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Dantooine Community RP Project

Page: 3 of 4
 Dark_Lady
11-12-2006, 11:47 PM
#101
I'll detail mine in a minute.

-edit-

Make that a day or so. I had no idea this would get so complicated...
 Master_Archon
11-13-2006, 8:23 AM
#102
Ditto, I've spent all my time just researching names so far! I'll post mine over a series of days, in sections though.
 starmark2k
11-13-2006, 1:03 PM
#103
Yes after doing it myself I’ve realised it does take quite a bit of time to do it so while the empire creators do this I’ll make a start on phase 4. This will probably cause the thread to get muddled but if that happens I’ll either create a new ‘database’ thread or just do a collection of posts at the end of this that is organised.

So Phase 4 is basically creating the people that live within the ‘New Earth Territories’ (Don’t worry it’s only a filler name until we come up with something better). This means we’ll create all the groups that aren’t the military or affiliated with a colonies government. So I’ll do another type of creation sheet and do a couple of examples now so you get the idea of how to do it. At the moment I’m limiting everyone to 8 submissions so we don’t get two many. We’ll do a vote in around two weeks or when every thread participant has posted, the vote will be a simple yes or no to each group with a majority rules.
___________________________
Group Creation Sheet

Name: The name of the group
Type: Are they a Religion, Pirate fleet, corporation, Criminal Organisation or anything else you can think of.
Location: Where are they located, Olympia, apex, Independent territories, etc.
Description: What they do and other important facts about them
___________________________

So here are two of mine that can be used as examples… I’ll edit in more later.

Name: The Children of Gaia
Type: Religious Cult
Location: Olympia and the Independent Territories
Description: The Children of Gaia movement seemed to have formed after the end of the ‘Expansion War’(Again a filler name). They originated within Olympia on the coastal city of Pangaea by a man who named himself Oranus. The Religion has a single goal ‘To lead all of mankind back to Gaia(Earth)’. Around 20 years after the end of the war the Cult had grown and Oranus led all his followers to a planet, named Atlas, within the independent territories. Although they are a peaceful Religion they can defend themselves and have set up surface to orbit weapons around the settlement. After Oranus died his son took the name for himself and so did his son when he died.

More recently The Children of Gaia have been getting more and more violent attacking freighters and small space stations. Claiming that they are looking for something that will show them the location of Earth.

Name: Guerilla Arms
Type: Corporation
Location: Independent Territories
Description: Guerilla Arms was one of the first organizations to set up in the independent territories after the ‘1st Haven Treaty’(yet again a filler name). As there would be no police or military presence within these territories, they knew there would be a demand for weapons. After finding a place to construct a space station they began to produce all kinds of weapons from ship mounted Mag-pulse turrets to standard handheld pistols.

It was this corporation that discovered Laser technology while trying to make Mag-pulse weapons more efficient. This has made it one of the more successful Corporations as it got government contracts.

Name: Amazons
Type: Bounty Hunters
Location: Everywhere except Apex
Description: After the ‘Expansion War’ it was found that criminals were escaping into the independent territories where authorities couldn’t follow them. A group of female Olympian marines heard about this and didn’t like the idea of murderers and rapists getting away with their crimes. So the Women left the Navy and declared their independence from the Empires and went hunting for these criminals. Everytime they caught someone they were often compensated for their work and decided to become bounty hunters.

Over the years they have grown beyond the Olympians and taken in women from all over the colonies to hunt bounties no matter if they are from a government or a freelance contract. They have no home world or space station but tend to rent places in the independent worlds. They are well armed and have many ships to bring people in dead or alive.

Name: Athena Shipyards
Type: Corporation
Location: Olympia Federation
Description: Although originally it belonged to the government it’s now owned and managed by a Corporation. Their main source of income is from the military as they construct, refit and repair all of their Star Wings and Star Ships. They do construct civilian ships from small to large transport ships.

