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Fallout: A Post-Nuclear RP

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 Corinthian
06-24-2007, 8:39 PM
#1
War.

War never changes.

The Romans waged war to gather slaves and wealth. Spain built an empire on it's lust for gold and territory, Hitler shaped a battered Germany into an economic superpower. But war never changes.

In the Twenty-First century, war was still waged on the resources that could be obtained. Only this time, the spoils of war were also it's weapons. Petroleum, and Uranium. For these resources, China would invade Alaska, the U.S. would annex Canada, and the European Union would dissolve into a collection of quarreling, bickering nation-states bent on controlling the last remaining resources on Earth.

In 2076, the storm of World War had come again. In two brief hours, most of the planet was reduced to cinders, and from the ashes of the nuclear devastation, a new civilization would struggle to arise.

Some had been fortunate enough to reach safety, taking shelter in massive underground Vaults. Your families were part of the group that entered Vault 31.

Life in the Vault is about to change.

* * *

June 1, 2176.

With the 100th anniversary of the War approaching, the Overseer is gathering together a group to send out of the Vault to assess the situation outside and report back. Vault 29 is about two hundred miles north, so we're being sent there, and then to investigate what's left of Atlanta. Hopefully, we can get this done fast and then return to the Vault.

* * *

Terms:

Vaults: A Vault is a massive underground complex, consisting of several floors of steel and concrete beneath mountains of stone. The Vault is self-sustaining and capable of comfortably maintaining a population of 1000 almost indefinitely. The Vaults were originally intended to be an interlinked network of cooperative societies after the return to the surface. However, during the War, the command center of the Vaults, Vault One, was destroyed, removing the satellite communications relay and destroying all communications.
* * *

Character Sheets:

Name:

Age:

Appearance:

History: (Since everyone lives inside Vault 31, your history won't be particularly important. The really important part is why you were selected)

Weapon: (Guns. Knives if you really want to, but nothing really outlandish. Vaults weren't exactly outfitted like military bases.)

Other Gear: (Including ammunition, no more than four reloads of each weapon.)

Skills: (For example, Skill with computers, or medical training.)

*

Name: Peter Walker

Age: 26

Appearance: Peter has a handsome, if somewhat scruffy and poorly-shaven face with short brown hair and green eyes, a pointed chin, and high cheekbones. He generally wears dark clothing, usually a black vest and dark gray shirt and jeans. A leather holster is on his upper right thigh, containing his pistol. He usually wears a large pack on his back.

History: Peter was never a model citizen. He flunked nearly all of his classes during his youth, and was suspected of several acts of petty theft. Although he apparently reformed later in life, he always chafed under the Vault Overseer's near-total power within the Vault, and was often being watched by the Vault's security. He was hardly surprised about being selected for the expedition to the surface - if he dies, it's just a bonus to the Overseer.

Weapon: Peter carries a Jericho 941, chambered in .40 S&W holstered on his right thigh, as well as a Remington 870 shotgun across his back, and a KA-BAR on his hip.

Other Gear: He carries a water flask on his hip, four twelve round clips, and thirty-two extra shotgun shells, a case of dry jerky rations in his backpack, along with a set of rope, a grapnel, a set of binoculars, several flares, and a flashlight, as well as several batteries, a lighter, a set of lockpicks.

Skills: Peter isn't much of a marksman, but he's quiet and agile, and he can pick most any lock if it isn't welded. He's got some technical knowledge of explosives, although no experience using them.

One last thing. Do something stupid, and I will have you die.
 Fredi
06-24-2007, 9:54 PM
#2
I’m In man…sounds kewl.


Name: Jose Fred Hernбndez

Age: 18

Appearance: Black hair, shadow beard, 6’0 feet’s long, skinny with some good muscles.

History: Son of a professor of sociology and of an Artist, Was a guy of partying all the time , drunk and using drugs but was son of a important family and was there for never arrested or detained, he was trained in air force specialties and aerodynamic engineering. We was choose because of his specialty as pilot and some of his medical abilities.

Weapon: a 357 Magnum revolver, a knife and 2 grenades.

Other Gear: Ammunition’s for the revolver, bottle of water and Adrenaline injections incase of need.

Skills: Great Pilot, Medical experience and a good shooter.
 Reclaimer
06-28-2007, 4:18 AM
#3
Name: The Rev

Age: 36

Appearance: 5'11, 180 pounds Advanced recon armor, recovered from the depths of the Vault. Given to limited military personel. (http://www.urban-armory.com/images/killzone.jpg)

History: The Rev is one of the Vault's security force soldier's. He was an obvious choice for this mission.

