Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Need help reskinning module

Page: 1 of 1
 JCarter426
04-04-2008, 7:31 PM
#1
I'm trying to create a couple of new areas on Citadel Station, and I'd like to reskin them a bit, but I'm having a bit of trouble. As in, the game crashes when I warp to the new module. Yeah, a little trouble.

I think the problem might be with the module.ifo (specifically, what to put in the Mod_Name entry), but I'm not sure. I'm also not sure what to name my new textures.

Anyway, I was wondering if anyone could help me figure this out (or, better yet, do it for me :p).
 Darth InSidious
04-04-2008, 7:48 PM
#2
Generally, I advise to keep all fields such as AreaName the same. The Mod_Name entry, however, shouldn't cause problems AFAIK.
 JCarter426
04-04-2008, 8:28 PM
#3
Oh, Mod_Name is literally the name of the module (as in "Entertainment Module 081, not "202TEL")? All right...

Hmm...why does it keep crashing, then? I've renamed everything, edited the models with a hex editor, edited the .are and the .git...
Page: 1 of 1