Name: Gate Jammers
Type: Pirates
Location: Independent Territories
Description: Gate Jammers are a group of nomadic pirates that live on their large Space Ship ‘The Gate Jammer’. The Jammers work by disrupting the Hyper-gates and causing ships to exit out of the hyper-lane early, they then often board and take what they need from the ship. The Ship Works as it has an inbuilt brake gate and it lines it’s self up with a lane and then turns on the braking field. Once the target ship slows down the Gate Jammer launches smaller Star Wings armed with Mag-pulses to disable the Target. A boarding ship is then launched to board and steal from the ship, once they have finished they leave the target and Hyperspace away.

Name: Gemini Mining Corp (G.M.C.)
Type: Corporation
Location: Independent Territories
Description: The GMC is the largest mining entity in the New earth territories. The Corporation got its name as the founders were identical twins the sons of Nobles from the Olympia Federation. They started off by mining and refining metals on a planet they named Gemini after the corporation, they also found new minerals that had not been discovered anywhere else by that time. They sold to anyone who could afford their prices, government and independent alike. The corporation grew and due to the heavy and fast mining the planet, Gemini, had ran out of raw materials so the mining operations moved on to a new world. The planet of Gemini was turned into the administration base of the corporation as well as where all the sells took place making it a large spaceport.

The corporation continued to grow and now it mines six planets across the Independent territories, Capricorn, Taurus, Aquarius, Pisces, Virgo and Leo. The planets mine many different natural resources from metals to Oils and gases. The planets also have sophisticated refining facilities so the resources can be shipped to Gemini in the form it’ll be sold.
 Dark_Lady
11-13-2006, 2:54 PM
#104
Name: The Avengers (known by the Apex government as the Uprising)
Type: Rebellion / Freedom Fighters
Location: Apex
Description: The Avengers is a group of freedom fighters whose goals range from overthrowing Apex's corrupt gorvernment to just being left alone. Many of them are former slaves, and a few are mutants who didn't want to work for the government. They have no fixed base, but move continuously to avoid being destroyed. Their forces are far inferior to those of the Apex government, and the fact that they will acccept all willing to work for their cause means that many of their members are weak. Still, they perservere, and keep a tight grip on their motto and last hope, "The good guys always win."
 steven
11-13-2006, 3:14 PM
#105
Name:The Black Hand
Type: Pirates/Terrorist
Location:Independent territories however in the past they've known to have bases in the Olympia controlled sectors. They're main base of opertions is located inside a large astroid which was once a mining facillity used by one of the government. It was abandoned once the astroid ran out of the matieral they were mining for, this left a large area for the Black Hand to expand on.
Description:The Black Hand is a large Pirate / Terrorist cell which started not long after the war broke loose. The conflict was a perfect distraction for the Black Hand's activities. They would side one sides weapons or vessels, full well knowing that the blame would be casted on the opposing fraction.

When the war came to an end, the Black Hand had allready earned enough wealth and power to not be effected. Of corse the first three years were hard but the Black Hand was soon able to return to it's former status.

The Black Hand has also been caught causing major prison breaks, not because they believed they didn't do wrong, or any nobal reason like that. They know how much trouble the prisoners would stir up for the governments. Because that's where they earn money best, in times of choas. Quite recently, the Black Hand has gained powerfull ship, ship that should not be in the hands of such Pirates so each Government has issued a bounty out one each ship. There are four ships that are known:
-The Ragnarцk
-The Helmet of Hades
-The Thunderbolt of Zeus
-The Hammer of Thor.
All other detail is unknown expect each ship is surposed to have a characteristic which resembles it's name.
 Writer
11-13-2006, 4:05 PM
#106
Noticed a rather sneaky error in my military. I had 300 enlisted soldiers and 100 officers. It's supposed to be only 10 officers, but even that, I'm rethinking a bit... and the 'Navy', such as it is, is an entirely different group.