Weapon: Mk 97 six shot pistol (http://www.strangepolice.com/images/content/113513.jpg), M32B Rifle, 7.76 NATO (http://web-worthy.com/saab/graphics/props/rifle.jpg)

Other Gear: 4x ammunition for guns, medical bandages, ration packs

Skills: Uh, shooting things? Recon, Hand to Hand, Accomplished Sniper, War Games Strategist.
 starmark2k
06-28-2007, 4:59 PM
#4
Name: Jason Whitman

Age: 23

Appearance: Caucasian male, 6’2”, short blond hair and blue eyes. Often unshaven. Wears dark sunglasses due to a visual light sensitivity, combat trousers, a white T-shirt (Often greasy) and a tool belt. Has a black leather jacket for cold nights.

History: A technical and mathematical genius had he been born in another time he would probably have gotten a good job at a research and development company. Unfortunetly growing up in a Vault his skills were put to use fixing the mechanical and electronic equipment that would break down all too often.

Weapon: Taser-Dart Gun, An invention made by Jason that fire a dart witch will send a shock capable of knocking a full grown man unconscious, chamber only holds 1 dart and must be reloaded after each shot.

Other Gear: Tools for repairing and building electronics and mechanics. 12 recharable darts and recharger.

Skills: Mechanics, Mathmatics and electronics. Not a fighter by any means, a bad shot and can’t throw a punch.
 Quist
06-29-2007, 12:10 AM
#5
This looks pretty interesting and I might join...I just have a few small questions first. :) What is the level of technological advancement? Since you say the Vaults are self-sustaining, I'd imagine they have some way of producing renewable resources and if so, how? Once on the surface, what would be the primary mode of transportation?
 Corinthian
06-29-2007, 10:57 AM
#6
Alright. The level of technological advancement is not much. The nuclear weapons of World War 3 decimated most everything. Prior to World War 3, the United States was fielding Powered Armor units, which essentially became a stepping stone between the infantryman and a tank, energy weapons of various sorts, plasma, laser, even some railguns and gauss weapons. Fusion power is relatively common, and powers the Vaults. The Vaults operate using underground hydroponic farms, as well as a complex water purification system which provides irrigation and drinking water. The water is essentially cyclical, it goes into the Vault Dwellers, then back into the system to the farms, which go into the Vault dwellers, then back into the system.

The primary mode of transportation after getting out of the Vault is foot travel. It would be possible to acquire some means of transport, but due to the relative absence of petroleum, you'd need to find a vehicle using nuclear power, solar, something other than oil.
 Reclaimer
06-29-2007, 11:16 AM
#7
This sounds really cool, can't wait for it to start.
 Quist
06-30-2007, 1:30 PM
#8
Name: Carolyn "Roll" Summerfield

Age: 27

Appearance: (http://img511.imageshack.us/img511/8404/roll01te9.png) Standing at 5'8 and weighing 112 lbs, Roll has dark brown hair coming down to the middle of her back, which is usually kept in a ponytail. She also has expressive hazel eyes and delicate features. She wears, brown fingerless gloves, black pants and calf-high boots and a collarless gray button-up blouse, over which she sometimes wears a faded motorcycle jacket.

History: Roll is a third generation Vault inhabitant, her grandparents immigrating from England at the time of the World War. As such, she has retained some of the accent from her father, enough to contrast with that of most other Vault dwellers. She is a historian, interested in chronicling the current state of human society to serve as a lesson for future generations. She is also an accomplished EMT.

Weapon: One SIG 226 kept in a shoulder holster, chambered for 9mm Parabellum, passed down to her by her grandfather, who is ex-SAS.

Other Gear: Carries a knapsack, in which she keeps a medical kit, a solar-powered laptop, a length of climbing rope, rations and a spare set of clothes. On her belt she has a water canteen, a small pair of binoculars, a mechanically-powered LED flashlight, a small utility knife, a number of carabiners and spare ammunition.

Skills: Roll is an EMT-Paramedic and as such, is well-versed in basic first aid as well as advanced emergency care. Her grandfather instructed her in the use of her firearm and she is passably proficient with it, but she has no experience with live targets, nor does she really want any.

Please let me know if this is okay. :)
 Grace
06-30-2007, 8:11 PM
#9
Name: Charlene 'Charlie' Dawes

Age: 23

Appearance: Charlie Dawes (http://www.colournation.com/uploads/photos/2023.jpg)

History: Had she been born before World War III, Charlie would have had many job opportunities, ranging from computer security consultant to 'hacker for hire'. In the Vault, she's practically in charge of keeping the electronic security systems from operating systems malfunction and writing new software when needed. On a couple of different occasions, she has also cracked into the locking systems of other Vault-dwellers' 'apartments' so the Vault security can better do their job... without too much cosmetic damage (i.e. doors ripped apart, ect.)

Weapon: 1 Glock .40 caliber pistol, 1 12 inch long knife

Other Gear: Computer interface equipment, two full clips of ammo for her gun, all stored in one pack, a pair of black-rimmed glasses for close-up work

Skills: Charlie knows all the ins and outs of anything with an operating system. If she can see and have access to any sort of user interface, screen or keypad or otherwise, she can crack in and get whatever it is to do whatever she wants. In addition, her father was taught by his grandfather, a military veteran, how to fire a gun and he has in turn taught his daughter to fire her pistol with relative accuracy. Charlie uses her knife most frequently for prying things open, allowing her to do her job better, but she is familiar with basic combat moves if absolutely necessary.
 Corinthian
06-30-2007, 11:33 PM
#10
Alright, we'll start on Wednesday. So anyone else who wants in, I suggest you join before then.
 ForceFightWMe12
07-01-2007, 3:14 PM
#11
Grrr.....I suppose that I really am going to have to join this, aren't I? -.-
 Corinthian
07-01-2007, 5:34 PM
#12
Yes, I suppose you are. Alright, I'm going to have to move this back a bit, something's come up. We'll start next tuesday. That shouldn't be a problem, right?
 Reclaimer
07-02-2007, 4:16 AM
#13
Sweet.
One day to go!
 Corinthian
07-02-2007, 2:51 PM
#14
Next Tuesday, not this Tuesday.
 Reclaimer
07-02-2007, 6:42 PM
#15
Oh.
One week!
 Corinthian
07-02-2007, 9:24 PM
#16
I'm sorry, but that guy is too powerful. Furthermore, no one has left the Vault since it was sealed 100 years ago, unless you climbed down one of the toilets - there's only one entry-exit point.. You've got way too much equipment for any one man to carry in a pack, you've got too many skills for any normal human being. Also, did your ancestors get irradiated? I've never heard of a human being with amber eyes. Also, where did your character get bow and bolas training? I mean, you can train yourself with a bow, but untrained use of a bolas is more a danger to you than your target.

*Edit* The post I was referring to disappeared. Presumably deleted.
 Master_Archon
07-02-2007, 10:24 PM
#17
Well, I'm not arguing the point (or at least I don't want to, but my nature won't allow me otherwise), but I can vouch for everything I put down except leaving the Vault, I can understand not being able to do that.

Look up the equipment I mentioned, I could carry half of all of that stuff in my pockets. The ones I couldn't carry in my pockets would be the gun, the bow, the arrows, the Kukris knife, and the bolas, basically the weapons, oh, and the sleeping bag, even if it is compact it's still too big to fit in anyone's pocket. :D

MRE's [Meals, Ready to Eat] aren't heavy, nor do they take up too much room in a backpack. If you're wondering what a magnesium firestarter is, it's just a two inch long, one inch wide, half inch thick slab of magnesium that you scrape a knife across to create sparks, small enough to fit on a keychain. (Just thought I'd tell you what one was.)

The Spectre is only 6 1/2 pounds, not very heavy, and the messkits can be very, very small (I should know, I've just seen one very resently that shocked me with it's size!). The Humvee Military Flashlight might be heavy because of the batteries, and the fact that they're larger than the common versions, but they can be clipped/pinned to waistbands, backpack strapps, pockets, ect. The flares aren't too big, nor too heavy, and the binoculars can be small if you really want to get technical.

I know you probably want me to limit what I carry, so I'll respect that, but like I just pointed out way too elaborately, most of that stuff can be carried by one man, in a pack.

You've got too many skills for any normal human being

Well, maybe....nah, any hunter you meet can track to some degree, and has to be stealthy, and know how to survive in the wilderness. Gun proficiency is simplistic, after awhile you get the hang of it. His capabilities of using bow and knife unserpassed was just boasting on my part, so forget that.

Also, did your ancestors get irradiated? I've never heard of a human being with amber eyes.

Here's a link (http://en.wikipedia.org/wiki/Eye_color#Amber), look, read, and weep. I know my eye colors! :p

Also, where did your character get bow and bolas training? I mean, you can train yourself with a bow, but untrained use of a bolas is more a danger to you than your target.

Well, let me ask this. Where do the people who can use guns get gun training in the Vault? But like you said, self training with bows are possible. But training with bolas, on your own, is also possible, it's not that hard to do, and self training can happen, because young boys, mostly sons of Gauchos learn, mostly, on there own, lest I am mistake; but non-the-less it can happen. I'm not saying he din't hurt himself while he trained himself, oh no, what's learning without a couple bruises and scars to remind you of it?

But I understand you probably don't want me to have bolas, probably for some unknown reason floating in your head, so I'll not have them, unless you say otherwise...again. :)

Now, not to sound rude, but, have I made my point?

