Now I'm not exactly sure of how this works. what i want to do is create a new circlet for K1, but i want to use the circlet model already present in the game files. I thought just changing the items description, abilities, and tag would work but the new item won't show up in KSE. Can someone tell me what I am doing wrong?
Did you save it as a different file name from the original? If not, that could be the problem.
Yes i did save it as a different filename from any other headgear. It's filename is "g_i_mask25.uti".
Did you remember to put the .uti in your Override folder?
yes i did. These are the steps I took.
1. Opened the "Empress Teta Royal Band" in Kotor Tool.
2. Changed everything I wanted to change.
3. Saved it as "g_i_mask25.uti" (I used "25" because I checked gamebanshee.com and Kotor Tool and found the headgear templates stop at "24".)
4. Moved it to my Override folder for K1.
5. I checked and it wasn't listed in Kotor Tool.
Do your tag and resref fields also say "g_i_mask25"?
New items don't get listed in KotOR Tool.
You should be able to get it ingame though.
actually, lactose, I do not believe I did change those fields. What would changing those fields do?
If you didn't change those fields, then you're overriding "g_i_mask24" (instead of making a new item). Those fields make items unique (and non-overriding). :D
ahh, i see. so, if want to use the Teta's Royal Headband as a base, I just have to change those fields and save it as the correct title. Is this correct?
thank you for all your help. This will indeed help me in creating new items.
I actually got it right? Haha I don't even have KSE. Oh well you/I learn something new every day :)