The Haven Navy


The Haven Navy is small enough that the title is purely speculative; they guess that, in the future, they might require a larger navy and have thus named this branch of the military, the Navy. Thirty small, fighter style craft are kept in a hangar on a 'Navy' base just outside the capital city. Fifteen highly trained pilots live there with their families. They are lead by two of the strongest telekines on the planet.

The Commanders are two rare occurrences of having evolved full telepathic powers as well. With their telepathic powers, they unite the minds of the pilots flying with them, allowing the entire 'navy' to work together efficiently without getting in another's way.


Fighter Craft

Image: Haven Fighter (http://s123.photobucket.com/albums/o281/wildjedi/?action=view&current=IMG_28881.jpg)

Length: 8m
Width (body): 2m
Wingspan: 4m
Crew: 1
Weapons:
- 2 pulse cannons/ capable of firing 20 pulses each before recharging (40 total)
- 2 missile launchers/ the ship contains three missiles per launcher (6 total)
- telekinetic enhancement
---- causes a distinct increase in the range of powers of the pilot, enabling them to disrupt certain systems in their opponents' craft (weapons systems typically)


The Haven Army

Haven's army consists of 300 enlisted men, forming six squads of 50 men each. Each squad has two commanders. The twelve commanders report directly to the War Council, a six-member committee which reports to the General. In most cases, the soldiers do not carry any conventional weapons, relying entirely on their telekinesis. The commanders carry one projectile pistol; the War Council carry dual projectile pistols. The General carries a single projectile pistol and a ceremonial, but still lethal rapier.

The Army is used mostly as a police force, though during the Conflict of Empires, they did split the battling forces and return them to their ships.


The Twenty

The Twenty report directly to the Advisors. They have the authority to override any other military decision. Every single one of them has the powers of both telekinesis and telepathy. They appear young, in their early to mid twenties. Only the Advisors know who they were before they entered service as the Twenty. They remain fully disconnected from society.

Many people speculate that the Twenty were once members of society; that, when the Advisors saw their power, they had the deaths of these young men and women staged so they could begin their new lives. To see one of the Twenty is extremely rare, so there has been no confirmation of this. Anyone who has seen one can never remember what he or she looked like. People suspect this is caused by a newly evolved ability found only in the Twenty; the ability to manipulate memory.
 Jedi Atomic
11-13-2006, 6:45 PM
#107
Name: Greenlanders
Type: Military based group
Location: This base is located about 2 hours from the planet Haven.
Description: The men that invaded and killed the Iniuts called themselves the Greenlanders after a few years of control, and once the news about the 5 continental ships leaving were launching to find new homes they decided to follow the North American Ship secretly to their new world. The Greenlanders are known to be aggresive in the Navy but are more known to be feirce on ground since each soldier has been taught by a more experienced soldier. Their main base is abandoned by the Republic of Haven and is located about a hyper-gate jump from the planet, Haven. Their recent attacks have been the scientist space station since they oppose the children of Gaia. The Greenlanders have dispised the leader of the CoG since the 'Expansion War', because they attacked the Greenlanders since they are known to have info how to get to Earth.

They divide themselves into different classes but mainly they stick to just different professions instead of ranks.
Classes- If a soldier joins or is born they assign to the military and choose what they would like to work as. They decide to pick from one of many classes, including ground forces like, Rifleman, Heavy Assault, light Assault, Medic, Scout, Support, or Anti-Armor. In the Navy they choose from Bomber, Fighter, Scout, etc. They start as lowest level of that class, and are taught by a veteran or trained person in that class. Once they are more experienced they receive better rewards. Once the best of that class They are noted as the Master of Scout, Medics, etc. in the ground forces and Leader of Scouts, Fighters, etc. in the Navy.
 Writer
11-13-2006, 7:13 PM
#108
Well, if you're going to have them attacking one of the space stations, you should be more specific as to which one they're attacking. Haven has two. The first is one maintained by the government. It holds a few analysts and a full repair crew. Its main purpose is to alert the surface to when ships from other planets are approaching. (So basically, it's one big sensor array :D )

The second was built and launched by a group of scientists. They operate and maintain it, claiming to be using the giant telescope aboard to search for Earth. But by now, most of the people of Haven know the telescope is directed toward the surface of the planet. The true goal of the scientists is unclear.