Well, anyways, I'll revise my guy non-the-less, but if you change your mind, even on one or two things let me know. :D

Edit: Yes, I deleted it, needed some tweeking anyways.
 Corinthian
07-02-2007, 11:57 PM
#18
Well, I'm not arguing the point (or at least I don't want to, but my nature won't allow me otherwise), but I can vouch for everything I put down except leaving the Vault, I can understand not being able to do that.

Look up the equipment I mentioned, I could carry half of all of that stuff in my pockets. The ones I couldn't carry in my pockets would be the gun, the bow, the arrows, the Kukris knife, and the bolas, basically the weapons, oh, and the sleeping bag, even if it is compact it's still too big to fit in anyone's pocket. :D

MRE's [Meals, Ready to Eat] aren't heavy, nor do they take up too much room in a backpack. If you're wondering what a magnesium firestarter is, it's just a two inch long, one inch wide, half inch thick slab of magnesium that you scrape a knife across to create sparks, small enough to fit on a keychain. (Just thought I'd tell you what one was.)

The Spectre is only 6 1/2 pounds, not very heavy, and the messkits can be very, very small (I should know, I've just seen one very resently that shocked me with it's size!). The Humvee Military Flashlight might be heavy because of the batteries, and the fact that they're larger than the common versions, but they can be clipped/pinned to waistbands, backpack strapps, pockets, ect. The flares aren't too big, nor too heavy, and the binoculars can be small if you really want to get technical.

I know you probably want me to limit what I carry, so I'll respect that, but like I just pointed out way too elaborately, most of that stuff can be carried by one man, in a pack.



Well, maybe....nah, any hunter you meet can track to some degree, and has to be stealthy, and know how to survive in the wilderness. Gun proficiency is simplistic, after awhile you get the hang of it. His capabilities of using bow and knife unserpassed was just boasting on my part, so forget that.



Here's a link (http://en.wikipedia.org/wiki/Eye_color#Amber), look, read, and weep. I know my eye colors! :p



Well, let me ask this. Where do the people who can use guns get gun training in the Vault? But like you said, self training with bows are possible. But training with bolas, on your own, is also possible, it's not that hard to do, and self training can happen, because young boys, mostly sons of Gauchos learn, mostly, on there own, lest I am mistake; but non-the-less it can happen. I'm not saying he din't hurt himself while he trained himself, oh no, what's learning without a couple bruises and scars to remind you of it?

But I understand you probably don't want me to have bolas, probably for some unknown reason floating in your head, so I'll not have them, unless you say otherwise...again. :)

Now, not to sound rude, but, have I made my point?

Well, anyways, I'll revise my guy non-the-less, but if you change your mind, even on one or two things let me know. :D

Edit: Yes, I deleted it, needed some tweeking anyways.

Alright, I've got to point out a few flaws in your reasoning.

Weight wasn't my point. It was the size of stuff. You're cramming a working SMG, a foot-long knife, a bow, a bolas, MREs, a large flashlight, a sleeping bag...that stuff takes up a lot of space. While I'll let you hold all that stuff, you better RP having to haul around a huge pack.

Also, you're carrying a Kukri. Why a Kukri? Where did you get a Kukri? Those things are from Nepal, Vault 31 is in Arizona. Plus he's Russian.

Your abilities don't fit. Your guy shouldn't have been outside the Vault. No one leaves the Vault, for several reasons - One, no one wants to because everyone is terrified of becoming radioactive, for obvious reasons. Two, the door is watched at all times.

I'll give you the eyes. I thought you meant this kind of http://en.wikipedia.org/wiki/Amber) (Amber).

As for the gun training, well, several places. Holo-discs, instructors, and a shooting range. While you could use a bow in that shooting range, you couldn't use a bolas. I don't want to see a bunch of outlandish weapons, and you seem to have an affinity with using weapons the Vault wouldn't stock, like Kukris and Bolas. Most of the weapons stocked here were included so that you could pick them up and fire them in the event of an attack on the Vault by someone or something, not a lot of specialized weapons.
 Master_Archon
07-03-2007, 8:44 AM
#19
Alright, I've got to point out a few flaws in your reasoning.

Well hey, everyone's reasoning's a little flawed, it's what makes us human.

Weight wasn't my point. It was the size of stuff. You're cramming a working SMG, a foot-long knife, a bow, a bolas, MREs, a large flashlight, a sleeping bag...that stuff takes up a lot of space. While I'll let you hold all that stuff, you better RP having to haul around a huge pack.

