Thought for the Day: Thought begets heresy; heresy begets retribution.
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Backstory:
There is one certainty for the denizens of the Imperium of Mankind - war. Beset at all sides from the alien races hailing from the cold void of the galaxy, and from within by those heretics who fail to acknowledge the dread majesty of the God-Emperor of Humanity, it has been quite trying to hold the Imperium together in this time of duress. The traitors who refuse to bend their knee have turned to foul powers beyond our ken - the dark and ancient powers of the Warp, the Chaos Gods. The Warp- known by few, truly understood by none- is the underpinnings of our galaxy, a place where, for the lack of a better term, our souls reside. The darkest emotions and ideas gather here, abstractions in the material world become horrifying paragons of excess that would shatter a weak mind like a pane of glass. Those who are attuned to the Warp are known as psykers, and their brushes with the daemons and other denizens of that dark place mean that they are closely watched by the Imperium- for while they are useful to us alive, one rogue psyker is all it takes to rip a hole straight through the fabric of reality and bring creatures born in the most terrifying corners of our collective id upon us.
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"I carry with me an Inquisitorial Seal. It is a small, unassuming object contained in a neat box of Pluvian obsidian. It is a modest thing. Relatively plain, adorned with a single motif and a simple motto. Yet, with this little object, I can sign the death warrant of an entire world and consign a billion souls to Oblivion."
-Inquisitor Thraviam Flast of the Ordo Malleus
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The Setting:
The Inquisition - iron fist of the Ecclesiarchy, de facto rulers of humanity - has the power to root out internal threats to the Imperium wherever they may lie, whether it be humans collaborating with xenos, outright rebellion, or insidious Chaos cults dabbling with powers far beyond their comprehension. Their goal: to ensure that none of these things take root in any Imperial world, or if they do, to sign the warrant of Exterminatus that will cause the world to be utterly annihilated. You and your companions have been sent to the Hiveworld of Vanaheim in the company of an Inquisitor Lord in order to investigate a string of apparently-ritualistic murders in its principle city, recorded by local authorities and noted as possibly being part of a Chaos ritual by one of the many servitors employed by the Inquisition to pore through such reports. Unbeknownst to the planetary authorities, your ship arrives today. If you fail in your mission, the world will be declared In Exterminatus Extremis and billions will die. Are you ready to serve the Emperor?
Miscellaneous:
Welcome to the universe of Warhammer 40,000! This setting, originally devised for tabletop wargaming, has developed into a rich- and quite dark- science fiction setting. For this RP, I ask that you assume the role of one of the following character types in the Inquisitor's personal retinue:
Interrogator: A junior inquisitor whose training has specialized in information extraction.
Explicator: A junior inquisitor whose training has specialized in the uncovering of mysteries and the rooting out of hidden truths.
Sister Hospitalier: A member of any of the Orders Hospitaller of the Adepta Sororitas, trained extensively in medical care.
Combat Priest: A fanatical priest of the Imperial Cult, often carrying a massive two-handed chainsword known as an Eviscerator. Inspires faith through courage.
Confessor: A skilled orator and priest of the Imperial Cult trained in eliciting confessions and denouncements without violent means. Capable of inspiring loyalty in thousands of people, given time.
Exorcist: A priest of the Imperial Cult trained in the chanting of special litanies against warpspawned beings, and equipped with holy oils and unguents to ward against Chaos.
Sanctioned Psyker: A trained psyker outfitted with a variety of psychic-enhancing devices and trained in detecting abnormal Warp influences, such as daemons. (please PM before choosing this role, because it is BAD TIMES being a psyker in the WH40k universe. I would prefer someone familiar with WH40k to fill this spot if anyone does at all)
Bound Penitent: A heretic who, though the mercy of the Emperor and the words of the Inquisitor, has seen the light. Given one last chance to find redemption before death, the penitent is outfitted with an explosive collar in case of relapse or the Inquisitor's death. The penitent is expected to die throwing him or herself in harm's way to protect the Inquisitor, if necessary. (not really seeing anyone jumping on the opportunity to be what basically amounts to wearing a giant 'kill me' sign over your head, but it's an option.)
Techpriest Enginseer: A member of the Adeptus Mechanicus, the only organization in Imperial space that does not worship the God-Emperor, though they pay him reverent respect. Instead, they worship the Omnissiah, the great Machine God, and they maintain the warmachines of the Imperium.
Imperial Guardsman: The Imperial Guard is the army of the Imperium, numbering in the trillions spread across thousands of worlds. A guardsman selected for an Inquisitor's retinue would have been a veteran of battle and proven themselves in conflict as being a loyal, fierce, and devout soldier.
Sister of Battle: A member any of the Orders Militant of the Adepta Sororitas, these women are among the most devout and fierce of the Imperium's soldiers. Outfitted with powerful flamethrowers and the powered armor used by the Space Marines themselves, they brook no faithlessness and and their loyalty to the Emperor above all is legendary.
If you are familiar with the Warhammer 40,000 universe and would like to suggest other potential members of this Inquisitor's retinue, please feel free to shoot me a PM. Only the following character types will not be accepted under any circumstances:
The Unwanted List:
Space Marines: The Adeptus Astartes are simply too powerful, the Grey Knights especially. I know they're iconic, and they may be used as NPCs at some point, but I don't want one character being so tough they could probably take everyone else on the team out themselves.
Xenos: Don't care if it's Eldar, Tau, or what. I know there have been cases in the games or books where Inquisitors have dealt with aliens peaceably, but they were the exception, not the rule. This Inquisitor is a by-the-books sort of fellow, and he won't take kindly to the presence of nonhumans.
Servitors: No robots, unless you're posting in only ones and zeros :P
Daemonhosts: Again, this inquisitor is very by-the-books, he won't tolerate warpforged weaponry, much less an actual daemon in his midst.
More Miscellany:
If you're looking for a bit extra in the way of background - I couldn't possibly have covered it all here- try this website:
http://wh40k.lexicanum.com/wiki/Main_Page)
Oh yeah, and a character sheet.
Name:
Gender:
Age:
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Equipment:
History:
Notes: