Very carefully...by editing heads.2da
How to set it up for TSL (which I assume you're doing this for):
head: original model name(stays the same)
alttexture: (If you're using a custom neutral head, change this to whatever you named your neutral head)
headtexvvve: (Change this to what you named your 2nd ds transition)
headtexvve: (Change this to what you named your 2nd/final ds transition)
headtexve: (Change this to what you named your 1st ds transition)
headtexe: (Change this to what you named your 1st ds transition)
Example:
head alttexture headtexvvve headtexvve headtexve headtexe
N_TraskH FK_PMH01 FK_PMH01D2 FK_PMH01D1 FK_PMH01D1 FK_PMH01D1
Hope this helped you.
EDIT: If you need further instruction, see my tutorial (
http://www.moddb.com/games/237/star-wars-knights-of-the-old-republic-ii/tutorials/26253/new-playable-character-tutorial) for reference.