I understand that aswell, that's why I mentioned those exact same things to not fit in my pockets. :D

But the SMG isn't going in my pack, now is it? No, it's most likely going to be strapped to his calf or thigh (Spectres are amazingly small.). The knife would probably be in a sheath hanging from his waistband, the bow he'll most likely have across his back with the pack of stuff, or he'll carry it in his hands most of the time, to have ready at any moment, or to use as a improvised walking stick. I'm not going to argue over the MRE's, because they're quite compact (they're used in the military for a reason.) and nobody else brought rations! Somebody had to, because I don't know what you expect to find topside to eat (that isn't radioactive :lol: ).

Like I said, the flashlight can be clipped just about anywhere. I never said the sleeping bag didn't take up space though, those things can...I think I'll get rid of it, too much stuff as it is :).

Never said he wouldn't notice having a big pack; like I've said to others, I always keep the weaknesses and limits in mind.

Also, you're carrying a Kukri. Why a Kukri? Where did you get a Kukri? Those things are from Nepal, Vault 31 is in Arizona. Plus he's Russian.

Well, first of all there are american made (http://www.knifeoutlet.com/news2.htm) kukri/exotic weapons, second, it was the year 2072 when the war started, by this time I think american made exotic weaponry would have increased.

Your abilities don't fit. Your guy shouldn't have been outside the Vault. No one leaves the Vault, for several reasons - One, no one wants to because everyone is terrified of becoming radioactive, for obvious reasons. Two, the door is watched at all times.

Um, didn't I say I'm not going to argue the point on leaving the Vault? I did agree that leaving the Vault was quite uncalled for, so I'm getting rid of that portion.

I'll give you the eyes. I thought you meant this kind of http://en.wikipedia.org/wiki/Amber) (Amber).

Yes, well, look it up before bunking it next time. :whtsmile:

As for the gun training, well, several places. Holo-discs, instructors, and a shooting range. While you could use a bow in that shooting range, you couldn't use a bolas. I don't want to see a bunch of outlandish weapons, and you seem to have an affinity with using weapons the Vault wouldn't stock, like Kukris and Bolas. Most of the weapons stocked here were included so that you could pick them up and fire them in the event of an attack on the Vault by someone or something, not a lot of specialized weapons.

I can understand the bolas not being stocked, I'll replace those with a weighted net or something. But the kukris aren't that outlandish, besides there's a little over a thousand people (can't say it's exactly one thousand, now can we? :) ) in the Vault, you can't say none of them have some stange weapons, maybe someone of Japanese decent has a katana passing it down and such? You can't say no one makes or sells anything in the Vault, can you? Anyways, I don't think a kukri in the Vault would be an anomaly or pariah, but I see that you don't want people having those things, so I'll change it to something else.
 Rogue Nine
07-03-2007, 11:53 AM
#20
If we're going to be pedantic about people's characters, then allow me to point out some other things. :xp:

Padawan, how is your character a 'great pilot' and how does he have 'air force experience' if everyone in the Vault has been underground for the past 100 years? Any aircraft on the surface would be totally unusable, thanks to all the wonderful nuclear ordnance dropped all those years ago, thus making your character's skills extraneous.
Reclaimer, how can your character be considered an 'accomplished sniper' if he's probably had no practical experience? Remember, the Vault only holds a thousand people and in the grand scheme of things, that's a relatively small amount. Killing anyone isn't practically advisible, and even when necessary, sniping them probably isn't the best course of action, given the (assumed) underground and enclosed structure of the Vault. Sure, he could have gained experience by shooting rats or whatever, but I hardly think that qualifies him as 'accomplished'.
As just a general principle to throw out there, it would behoove people to remember that the Vault has been sealed up for the past 100 years and as such, the inhabitants have only had interaction with each other. Furthermore, everyone is either 3rd or 4th generation, given the timespan. As such, they would have been born into a preestablished society, probably a communal one, given the hardy circumstances. Militaristic backgrounds may exist, yes, but lacking the proper resources and formal training, I doubt that they would be as advanced as some of you make your characters out to be. I know it's tempting to come up with an uber-leet ultra soldier character, but I think Corinthian means for this to be a realistic RP experience and super elite military characters just don't make a whole lot of sense.


With all that said, let me finally get my own character sheet out of the way. :p

Name: Ralley 'Ral' Sheen

Age: 31

Appearance: Lean and lithe at 6'1 and 135 lbs, Ral has short, messy black hair and light brown eyes. He usually wears a white button-up shirt with the sleeves rolled up, gray slacks and black hiking boots. zomg teh pictarnezz (http://9.echonetwork.net/Crap/Oh_Internet/JP01.png)

History: Ral is a nuclear chemist, specializing in radiation. Given the present circumstances, someone of his profession is quite handy to have around. He is continuing the research started by his grandmother, who was also a nuclear chemist and part of the first band of Vault survivors all those years ago.

