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Planning Thread
Prelude
The Saga comes Full Circle...
The events of the Great Jedi Purge mark the fundamental moment in the history of the Star Wars universe. Falling victim to centuries of conspiracy and corruption, the Old Republic and the Jedi Order gives way to the Galactic Empire and the Dark Lords of the Sith, an act of betrayal that changes the course of the entire galaxy.
The Republic is in disarray as the Clone Wars rage across the galaxy. The Army of the Republic battles with the unrelenting Separatists and their Droid Armies. The Jedi devote their considerable power to the war effort, unaware that they are playing into the hands of their ancient enemy; the Sith. Darth Sidious, with the senate in his clutches, manipulates both sides of the war in a Machiavellian plot to dominate the galaxy and be forever rid of the hated Jedi Order. To this end, Anakin Skywalker, long believed to be the Chosen One of Jedi prophecy, falls under the shadow of the Sith Lord. Twisted by Sidious’ lies and haunted by the promise of power, Anakin falls into the depths of the Dark Side and is consumed by the identity of Darth Vader. Clouded by conspiracy and the darkness of the Force, the greatest of the Jedi are too late to prevent the trap closing around them. When at last the pieces fall into place, the Sith make their final move against the Jedi, seizing the reins of the Republic and striking in one fell swoop. Across the galaxy, thousands of Jedi are caught unprepared, as the Clone forces under their command turn on them and mercilessly gun them down.
At the same time, the newly turned Darth Vader marches at the head of a private army of elite Clone Troopers into the Jedi Temple, the very heart of the Order, with orders to terminate every last sentient creature within its halls.
Overview
Yay, my first RP thread! Hello all! Here goes...
Star Wars: Jedi Purge will take place potentially over three story arcs. Five players (four, not including myself) are welcome to join. The first two arcs set the stage for two groups of five characters, allowing the Players to introduce their characters into the setting, before plunging them head-first into the action and allowing them to deal with the consequences. The Third Arc will join the two groups together (Or at least, the surviving members!) and let them deal with the flow of the Arc itself.
The deal here is that each player must submit two characters to role-play, one for each Story Arc. And the big catch is...you can only allow one character to survive. The other character HAS to die. This does not mean you can play favourites. Both characters should be equally fleshed out and just as memorable, even if one has to die. And why not make that death heroic, spectacular and significant? Sacrifice is a central theme of the Star Wars universe.
Arc One – Assault on the Jedi Temple
The first story arc will deal with a small group of Jedi who are enjoying a brief moment of down-time between the hectic and ongoing affairs of the Clone Wars. The opening moments will allow the players to define their characters and connect to each others characters. An interesting outcome would be to apprentice one player’s character to another’s character, opening a mentor/student subplot to explore, though of course, a player can choose simple to have their character’s master off in some planetary dispute. The group will hopefully consist of Padawans and inexperienced Knights, as the more senior members of the Order are mostly caught up in the ongoing Clone Wars.
After a sufficient time for interplay, the events of Revenge of the Sith will reach their height, and the Temple will come under assault by the treacherous Darth Vader and a legion of Republic Troopers. This will happen completely without warning, and will claim many Jedi lives straight off the bat. The players will have to decide whether to make a desperate last stand or flee the temple, which has now become a labyrinth of death. Obviously the latter choice will seem the most appealing (as a confrontation against such overwhelming numbers would be suicide, Jedi or no), though it wouldn’t hurt to take down a clone trooper or two (or twenty) while searching for an escape route. In addition, the precinct surrounding the Jedi Temple will be pounded by turbolaser fire from surrounding Venator-class Star Destroyers, severely hampering any attempt for surviving Jedi to escape the temple this way.
Whether or not Vader himself actually takes part in the Arc will depend on our decisions, though any character who runs into the rampaging Ex-Jedi by accident will almost certainly end up skewered and decapitated (but who knows; players might find it exhilarating to have their characters charge bravely into a glorious death). During the siege he will cut a fairly straight path through the upper levels of the Temple, terminating the Jedi Masters Cin Drallig, Shaak Ti and the historian Jocasta Nu. He then ascends to the summit of the High Council Tower, and dispatches the remaining Jedi Younglings. The Clone troopers spread out from his path and swarm the temple’s inner halls, with detachments scouring the upper and lower sections of the Temple.
The players’ best chance for survival is to descend into the vast network of halls and tunnels that run beneath the bowels of the temple structure. The large maze-like understructure provides an excellent opportunity for subterfuge and stealth as the group attempts to navigate the tunnels and avoid detection by clone hunting-squads.
