Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Help in the arts of .utcs

Page: 1 of 1
 TriggerGod
07-09-2008, 8:33 PM
#1
[/cheesytitle] :xp:
Ok, so, as some people know, I have a recruit Revan mod coming out. With Ferc's Generic Recruit Script, progress has leaped. Now, I need some help:

I have 2 utc's. One for before the recruit (normal, regular .utc) and 1 for the recruit. I want to know how to have only 1 going at a time. I'm getting confused on how to say this, so I'll make an example :D
Pre-Recruit = 0
Post Recruit = 1

I want the 0 utc to only be in effect until the point where I recruit him/her (I'm making more then 1 version), which will trigger the 1 utc when I recruit him/her.

Am I making sense? If so, then how would I do that?
 HdVaderII
07-09-2008, 8:41 PM
#2
??????:D
Okay, are you asking how to have the NPC before they join, and when they join, have them replaced with another NPC?
 TriggerGod
07-09-2008, 8:45 PM
#3
Hmm.. didn't make myself too clear apparently -_-
Ok, heres teh idea:
When I enter the tomb on Korriban, Revan will be using his/her original utc. I'll then use the Talk - Fight - Talk and when I get to a certain point in dialog, will recruit, and replace original utc with the party utc. Is there a way to do that?
 HdVaderII
07-09-2008, 8:59 PM
#4
Ya know what, I think Ferc's Script helps to take care of that.

It recruits the new NPC, and destroys the original one.
I think you have to use a different script to place the person in the party you have at the time.
 Ferc Kast
07-09-2008, 9:36 PM
#5
Hmm.. didn't make myself too clear apparently -_-
Ok, heres teh idea:
When I enter the tomb on Korriban, Revan will be using his/her original utc. I'll then use the Talk - Fight - Talk and when I get to a certain point in dialog, will recruit, and replace original utc with the party utc. Is there a way to do that?


Could you explain what you mean by "replace the original utc with the party utc"? If I understood that, I could probably answer if there's a way to do that. :D
 TriggerGod
07-09-2008, 9:39 PM
#6
umm...
Hard to explain for me...
make the original utc, which in this case n_darthrevan.utc becomes the party utc, which in this case p_revan01.utc
 Ferc Kast
07-09-2008, 9:57 PM
#7
Just follow my tutorial for the script, then, and you should be fine. But, I'll make it simplier for you. Do this in place of steps 2->4 in my little tutorial:
For P2 of script #1, put 8.
For the StringParam, put the resref of p_revan01.utc.
For the StringParam of script #2, put revan_fake.
 TriggerGod
07-09-2008, 9:58 PM
#8
Thank you for making it simpler for me, Ferc. You'll have a nice sized portion in the read-mes. :D
Page: 1 of 1