I was woundering how do i get an npc i created to attack me when a certain
dialog line is choosen.
Thanks n1gamer
In the last dialog branch, attach a script that changes the faction of the creature. Something like this:
void main() {
ChangeToStandardFaction(OBJECT_SELF,1); // become an enemy
ExecuteScript("k_ai_master",OBJECT_SELF,1002); //forces perception of you
}
Edit: updated this to invoke the call to k_ai_master
Thanks for the help tk102