Arc Two – Betrayal on Ventooine
The second story arc will deal with another group of Jedi who are acting as negotiators during the Outer Rim Sieges on a planet which we can determine during planning. Nowhere as clichйd as Tattooine or Dantooine, but preferably some world that does exist in Star Wars canon. Once again, the players will be given an opportunity to mesh their characters into the setting, establish connections with the other player characters (and perhaps the characters from the first act as well), and generally outline their roles in the conflict.
Order 66 will strike like lightning and catch the characters completely off-guard. Supposedly loyal Clone troopers will turn on and attempt to dispatch their former superiors. The threat of droid armies will give way to the far more dangerous threat of former comrades. Needless to say, it will be messy.
After evading the traitorous clones (hopefully), the characters will need to find a way off the planet, and discover exactly why they are now traitors to the Republic.
Rules
Roleplaying Guidelines:
• No Godmoding
In other words, characters must not be all-powerful Jedi Masters who were the best in their class and can use dark side powers without fear of falling. A character should have as many flaws as he has merits. No character should be better at something then a main character like Obi-Wan Kenobi or Luke Skywalker. They were the focus of the movies for a reason.
• No Character Controlling
Barring their explicit permission, a player may not control another player's character.
• No Out-of-Character Chat
If you need to say something OOC, then type it in ((double brackets)), so as not to break the momentum of the RP.
• The Golden Rule
Have fun. I shouldn't need to tell you this! I'm the new guy, after all! Also, don't be afraid to tell me I'm doing something wrong, or being too stubborn about lightsaber colours, or whatever. I am a deer in the headlights, otherwise. :lol:
Character Guidelines:
NAME
Names from Star Wars canon are exclusively forbidden, including such notables as Skywalker, Sunrider, Quel Droma, Solo and Kenobi. Try to come up with an original name that sounds appropriate for the Star Wars universe. There are several popular methods for fabricating good Star Wars names to be found on the internet. It might just be permissible to create a name related to one of the lesser characters in the Expanded Universe, such as Bindo, Starkiller, Bnar or Onasi, though I think it’s better to start from scratch.
Example: Zeldo Onaar
RANK
Characters are exclusively restricted to the lower ranks in the Jedi Hierarchy, specifically Jedi Initiate and Jedi Padawan. Recently knighted Jedi may also be allowed, but are little stronger then Padawans anyway. The reason for this restriction - other then allowing for balanced play - is because most of the more experienced Jedi are off fighting in the Clone Wars, and are soon to meet their ends.
Example: Jedi Padawan
Age:
Keep in mind that certain Jedi Ranks entail certain age groups, for instance; Jedi Initiates can be no older then 13, upon which they are chosen by a master to train as a Padawan, or else they are relegated to a lesser role in the Jedi Service Corps. By contrast, most Knights are not elevated to the level of Master until they have spent many years training at least one Padawan, so they are generally older then 30 at the very least.
Example: 17 Galactic Standard Years
Species:
Alien characters must be a canonically accepted species in the SW Universe, ie Twi’lek, Zabrak, Mon Calamari, Bothan, Selkath etc. Players should try to avoid the more esoteric and naturally advantaged species such as the Mirulaka or the reclusive Chiss. Also, I am going to go with George Lucas on this one, and say ‘no more Wookiee Jedi’.
Example: Rodian
Gender:
There is very little to say about the available choices for gender. Male, Female, or Genderless (for certain species) are the obvious selections. Some aliens may possess some very unusual physiologies, but they are usually referenced as masculine or feminine for ease of description.
Example: Male
Class:
The available Jedi Classes for lower ranking Jedi are Guardian, Sentinel and Consular. Remember that these distinctions are not used when referring to fellow Jedi. A Jedi is categorised by rank (ie, Knight, Padawan etc), not by class.
Example: Jedi Consular
Weapons:
I strongly recommend that characters take lightsabers as their weapon (because a Jedi using a blaster pistol is just...wrong).
Lightsaber Style:
Jedi Initiates are only permitted to have Training Lightsabers, which are usually non-lethal. Of course, characters should feel free to pick up a proper lightsaber from a fallen Jedi. After all, they won’t be needing it anymore.
Lightstaves (double-bladed lightsabers) are not allowed. It is true that Jedi were seen using them in KotOR, but that is because they were at war with the Sith Empire. A lightstaff is employed purely because it is a more efficient killing weapon, whereas modern Jedi use lightsabers solely for defence, and kill only when necessary. Darth Maul was terrific but he was NOT a Jedi. No double-bladed lightsabers! Okay, maybe I will allow ONE player, but only one! First who submits, gets.
Dual lightsabers (A standard lightsaber in the primary-hand and a short lightsaber in the off-hand) are allowed, but can only be employed effectively if a character has mastered the Jar’Kai variant of Form VI Niman.