If you're going to have your Greenlanders attacking, I'd rather you had them attack the planet itself instead of the space stations. Perhaps they're trying to provoke the Republic of Haven to take a side in the war. In that case, it's quite possible the Greenlanders viewed Haven's formulation of a military (even if it's small) as a partial success.
 Dark_Lady
11-14-2006, 7:40 PM
#109
Military Structure of Apex

Navy: The Navy is Apex's official military fleet. It is mostly stationed around New Sahara on the many military outposts, although there are several ground-based installations as well. It is primarily concerned with space operations, but conducts some small atmospheric operations as well.

Army: The Army is Apex's oficial ground-based military.

The Marines: The Marines are a small division of the Army created specifically to counter the Uprising. Before serving in the Marines, all "normal" recruits are required to have served at least three years in the Army, or to be recommended by an officer for superior skill. Many of the Marines are genetically engineered for superior strength and stamina.

Special Forces: The Special Forces are the intelligence division of Apex's military. Completely separate from the Army and Navy, they are sometimes called upon to perform operations in conjunction with the Marines. The Special Forces are answerable only to the Chief and a few other high-ranking government officials. They are required to divulge information on their operations to no one but the Chief.

Officially, they work to prevent terrorist uprisings and infiltration from other governments. Unofficially, they work to weed out people who differ with the government, and anyone connected with the Uprising. Recently, they have been searching for people with unusual abilities, and either recruiting them for the government, or putting them away for good. It is rumored that many Special Forces operatives have telepathic ability. The government will neither confirm or deny this.

Apex Exploration Program (AEPRO): AEPRO began as an independent exploration committee sanctioned (and closely monitored) by the government. Its primary objective was to explore any nearby planets and their moons to search for available resources. Recently, the Apex government has seized full control of the program, for security reasons.

Defense Project / Iron Curtain: The Defense Project was started decades ago, ostensibly in case of attack from outsiders, but really to "keep outsiders out and insiders in." It consists of numerous military outposts orbiting New Sahara in strategic positions.


Ranks
The Chief There is only one Chief. Head of the Apex government, all military divisions are answerable to this individual.

Navy
Fleet Admiral: Commands a fleet of capital ships.
Admiral Commands a capital ship and its squadrons.
Captain: Commands a ship and any ancillary ships assigned to it.
First Mate: Second to the Captain of a ship.
Ensign: Typically specializes in a single area, such as communications or weaponry.
Redshirt: Someone liked Star Trek. These people are one step up from Apprentices. They typically serve on larger starships.
Apprentice: The lowest rank in the Navy. They have completed simulation training, and are beginning real-life orientation.

Squad Leader: Someone who commands a squadron of 10 to 15 fighters.
Pilot: Someone who flies a fighter ship.

Army
General: These officers command groups of divisions, called corps.
Lieutenant-General: These officers command divisions of anywhere from 10 to 100 regiments.
Captain: These officers command regiments of 5 to 10 battalions.
Colonel: These oficers command battalions of 2 to 6 squadrons
Lieutenant: These officers command companies consisting of 3 to 10 platoons.
Sergeant: These officers command platoons of 25 privates.
Private: One step up from Recruits. This is the lowest rank considered to be "official" soldiers. Cannon fodder, anyone?
Recruit: The lowest rank in the Army. These are the new people who haven't gone through training yet.