Weapon: He carries a Beretta 92, chambered for the 9mm Parabellum round, in a shoulder holster.

Other Gear: Like many of the others, he possesses a backpack with basic survival gear including rations, rope, extra ammo, a flashlight and firestarting tools. He also carries a radiation analysis kit in a separate bag.

Skills: Ral is a radiation specialist, and as such it is his goal to analyze the environment which, even after 100 years, is still potentially hazardous. Again, like many of the others, he carries his weapon only because it is required and hopes he never has to use it.
 Fredi
07-03-2007, 12:26 PM
#21
Padawan, how is your character a 'great pilot' and how does he have 'air force experience' if everyone in the Vault has been underground for the past 100 years? Any aircraft on the surface would be totally unusable, thanks to all the wonderful nuclear ordnance dropped all those years ago, thus making your character's skills extraneous.

He's pilot skill doesn’t mean only airplanes...It can be cars, botes etc.... I mean Pilot for my language has many meaning.... And we were trained by the military inside only for just incase... and yes he extraneous if you can see... ehh he is a very dum like dude... Pod smoker, drunk.. He really is a idiot. lol But that’s how I like it.
 starmark2k
07-03-2007, 1:04 PM
#22
Rogue you just had to exacerbate things didn't you.

To settle any arguments the general rule is that what the guy who created the RP (or Thread master) says is law. Essentially if the main man says he wants you to change something in your character sheet just go with the flow and everyone’s happy.

All Arguments do is frustrate everyone who gets involved and if you want to argue there are forums especially made for that. This is the philosophy I live by and everyone seems to like me (at least to my face).

So to Quote a T-shirt (where I get most of my philosophy from) ‘Freddie says relax.’
 Rogue Nine
07-03-2007, 1:26 PM
#23
I exacerbated nothing. I merely posed some questions and offered suggestions for improvement.
 Corinthian
07-03-2007, 1:36 PM
#24
Enough. Rogue Nine was just trying to be helpful.

As for you, Archon, you can keep the Kukri. I don't much like it, but it's not a big deal. On one condition, though. I want to know why you use all this outlandish weaponry. Bows and Kukris as opposed to a suppressed rifle and a normal knife.

By the way, nice character, Rogue.
 Master_Archon
07-03-2007, 3:58 PM
#25
Easy, a kukri can kill an opponent quicker and easier than a normal combat knife due to it's curve, and the bow is silent. I've seen no one here vouch for having a silencer with their weapon(s), so I decided to go for a simple, quiet weapon, and since you said weapons, supplies, ect., were limited, and simplistic, I was thinking a bow, even a tech bow, would be slightly more common, and easily attainable in the Vault more so than say a silenced/supressed rifle. Plus, another perk of the bow is, it has retrievable ammo! :D

As for the kukri...I don't know, I personally prefer a curved blade is all, as I said, easier kill, less screaming...chops through foliage nicely too. :D

If you really want me to have even less outlandish weaponry, I'll just replace my bow with a hunting crossbow (http://bowcountry.com/bows/testtune/images/excross.jpg), and my kukri with some other curved blade, if you so wish.
 Corinthian
07-03-2007, 5:17 PM
#26
Wait. The only way you can really kill someone quickly and quietly with a Kukri is slitting their throat. That's why your character uses it? He selected the Kukri for the express purpose of slitting throats. Oookay...

Let's be honest here, Archon. You're just trying to pick unique, special weapons to make your character look cooler.
 Reclaimer
07-03-2007, 6:26 PM
#27
@ Rogue: I believe the Vault has a firing range (I believe I saw mention of it in an earlier post) so he could have trained for years down there.
 Master_Archon
07-03-2007, 6:38 PM
#28
No, seriously, curved blades kill easier because they cut better due to there curve, it's why the Greeks switched to curved swords (http://www.swords.co.nz/images/s31.jpg) after realising this after fighting the persians. A curved blade will always get a cleaner, deeper cut in one swing rather than a straight blade (thus creating less chance of the opponent screaming bloody murder after he's been hit, that's what I meant by a quiet kill).

And yes, he did bring it to kill people/things, why else would you bring weapons if you didn't expect somthing to happen? Yes, he's going to slit throuts, what else can you do with a knife that size other than skin animals, chop wood, cut foliage, and get into head-on fights with it?

