if you look at the webdoc in that early gameplay footage you will notice that using force like lightining and grip empties your bar quickly but it recharges fast after you use it also the when you get hit by the at-st your health is near emptining
Considering that that was basic, rudimentary, undeveloped, proof of concept level gameplay content you saw, I wouldn't count on that being a reliable source of information for any specifics of the final product.
And probably as the game progresses your health and force will become greater.
^ KotOR style!
I hope there are modifiers that influence the amount of health & force points, like Constitution, Wisdom and Charisma in KotOR.
^ KotOR style!
I hope there are modifiers that influence the amount of health & force points, like Constitution, Wisdom and Charisma in KotOR.Those are RPG elements so I doubt they will be implemented in Force Unleashed. The closest to that you'll get is points to spend on different powers a la Episode III game.
And probably as the game progresses your health and force will become greater.
More like God of War and Devil May Cry, which that game should look like. It's not an RPG, dammit, needs action and simple development of your character.
Considering that was a pre vis i would say that is probably not how it will look or be when the game is released. ;)
I would say character development should be simple, without the multiple level ups and feats and all those complex sheet.
Things like JK/JA series would be nice. After missions so and so, you get increased ability like HP and such prescripted, and with a limited choice of, say, points chosen in the force powers. But keep it simple though.
I mean, sure I would like a choice of different sabers, but that is minor. Remember this is an action game, probably of the fast pace kind. So this is not something where you go collect max mforce/issiles and health upgrades and roll around like a ball.
Things like JK/JA series would be nice. After missions so and so, you get increased ability like HP and such prescripted, and with a limited choice of, say, points chosen in the force powers. But keep it simple though.
That would be like SW: EPIII the game, which is copied from LotR action games. I n fact, I don't want it to be a game divided by missions. So I support the GoW style.