but the tutorials that are listed are limited in detailed explainations of what files they access.
That's because you're working backwards. :) We don't have a reverse engineering tutorial.
This is the easiest way for me to learn how to do something. :giveup:
Okay if you say so. :)
Many of the various game files are GFF formatted and can be opened with a GFF editor like K-GFF. All the file type that start with UT_ are template files for example.
stoffe posted a list of file types/descriptions used Jade Empire in this thread (
http://www.lucasforums.com/showthread.php?t=177647) which are also true in KotOR.
The PL, PM, FRM, FRX, VBP, VBW files are source code files for my tools. Pay them no attention. :p
If anyone can help or warn me about any problems that I will come across, will be appreciated.
You'll need to work through some of the tutorials to get an idea how mod conflicts can occur so that you can learn how to resolve them. Typically these involve 2DA conflicts which are relatively easy to fix, but other conflicts such as those involving dialog or scripting may require some creativity in resolving.