Due to somewhat popular demand, and the fact that the RPG threads might need a little, I would like to see how this goes...
THE DUKE ASSASSINATION
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RULES
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1. One character per player
2. One primary and secondary weapons per player.
3. Two other (reasonable) items to bring
4. One character gets a car were they can reload or change weapons/items once per mission.
5. Before or after a mission one page for getting drunk etc... Then you must begin a mission.
6. Missions and the number of players must be reasonable. (IE: 3 people can infiltrate a Duke Enterprises missle silo but not 1 player.
If you got any other ideas, post them here. Feel free to discuss what rules we can/cant have. I never made (or participated) a RPG, so I dont know much about these kind of stuff like Deac would.
Cool.
Lets see
Character code name: Admiral
Weapons:Sniper Rifle, Odin (my sword)
Items:Night Vision, Infared googles
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"Dulce bellum inexpertis."
(Sweet is war to those who have never experinced it.) Roman Proverb
(Your rules are just fine)
Name: Deac Starkiller:
Weapons: Combat Rifle, Flame-thrower
Carrying: Med kit, Lighter
[To Party] What's our first mission?
I have recieved info that Duke will be launching his new SPAM-SAT shortly. We must destroy the launching site. We will have to infiltrate it and plant charges. Questions?
I'm a sniper, so I can cover you.
I'm heavy weapons. I go in first, you watch my six.
I'll watch for enemies and kill them before they know anything but I'm not watching you butt
http://www.xwingalliance.com/forums/wink.gif)
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"Dulce bellum inexpertis."
(Sweet is war to those who have never experinced it.) Roman Proverb
*Walks to gate in long raincoat*
Guard: Sir please, no flammable items, alcohol, cigarettes...
*Pulls out flamethrower and flames*