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Extracting models...

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 Lord Chimaera
11-12-2006, 1:17 PM
#1
Does anyone know if it is possible to extract building and vehicle props? Are they also in .mdl format, or are they compiled with the map files?

And if they are in .mdl format, what is the name of Temple of the Ancients and the Tatooine Sandcrawler and the Republic Hammerhead, because only the humanoid models and aliens and small props have a recognisable filename, all the others merely start with the abbriviated name of the planet they're found on.

This is the Sandcrawler I'm talking about, does anyone know the name of the model?
http://images.wikia.com/starwars/images/4/4b/Czerkacrawler.jpg)

Any help would be greatly appreciated.
 Lord Chimaera
11-12-2006, 4:34 PM
#2
Alright this is what I get so far:

I found the map with the Czerka Sandcrawler and opened it in Gmax
http://img232.imageshack.us/img232/1042/gmaxvv0.jpg)
But then when I use the pop'n'fresh md3 exporter (which works fine when exporting smaller models like sith troopers and banthas), I get this
http://img232.imageshack.us/img232/5907/milkshapezo0.jpg)
Is there some kind of polycount limit or grid size limit to Milkshape? Because I've used this method before to export/import KotOR models into 3ds Max 8 and it always works. But with some (larger) models like the Krayt Dragon and the Sandcrawler it always ends up like the model folds into itself.

Any help here would be appreciated.
 Lord Chimaera
11-12-2006, 6:22 PM
#3
Never mind, I found it.
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