Hi Web Rider. I've read through this thread a number of times and I'm still confused. So let's go back.
You have a .utm file that you want to modify. Now to be clear, .utm files are GFF files, and don't require any sort of compiling unlike .nss files. If you haven't seen this tutorial (
http://www.lucasforums.com/showthread.php?s=&threadid=147231), it would be good to take a look at it. It describes how the fields of .utm file should be set up, and since you're just modifying an existing .utm, you'll probably just need to add more Item structures to the ItemList. KGFF can do this fairly easily. Just select an existing Item structure and choose Edit: Copy Structure. Then highlight the ItemList and choose Paste: Struct. Now you have a copy of an existing item. Change the InventoryRes field to be that of one of your new sabers. Repeat as necessary. When you're done save the .utm file in your override.
okay, one question: each struct has a number, it's position in line so to speak. If the original ned number is 146, and each new struct I add says "146" as well, will this effect the placement, or will it simply hit 146 and just go from there?
EDIT: got it to work with K-Gff. Apparently the repititions of 146 dont have any effect that I can tell, at least nothing negative.
thanks for all your help!