Everyone want's there character to look cool every now and then, but really, I could care less, I could have given him a dull spoon to start off with instead. What do you have against a kukri? Even KA-BAR makes Kukri Machetes (http://www.outdoorsuperstore.com/product.asp?manufacturer=Ka%2DBar&model=Machete), they're not as 'outlandish' as you may think, is it because it's curved? If that's it...then...I got nothing to say.
 Corinthian
07-03-2007, 6:46 PM
#29
Forget it. You want to have the Kukri and the crossbow? Fine. But just remember that you're going to be very ineffectual with those.
 Rogue Nine
07-03-2007, 6:48 PM
#30
Okay kiddies, let's all calm down now. The fun hasn't even started yet and we're already bickering. :p

M_A, Corinthian said that you can have the kukris, so that's that.

Corinthian, he explained his reason, so I don't think there's any more need to debate.

At this rate, I don't know if we'll make it to next week in one piece. :xp:
 Master_Archon
07-03-2007, 7:09 PM
#31
Fair enough Rogue Nine, I'll shut my yap and go be a good boy now. :D
 ForceFightWMe12
07-04-2007, 12:57 PM
#32
Alrighty all. Let me say that you are all very lucky that I've been away for these past few days >.>

Master Archon, this whole thing with you and overpowered characters has got to stop. Every single RPG that I see you join in has a character that has completely outlandish armor, weapons, and is - in essence - a very, very unoriginal character. You might think that the awesome skills and crazy cool weapons and the silent, stoic type characters are unique and, thus, cool. But I'm here to tell you now that I am at least a moderator - if not an Admin - on several RP sites and there are very many characters that resemble yours. This is what I call a noob-character, simply for the fact that he is overpowered and very superficial. There's no depth to these characters. You may want to prove me wrong, but as you can see as to what happened to Xan in Obake Blade, these characters are not well liked and do not become as important to you as you'd think they would be.

As for the others. As Niner pointed out, a sniper can not truly be accomplished unless he or she has taken out several human targets in a wartime situation of some sort. Due to the fact that there's only one thousand people living in the vault - the vault that has never been opened before - there is not going to be a war time situation. You can practice on the target range, sure, you can become experienced, sure, but you can't be 'accomplished' unless you've accomplished something.

And the pilot. It's true that you can pilot cars and ships and other vehicles, but you need to be careful and identify that type of thing in the character sheet. Keep in mind that the chances of him being an expert pilot in every type of vehicle is very slim. That would take an entire life's training, and perhaps more, given the complexity of any of the vehicles.

I will post my character sheets when I return from vacation. Until then, play nice boys.
 Corinthian
07-04-2007, 3:42 PM
#33
Okay, everybody just sit back, relax, and wait for Forcefight to get back from vacation. No need to reopen the argument. If he wants Kukris and Crossbows, he can have a kukri and a crossbow. It's his prerogative.

EDIT: Alright, I've decided to give everyone some basic, obvious equipment. Everyone, without fail, will start with these items:

A Gas Mask, a supply of food and water sufficient for ten days, three flares, and $1000 in $20s, $5s, $1s, and quarters. You can break that however you like. Thanks to Master Archon for probably inadvertently reminding me of this.
 Master_Archon
07-05-2007, 8:29 AM
#34
Um....wow, okay, your welcome....I think?

Revised character, approved by the TM.

Name: Johan "Svelt" Dagda

Age: 28

Appearance: 6'8" tall 200 lbs [mostly tendon and muscle], slender - [he prefers the word svelt, thus his nickname] - but still quite sinewy and lithe, Svelt has white hair and vivid amber eyes. He's got the strong handsome features of his Russian lineage. He wears, a simple gray T-shirt, a charcoal cloak, urban camo military pants, tactical gloves (https://lightandflight.sslpowered.com/lightandflight/store/images/oakley_sm.jpg), and tactical boots (http://www.red-diamond-unif.com/images/5152-ste.jpg).

History: He's a simple man who is a bit odd, but once he deems someone he meets worthy of his trust, he's loyal to the end. He's prideful, and a bit stubborn, but doesn't challenge orders. He grew up as any other person in the Vault, only he was a dreamer, and exceptionally tall for a child his age, and was often teased for this. As a teenager he spent most of his time practicing with knives, and other blades, considering there was little else to do in the confined spaces of the Vault. After going out and living on his own he decided to start learning about something, anything, and that's when he started collecting survival books, trying to live up to one of his many childhood dreams, even though he knew learning what he collected and read would get him no where in a place like the Vault. He eventually became a security personel for a short while, gaining some skill in gun handling. After that he became just another inhabitant, until recently.

Weapon: Beretta 87 Target; Spectre Submachine Gun; Survival Knife (http://www.faridknives.com/Farid%20023.jpg)

Other Gear: Pack; Gas Mask; $1000 - [Three $20's, Two $10's, Three $5's, and $5 in Quarters]; Rope; Messkit; Magnesium Firestarter on Keychain; Canteen/Water; Compass; Decent Supply of MRE's; Old Survival Books, Nature Books, Ect.; Binoculars; Extra Ammo; Whetting Stone on Keychain; Four Flares; Humvee Military Flashlight; Spare Pocket Knife.