Lightsaber Colour:
The following coloured saber blades are allowed: Blue, Green, and Yellow. The colours Orange, Violet and Silver are only allowed if the player can come up with a life-alteringly convincing motive for their character to have risked circumnavigating uncharted regions of the galaxy and braving dangerous worlds in search of such rare crystals, merely for a different coloured saber blade. Yes Mace Windu was awesome, with his violet lightsaber. But Yoda is the coolest of them all, and he only uses a green saber. Good characters are not characters with double-bladed silver lightsabers and supreme mastery over the Force. Good characters are believable, convincing, realistic, and have as many limitations as they have advantages. The commonly occurring Adegan crystals are used for a reason: they are relatively easy to acquire.
The colour Red is not allowed under any circumstances. And regardless of its absurd popularity, Black is not a lightsaber colour! I don’t even want to hear about it! (I know, I am being strict. Suspension of Disbelief is important to me. ^_^)
Lightsaber Forms:
Lightsaber Forms define a characters prowess and personal style wielding the emblematic weapon of the Jedi Order. Jedi initiates are restricted to Form I. Padawans and Knights can have knowledge in the following forms: Shii-Cho, Makashi, Soresu, Ataru, Shien, Niman and Juyo. Keep the restrictions in mind. Shii-Cho must be learnt before any other lightsaber forms can be understood. Ataru requires basic knowledge of both Soresu and Makashi. Shien requires basic knowledge of Soresu, Makashi and Ataru. Niman and Juyo require basic knowledge of Soresu, Makashi, Ataru and Shien. Restrictions for variant forms are as followed. Sokan requires basic knowledge of Ataru. Djem So requires basic knowledge of Shien. Jar’Kai requires basic knowledge of Niman. Vapaad, Trаkata, and Dun Moch are forbidden. Most Jedi learn the basics of several forms anyway, and choose to specialise in the one they prefer.
Example: Lightsaber (Green)
Lightsaber Forms:
• Shii Cho – Basic
• Makashi – Basic
• Soresu - Advanced
Equipment:
Jedi typically wear Jedi Robes on all occasions. Jedi Jumpsuits are normally worn only during astrogation or starship-oriented missions. Jedi Armour is usually only worn during dangerous battles against the Separatists. Of course, a character can wear whatever the hell its player wants. Jedi robes come in a vast range of styles and colours. A player should feel free to describe their character’s attire in any level of detail – however the only restriction placed on robes is that, while partial black is acceptable, full black robes are obviously forbidden (Full Black = Sith).
Example: Jedi Robes, Personal Datapad
Quote:
Example: “Whaddya mean, Rodian Stench!!! You better ta– There is no emotion, there is peace, there is no emotion, there is...”
Homeworld: Their planet of origin, not the planet they grew up on (which, in the case of most Jedi, is Coruscant).
Example: Rodia
Affiliations: Groups the character is associated with.
Example: Galactic Republic, Jedi Order.
Relations: All Jedi Padawans need masters. Please try to avoid Mace Windu, Yoda or the like for a character’s master. Jedi Knights should have Padawans too, though since characters can only be recently knighted Jedi, it is up to you whether to have an apprentice or not.
Example: Delphi Kyssan (Master)
Languages: Languages the character knows. Galactic Basic is the equivalent of real-world english, and the most common language in the Galaxy. Huttese is another commonly seen language, particularly in the farther reaches of the Galaxy.
Example: Basic, Rodian, Huttese.
History: A character’s history can be as short as a sentence or as long as several paragraphs, depending on the taste or interest of the player. Perhaps the most important aspect of a character’s history is how they became Jedi to begin with.
Example: Zeldo was always different, at least for a Rodian. Where his kin bayed for bloodshed, he dreamed of making the galaxy a better place. Of course, he was shunned all his life for this, and at the age of 4 he was sold to a Coruscanti slave trader by his own family. Fortunately for Zeldo, slavery was illegal in Coruscant. While on a mission to disband the Rodia/Coruscant Slave Trade, A Jedi Knight happened across the young Rodian, and freed him. Recognising his Force potential, The Jedi Knight brought Zeldo before the Council, and his new life as a Keeper of the Peace soon began. Zeldo adapted quickly to the Jedi way of life, finding his ideals suited him best as a Consular. At the age of thirteen he was selected to be the Padawan of Delphi Kyssan, the very same Jedi Knight who rescued him from a life of slavery. With the onset of the Clone Wars, Zeldo has doubled his dedication to his training, seeing his chance to truly make a difference in the Galaxy.
Character Template
NAME
RANK
Age:
Species:
Gender:
Class:
Weapons:
Equipment:
Quote:
Homeworld:
Affiliations:
Relations:
Languages:
History: