I've created a saber and made it upgradeable.
Since then whenever I enter a new module the lightsaber is switched on.
Have I done anything wrong?
What color is the blade and what game does this occur in?
If the game is TSL and you're using a cyan-colored blade, this is perfectly normal.
It's a purple blade in KotOR.
Flourish it by pressing "x" and it'll get switched off in about 5-7 secs.
That's what I've been doing but it happens at the entry of every module.
Is there a fix for this?
Try swapping out all the crystals, then putting them back together into it. This happened to me once, and that fixed it. If it keeps up though, I'm not sure what's wrong.
Cheers man.
Might try rebuilding the saber as well though.
Third time is probably going to be the charm.
I think the crystal may be my problem though as I'm having problems upgrading as well.
Might try rebuilding the saber as well though.
Third time is probably going to be the charm.
I think the crystal may be my problem though as I'm having problems upgrading as well.
I'd rebuild the saber using another model as base when importing it back into MDL/MDX format. The animations of some of the standard sabers in the game are messed up, causing the blade to show as visible by default.
I'd rebuild the saver using another model as base when importing it back into MDL/MDX format. The animations of some of the sabers in the game are messed up, causing the blade to show as visible by default.
I used one of the stock models as a base.
It's really only the blade and the properties that I modified.
Might use a hilt from another mod this time.