Skills: He has gun handling capabilities between mediocre and proficient. Knife handling abilities at proficient, and technical knowledge of tracking and camoflage, but no extensive experience. He's a good/decent scout basically.
 ForceFightWMe12
07-09-2007, 8:41 PM
#35
Prepare for trouble - and make it double!

Name: Travis Gershwin

Age: 25

Appearance: http://i12.photobucket.com/albums/a240/BastilaRevanforever/Random%20Stuff/Fario.jpg)

History: Ever since he was a boy, Travis has been completely and utterly fascinated by the life around him. Every time he came across a new type of plant or a new species of animal, he would always want to stop and look at it, examining the different parts and and limbs. He received several bites and rashes because of his curiosity - curiosity killed the cat, as they say - but nothing too serious.

That curiosity and thirst for knowledge carried with him straight through to his adult years. He ended up needing glasses after a particular incident when a peculiar flower popped and spat nectar into his eyes, causing light retina damage at the age of fourteen. Even so, he continued his learning and studying, taking excruciating notes. He's now one of the vault's most knowledgeable living biologists.

Weapon: ancient Sig Sauer P220 Compact (http://i12.photobucket.com/albums/a240/BastilaRevanforever/Random%20Stuff/220Compact2ToneLeft.jpg), a .45 millimeter weapon handed down from his ancestors. It's still usable due to the fine care that it has received from generation to generation.

Other Gear: Whatever textbook he happens to be reading at the time, a notebook for his observations, two pens and six pencils (for notes and sketching respectively), a magnifying glass, and a Swiss Army Knife.

Skills: As intelligent as he is, Travis is always on the lookout for something new, something that he's never come across before. He's in the expedition for more than just service to his community - he wants to find what interesting things are on the surface after the years of radiation. With his knowledge, he is a great asset to the team because he is able to identify all kinds of different organisms at a glance, allowing the team a better chance of surviving off the land if they need to.

-=-=-=-=-=-=-

Name: Katherine "Kat" Gershwin

Age: 25

Appearance: http://i12.photobucket.com/albums/a240/BastilaRevanforever/Random%20Stuff/Jewels.jpg)

History: Like her brother, Kat found her 'calling' at an early age. When she was five, she saw the first explosion of a bottle rocket, thanks to her next door neighbor, and she was fascinated by it.

From then on, she played with all sorts of fire and explosives. Her brother - both jokingly and literally - called her a pyromaniac. There's been a few close calls when she was younger, generally when she was in the invincibility stage of her teenage years, but so far she's escaped with only minor burns.

She's since then learned to channel her interests to something that's actually constructive. She heads the Vault's demolition section of the construction team.

Weapon: hunting knife she generally uses to cut wire and such.

Other Gear: Pliers, wire, matches, lighter fluid, items that can be used to create IEDs.

Skills: Kat specializes in IEDs, explosives, etc. She likes things that go boom.
 Corinthian
07-10-2007, 5:40 AM
#36
Alright, we are now ready. First post is up.
 Fredi
07-11-2007, 6:55 PM
#37
Wow … I love my character :D hey people I am not really like this you can ask Reclaimer I am more nice … way more nice he he :D
 Killwithhonor
07-12-2007, 9:13 PM
#38
If you don't mind id be happy to join in

Name:Onjo Pizak

Age: 29

Appearance: A clean shaved guy, standing only 5'8", has a pair of wide goggles on his forehead and spiked orange hair. He has a utility belt with an assortment of tools around his waist.

History: Raised in the shelter of Vault 31, Onjo never really got to see his weapons and gadgets that he made be put to use. He had grown up tinkering with things and he built his first gadget at the age of 7, a watch, just a typical watch but from then on he customized everything, tinkered with anything he could get his hands on. He also got his first lab set when he was 12 and had been mixing and testing different substances until he was 17 because he almost blew off a whole level testing something out. He has been banned from using his lab materials. After his incident he figured he learn a bit about computers to help him in his customizations for his tools.

Weapon: Regular Army Knife, .22 Pistol, Hammer, screwdriver, drill, Sledge Hammer

Other Gear: 3 Clips of ammo the pistol, holodisc

Skills: Mechanical Scientist, Adept with a computer
 Corinthian
07-12-2007, 10:39 PM
#39
Alright, move along. I recommend everyone posts before we leave the Vault, I will not work you in for you.
 Corinthian
07-23-2007, 1:45 AM
#40
Fallout will be going into hibernation until August 5th. Read Deathly Hallows, take a nap, whatever. See everybody in two weeks.
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