Following this (
http://knightsoftheoldrepublic.filefront.com/info/ArmorSkinning) tutorial, I am trying to make a new Jedi robe for KOTOR 2 using a completely new GTA appearance. So I've done all it's told me to do: changed the texture variation to a new number (using the author's example of 78), as well as made two new GTA files called PMBI078 and PFBI078 for both a male and female appearance. Also, I noticed that the body variation is listed as 1 rather than 9, which doesn't make sense because the Jedi robe files are all P[F/M]BI files, and the letter "I" corresponds to the number 9. So I changed the body variation number to 9 (which may or may not be causing the problem). Finally, I named the UTI file a_robe_78 and but it in the override folder along with PMBI078 and PFBI078. I loaded my game, brought up the invisible console and typed in "give item a_robe_78". It came up as a new item appearing in my inventory, with my custom description and all, but when I equipped it it still appeared as a generic Jedi robe rather than my new skin. What should I do?
Did changing the body variation number have something to do with it? (It still doesn't make sense that all of the Jedi robes in this game have body variation numbers of 0 or 1 when all of the Jedi robe skins have an "I" in their names, which corresponds to 9.) Does the fact that this tutorial is for KOTOR 1 rather than 2 make a difference?
Thanks.
EDIT: I tried taking the "0" out of the GTA file names so that now they're PMBI78 and PFBI78, and it's still not working. I'm still getting a generic Jedi robe out of it.