfTheFish
09-21-2008, 1:10 PM
#38
Took me about 15. I searched for holocrons though.
 BanthaFodder01
09-21-2008, 4:39 PM
#39
By the way, Ive died and the enemies do respawn.
 Hawwi Joshe
09-21-2008, 6:23 PM
#40
By the way, Ive died and the enemies do respawn.


Your right they do, I've noticed that as well. I've played through the game several times now. If you ever save and quit or die, when you return most all of the enemies you face respawn.
 Darth Eclipse
09-21-2008, 7:30 PM
#41
It's too bad that game is only about 8 hours. I took about 20 minutes over that though. :D
 Aku
09-22-2008, 4:49 AM
#42
Ctrl Alt Del: The issue here is that you're trying to look at TFU as a regular hack and slash action game.
TFU isn't God of War. The only real similarites lie with the fact that you can hit a button to attack people, there are Quick Time Events and the inclusion of platforming elements.
A combo is a combination of multiple actions. If lifting someone up, zapping them and then throwing them at someone else isn't a combination of multiple actions (that, btw, keeps the enemy unable or almost unable to block or move), then what is it?
If you were to read the stuff the game says, you'd see that all these things like charging a lifted enemy with lightning, pushing at the end of a sword combo or such are called Force Combos in this game.
They are called this because the whole idea of the game is to use the force.
It's given that there should be a limited amount of melee-attacks because the game isn't about those.
The idea is to use the environment and force powers together creatively. The melee combat is merely there for storyline and practical reasons.

What you are saying about the game because of the melee system is like focusing on the spells in God of War and saying they lack variation =)
 Ctrl Alt Del
09-22-2008, 1:13 PM
#43
Oh, I have stopped comparing it to TFU ages ago. You really do have a point when you say they're not the same, but as that never was left too much clear before the game release we kinda of get the impression they were supposed to look alike.


A combo is a combination of multiple actions. If lifting someone up, zapping them and then throwing them at someone else isn't a combination of multiple actions (that, btw, keeps the enemy unable or almost unable to block or move), then what is it?
Another point for you, but although this (and similar actions) are combos; pressing X,X,X then Y or B and then throwing something against the enemy isn't for the reasons aforementioned.


They are called this because the whole idea of the game is to use the force.
It's given that there should be a limited amount of melee-attacks because the game isn't about those.
But that's something I'll probably never swallow. So the proposal of this game is to unleash the force. Fine, but that don't justify why the combat may be so... gross, really. It's really a lame excuse.
 Aku
09-22-2008, 5:43 PM
#44
Another point for you, but although this (and similar actions) are combos; pressing X,X,X then Y or B and then throwing something against the enemy isn't for the reasons aforementioned.Yes, merely throwing someone at something isn't really a combo. Pushing two people into each others and into an explosive barrel with one push would in a sense be a combo as you combine pushing with the explosives for better results.
It's just not the usual kind of combo.



But that's something I'll probably never swallow. So the proposal of this game is to unleash the force. Fine, but that don't justify why the combat may be so... gross, really. It's really a lame excuse.
But the fact that you can't accept this shows that you're still thinking of this as a god of war type of action game instead of the Psi-ops without guns on steroids that it as best can be compared to. Either that or you want it to be a god of war style game instead. Unfortunately, that would greatly alter what the game is all about so then you could just as well be asking for a new Star Wars game ^^
Tried Devil May Cry 4? That game is all about utilizing the few attacks you have in varied manners. They make it more clear to the player when they're doing it good than TFU does though.
 Ctrl Alt Del
09-23-2008, 6:50 PM
#45
But the fact that you can't accept this shows that you're still thinking of this as a god of war type of action game instead of the Psi-ops without guns on steroids that it as best can be compared to. Either that or you want it to be a god of war style game instead. Unfortunately, that would greatly alter what the game is all about so then you could just as well be asking for a new Star Wars game ^^
You mentioned Devil May Cry on your answer, and that's simply another game with a respectable (amazing, to be honest) melee combat. While the sole purpose of that game isn't just hack'n slashing everything that moves with your wepons, it does a more than satisfying job at it. :)

By the way:
DMC > GoW

Tried Devil May Cry 4? That game is all about utilizing the few attacks you have in varied manners. They make it more clear to the player when they're doing it good than TFU does though.
Yeah, and that's what I'm talking about. All the nuances present on the system. For example, attacking normally as you would do but delaying one of the blows just a bit will transform your combo into something else entirely (like, square, square - delay - square. Voilá, you got yourself another action).

That's the kind of thing I felt that was missing on TFU. Critically.
 Shem
09-23-2008, 9:31 PM
#46
Just FYI, I can beat the Xbox360, and the Wii version of the games in less than 8 hours.
 artboy12
09-26-2008, 12:05 AM
#47
I found stupid when the reviewers screw game score because they aren't smart enough to reconize the gameplay of a game from trailers and reading.

they all wer waiting for another Jedi knights , first of all does it ***** have Jedi knight in the tittle ?

When I was waiting for lego star wars I wasn't expecting a KOTOR , I mean wtf...

the problem is , the reviewers all are casual gamers , they play the game on the easies difficulty rush through the game , because they dont have weeks to make a review but its also a problem .. I do not care much about reviewers anymore since I view the GTA4 and TFU review , nuff said.

I TOTALLY AGREE! The reviewers are totally biased on the wii and ps2 versions too! Basically to them if the graphics suck, they down the score by about a mile. I thought the wii version was at LEAST and 8.5, but GameSpot gave it a six and IGN a 7.8. And they usually only speed through a game because if the first level or two don't muse them they just say "screw it" and speed-game...I am so on your side.:xp:
 PoiuyWired
09-26-2008, 8:04 PM
#48
Actually trying to do full collection in the Wii/PSP version takes quite a while, plus you get the unleashed mode which can be hours of play on its own... Order66 mode is hard towards the end.
 Aku
09-27-2008, 4:03 AM
#49
Yeah, and that's what I'm talking about. All the nuances present on the system. For example, attacking normally as you would do but delaying one of the blows just a bit will transform your combo into something else entirely (like, square, square - delay - square. Voilб, you got yourself another action).

That's the kind of thing I felt that was missing on TFU. Critically.

TFU is like DMC in the sense that they both reply on few combos being utilized in wild combinations. You're saying TFU is missing things it actually has O.o
In fact, TFU has more combos at hand than Nero had in DMC 4. The execution of them is way more straight forward, but there ARE more of them in there. Also, you can unlock a separate three-hit combo that follows up the first attack by said delay, which can be put in anywhere. The combo still behaves like the first one in that it is executed with the same buttons and has as many attacks in it, but it's definitely there O.o
 Ctrl Alt Del
09-27-2008, 7:54 PM
#50
In fact, TFU has more combos at hand than Nero had in DMC 4. The execution of them is way more straight forward, but there ARE more of them in there. Also, you can unlock a separate three-hit combo that follows up the first attack by said delay, which can be put in anywhere. The combo still behaves like the first one in that it is executed with the same buttons and has as many attacks in it, but it's definitely there O.o

Is that good? I think it makes the gameplay less deep.
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