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dark jedi in the kotor 2 tsl

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 n1gamer
01-31-2007, 5:44 AM
#1
Hi
I was woundering if it is possible to bring the dark jedi from the kotor 1 game to the kotor 2 tsl game. I was thinking of replacing the skin of the sith assissans of the kotor 2 tsl game with the dark jedi of the kotor 1 game. If this is possible can you please let me know.

Also what would i need to change for this to happen.

Thanks for listening n1gamer.
 Kainzorus Prime
01-31-2007, 9:09 AM
#2
 n1gamer
01-31-2007, 9:24 AM
#3
Prime's Assassin to Dark Jedi Conversion (http://knightsoftheoldrepublic.filefront.com/file/Assassin_to_Dark_Jedi_Conversion;74174)


Thanks for the help and the link to this mod.
 Prime
01-31-2007, 1:15 PM
#4
If you are looking to replace all the assassins with the dark jedi, and are not concerned with changing their weapons, probably an easier solution is to just alter the appearance.2da entries.

If interested, I can explain that in further detail.
 n1gamer
02-01-2007, 5:50 PM
#5
If you are looking to replace all the assassins with the dark jedi, and are not concerned with changing their weapons, probably an easier solution is to just alter the appearance.2da entries.

If interested, I can explain that in further detail.


Yes prime i would like to know how to do this if you would not mind
Thanks
 Shem
02-02-2007, 1:35 AM
#6
If you're also interested in making sure that all the Sith Assassins attack you with lightsabers instead of quarterstaffs, try this mod out I made a year ago.

http://knightsoftheoldrepublic.filefront.com/file/Sith_Assassins_With_Lightsabers;56678)
 Prime
02-04-2007, 11:01 PM
#7
OK, it has been a little while since I looked at this, but this more or less how it works. To start get the kotor tool. (http://www.starwarsknights.com/tools.php)

To change the appearance of any character into any other character for all instances, you can alter the appropriate entries in appearance.2da. Basically, appearance.2da contains all the appearance data (duh) for every character in the game. Each character has an entry that controls what models and textures they use for various gear if necessary. To give a character the appearance of another character, you modify the entry to indicate that other character's model/texture is to be used. Make sense?

Luckily for us the model and textures for the Dark Jedi in K1 are included in K2. This is where my memory gets a little hazy in terms of what specific entries need to be altered. But it goes something like this...

Entry 379 should be the one for the original K1 Dark Jedi. The Sith Assassins I believe are from 525 to 530. It might even include 531-536. Not sure. In any event, will copy the values from the line at 379 into the sith assassin lines (although the important stuff is the race, racetex, modela, and texta, but I usually just copy the whole thing). Now when the game looks up the Sith assassin appearances, it will find the Dark Jedi appearance.

Give it a try and let us know how it goes. Hope that helps. :)
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