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Locked? Everything?

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 Maul403
10-09-2001, 11:46 PM
#1
Ok does this mean that building strength will not change? I hope it won't change cause i Love the strong buildings :)
 EndSub
10-10-2001, 12:25 AM
#2
balencing is bound to change......

thats what Beta is for ;)
 DarkTrooper
10-10-2001, 12:27 AM
#3
Originally posted by EndSub
balencing is bound to change......

thats what Beta is for ;)
this is probably the only time but i actually agree with u endsub. This is what a demo is for, to see what u need to change
 Kvan
10-10-2001, 12:30 AM
#4
After pondering over it I decided the buildings are ok. It was my tactics that needed changing not the game :)
Although, I'm still not quite sure how I like Fortresess
 EndSub
10-10-2001, 12:35 AM
#5
once we get cannons (200 attack ;) ) those fortressess will go down.......
 Maul403
10-10-2001, 10:04 AM
#6
i agree w/ Kvan execpt for the fortress part cause i think pummells and artillery can kill them pretty fast..and like end sub said the cannons... :)
 Tie Guy
10-10-2001, 3:24 PM
#7
The buildings are fine, they probably won't change all that much.

But remember, its a totlally different game in tech level 4
 Compa_Mighty
10-10-2001, 4:44 PM
#8
I agree with Tie, everything will be different.
 xwing guy
10-10-2001, 5:03 PM
#9
It won't be totally different, but just some different. Lot of upgrades and technologies to research in TL4.
 Luke Skywalker
10-10-2001, 7:29 PM
#10
Same here. I still dont think that there strong now but i think itll be bett in tl4. :)
 Delta5
10-10-2001, 8:17 PM
#11
but in lvl 4 the fortress can upgrade 1000 hit points quite a conundrum if u ask me

:yoda:
 Maul403
10-10-2001, 9:33 PM
#12
but in 4 you get the laser cannon :) and heavy artillery...and heavy pummell :) its a pummell w/ two "cutters" and artillery w/ two launchers :)
 Hockey_Beast
10-11-2001, 3:55 PM
#13
If you get a good enough amount of them. They are darn slow thou.
 Darth_Nixon42
10-12-2001, 8:25 AM
#14
I think you will all find that the REAL release of this game will have ironed out these flaws,

And as for un-balances; the cannon will be like the friggin treb, super attack and range, a potential fortress killer (or base killer more like).

I just hope that the addition of air will increase the defence of a base, similar to star craft. (good old wraiths). ;)

btw does n e one else actually like air, cause i do..?:confused:
 Maul403
10-12-2001, 8:33 AM
#15
i love air...there are alot of ppl that dont and thats cause they are used to other games where aircraft are alot different..so change your tactics for this game..not 2 hard
 Darth_Nixon42
10-12-2001, 9:05 AM
#16
Thanx for seeing my point Maul403, to many people are just anti-air (no pun intended) :evanpiel:
 JediMasterEd
10-12-2001, 9:09 AM
#17
I also like air. Though I think they should make the bombers a little tougher and an increase with the attack bonus against building. Think of it...Bombers causing A LOT of damage to other buildings.:D :D :D
 Tie Guy
10-12-2001, 2:58 PM
#18
Originally posted by YH_JediMasterEd C
I also like air. Though I think they should make the bombers a little tougher and an increase with the attack bonus against building. Think of it...Bombers causing A LOT of damage to other buildings.:D :D :D

But in reality, proton torpedoes would do alot of damage to ANYTHING. The whole Death Star shook when only 2 proton torpedos hit it for goodness sakes.
 Paladin
10-12-2001, 5:29 PM
#19
I think artillery against buildings are balanced but TIE BOMBERS take forever to take out buildings and can't be used against Fortresses.
 Luke Skywalker
10-12-2001, 5:44 PM
#20
Originally posted by Tie Guy


But in reality, proton torpedoes would do alot of damage to ANYTHING. The whole Death Star shook when only 2 proton torpedos hit it for goodness sakes.

Thats true but the rebels hit it where they knew it would hurt.
 Darth_Nixon42
10-12-2001, 7:08 PM
#21
Exactly, you can't expect the game to be copletely true to the movie, or the game would be unbalanced.

Hell, if it was, stormtroopers would never hit and have one hitpoint.

Though i would like to see some sort of stronger bomber though... one that when grouped could actually take on a fortress...
 Eets
10-12-2001, 8:03 PM
#22
I'd like to see a jedi or sith that could live longer than 20 seconds against a bounty hunter, but that's just not in the cards now, is it? ;)
 roach
10-12-2001, 9:42 PM
#23
Hi everyone.

I personally think that most of the balances are fine. There has to be weaknesses and counters with all units, to avoid the overuse of the one unit (or building). I know this has been said before somewhere, but Eets'chula made a very valid comment about the jedi vs. bounty hunters. I see where he is coming from, but there has to be something to counter jedi or else everybody would use only jedi, and the jedi strong races would be overpowered. If your argument is that the counter unit fine, but to strong, you have to keep in mind that the jedi is an immensly powerful unit, and needs something to bring it down to earth (so to speak).
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