I was going to make some mods so I was going through the UnrealEd when it suddenly crashes. It crashes when I go to HudArms Textures and when I'm scrolling through the CloneTextures. The only way that it won't crash when I'm doing this is to go under Filter and then turn off textures. But I need to see the textures for the mod I'm making. :(
Please, can someone help me out here?
My system specs are as following:
AMD Athlon x2 64 (2.1 GHz)
2 GB RAM
Nvidia GeForce 8600GT 256MB
Windows XP Pro 32-bit
I already have the lastest drivers for my GPU and the latest patch for Republic Commando. I reinstalled the game, but it didn't help. :(
FoolInTheWave I MADE IT I KNOW HOW TO MOD WHO HOO!!!!! :D :D :D
but it is strange your system is more effective than mine but my editor works hmm..?
you should check this out it would help you a bit :
http://www.lucasforums.com/showthread.php?t=146766)
Great job memarik! :)
You mean your done with the generic commando armor?
If you are then congratulations!! :D
yes i made it!!!! but in genosis they are too shiny when in the sun :D
BtW how can i add a screenshot to the post section? so i could show you how shiny they are in genosis for example :D
Well, for the picture you have to have a photobucket or a imageshack profile. Then post the picture on that profile, then post it on here. To do that there should be a little icon on the top row of buttons while your doing your post, one of them should say insert picture, just copy and paste the pictures tags onto that line and it should post.
dam maeby i could send you some pics and then you could add them how does that sound?
Sure memarik. I'd be glad too. :)
ok but i have to go to a festival and it will last from Friday to Sunday so il give them to you a bit later :D hope it dosent mind..
hey iv got the screens tell me when you are ready to get them :D il send them to you in a textfiles they are added inside
sorry to wake up a dead thread but if you turn off the tuxtures, you can take the shader which is almost the same, export it as the same name ecept the _Shader at the end then change it to whatever and import it. it should work