These are some things you may find interesting about geonosis.
- The confederate bunker at the north of the map has a hole in it. Mace Windu or a jet trooper can fly up and do a suprise attack on defenders and easily capture this cp for the republic. If it is Count Dooku can do the same and recapture it. The republic bunker in the southwest is identicle and the same can be done.
- To the east of the republic outpost there are two holes. Jump down if you like to see yourself die (hehe joke). Try to force push an enemy in one. There are also 2 behind the cliff bunker. A last one is by the west tunnel.
- The hangar controlled by the CIS at the start spawns geonosians so if the Republic captures it, it could mean an easier battle.
- The downed techno union ship has a crevice in its side that you can use to pick off attackers coming from the west tunnel.
- The west tunnel is always being used by CIS AI units so place a few mines there to get easy kills. The east tunnel is not used so much.
- Use geonosian lrik cannons to your advantage. The CIS has quick access to two. One is in the confedeate outpost near the hangar and another is in front of the hangar. The republic also has access to one near the downed techno union ship. An advantage to both factions is that when one is destroyed they automaticlly start to repair themselves and rather quickly. A fusioncutter will repair it in record time.
- There are various rock clusters around the map. They are there for a reason, cover. They are like the wookie barricades on Kashyyyk that protects the beach cp.
- Unseen at the start of the battle, a medical droid is within the trench bunker in the maps center. Use a fusioncutter on the build plate in here and a medical droid spawns. Snipers using the firing slits will be able to rush out when injured, grab some health and resume firing at the attackers.
- A rule of sniping is to take one shot and move on. Use the firing slits in the trenched bunker to fire at attackers. Take a shot in one of the nooks then use the hallway to move to the adjacent one and take another shot. Cross between these 2 for an effective sniping opportunity.
- There is only one AT-TE so use it wisely. It takes a while to get to the actual battle so you don't want to have to get another one all the way to the battle again. If you are going to man it at all use the engineer class.
- If you see the AT-TE losing health try to clear out some enemies with the clone trooper or capture th hangar which spawns 2 of the seperatists 4 vehicles and these can really hurt the walker.
if anyone has any more strategies for Geonosis:Conquest, post them.
Yeah, but I think that most already have played Geonosis, if not BF2.
But I guess it could help all of those who are 2 years behind everyone.
LOL , I know most people have played Geonosis and actually its my least favorite map but since its so big and has little detail, its the best one to create a guide for. I spent a while scouting out the whole map. Did you know a jedi , jet trooper can fly onto a huge plain of sand above the hangar? I've had the game for a year and only just discovered that a few weeks ago.
yes i've known that was there for a few months now
i tried running to the other side with Count Dooku once
...
it didn't work
but i did see one of those cannon things or whatever they are that they attack in AoTC
i don't know what they're called
They are called lrik cannons. When you place the reticule over it the name appears above the health bar. the strategy guide calls them geonosian sonic cannons though.
those really big things
bout the size of an office building
...
maybe 2
nevermind
I just know there's some big gray thing past that plain that is more than likely impossible to get to
I don't know what your talking about but in the first Bf on Geonosis there were big gray ships in the background. These were trade federation core ships. Obi-Wan flew over them while pursuing Jango Fett. Is it possible these were in Bf 2?
yes
those big, gray dome things
and this is in bf right
The second screenshot's of a mod isn't it. There are no AT-RT's on Geonosis.
Is that core ship a cp?
^^^ It doesn't look like it could be a CP.
There should be better graphics for SB2
Yeah, probably isn;t but it is pretty close. It dosen't look like its just a piece of the environment. Oh well.
Hmm it moves in the air a little bit so next time i'm there i will be a clone trooper and go up there to have a look
I mean I'll be a jet trooper and see
Plz stop double posting.
Coming from you, that sounded hilarious. :D
Quiet, Darth Idoit, stop double posting.
i have, before i just didn't know the rules that well, i won't anymore
shall we get back to what we WERE originally talking about, tipos on Geonosis. I was on Geo last night and i changed my mind it well could be a CP or something important like that coz it ain't no background that'f ro sure.
That Core ship in the background is nothing more than scenery. Try to run there, it's off the battlefield, and you'll get the "Leaving Battlefield" flash on the bottom of your screen.
As for tips on Geonosis, that cliff bunker is perfect for sniping. Go just outside it, and snipe, pretty easy Marksman.
Don't resurrect old threads, especially to say something we already know. The core ships are obviously not CPs. Simple common sense will tell anyone that.
Yeah, the core ships in the original game are not cps.
The one in the screenshot Machine Cult posted, I thought it was but it wasn't. End of discussion, don't ressurect threads RC-1207.