Special Forces
This group has a very loose ranking system, instead, most operatives are categorized by their specialities.
Director of Intelligence: Head of the Special Forces, this individual answers only to the Chief.
Blue Agents Blue Agents specialize in coordinating missions.
Green Agent: Green Agents specialize in analyzing gathered intelligence.
Black Agent: Black Agents specialize in lengthy undercover work, sometimes living what apppear to be normal lives for years in order to gather information.
Red Agent: Red Agents specialize in in-and-out missions, where something must be destroyed, and it needs to look like an accident.
Scarlet Agent: Scarlet Agents specialize in assassination.
Gray Agent: Gray Agents specialize in undercover missions that need to be performed quickly, such as showing up at underground meetings only recently discovered. A Gray Agent is typically suave and convincing.
White Agent: White Agents specialize in interrogation.

Will edit in the starships later.
 Jedi Atomic
11-14-2006, 11:00 PM
#110
I've edited the Greenlanders how do you like it, WJ?
 Writer
11-15-2006, 4:38 AM
#111
One more change: be specific on which station the Greenlanders are attacking. See my previous post for explanations of the two stations.
 Jedi Atomic
11-15-2006, 5:11 PM
#112
Ther I even added something about how they don't want to discover Earth and they oppose the Children of Gaia(if thats alright with you Starmark2k) and that they are attacking the scientists.
 starmark2k
11-16-2006, 7:43 AM
#113
^^^
Thats fine but do they have a reason why they don't want to return to earth. Also it may be me misunderstanding what you've typed but do you know that there hasn't been a war in 100 years from when we start the RP The current political climate is peaceful. Have,Ashoka,Olympia and Pharaz have trade with each other while Apex have closed themselves off from everyone else since the end of the war.

Also out of curiosity why did you pick greenland, it just seems like the least likly country out of all the nations you could have picked (considering thee vast majority of their population are Inuit, a famously peaceful people) and was their ship a sleeper aswell.
 starmark2k
11-18-2006, 1:10 PM
#114
Hi guys I got bored so I thought I’d do a quick star map showing the borders and planets of the governments. If you like it or want something changed let me know, I’ll add the groups stuff after the vote next week. We do need more so please keep adding new ones. I’ve also worked out what the Hyper-gate times could be…

The Galaxy as we know it! (http://i15.photobucket.com/albums/a353/starmark2k/map.jpg)

Apollo> Demeter - 10 hours
Apollo> Poseidon- 14 hours
Ares > Poseidon- 6 hours
Hades> Poseidon- 22 hours
Apollo> ISS 1- 32 hours
ISS 1> Nirvana- 29 hours
Ares > ISS 2- 29 hours
ISS 2> Nirvana- 31 hours
Haven> ISS 2- 36 hours
Carad-Galadh> Haven- 37 hours
Carad-Galadh> Lyg-Thond- 4 hours
Haven> New Sahara- 38 hours (Gate believed to be offline)
Annun Amon> Carad-Galadh- 25 hours
New Sahara> ISS 3- 26 hours (Gate believed only to be turned on during scheduled trade)
Annun Amon> ISS 3- 26 hours

I also intend to do a Timeline so we all know the history of our universe.
 Dark_Lady
11-18-2006, 2:53 PM
#115
Hey, I like it. Very nice.
 JasraLantill
11-18-2006, 5:22 PM
#116
Ok, finally finished my military outline. It's not as specific as some, but it'll have to do. Btw, LOVE the StarMap! Very, very, cool! Looking forward to RPing in this universe for sure! :)

~~~~~

Military Structure of the Ashoka Alliance

Ashoka Defense and Exploration Force (ADEF):
Made up of 6 Groups, known as Shunts, the ADEF was primarily created as a platform for exploration of the three moons around Nirvana, but now serves as the AA’s defense force. There are four branches: Navy, Marines, Army, and Exploratory Services Personnel (Espy's for short). Espy's are tasked with exploring new territories and ensuring that trade lanes remain free of hinderances, either natural (like meteors, anomolies, etc.) or man-made (like pirates, smugglers, or other enemies.)

Each Shunt is lead by a large cruiser with an associated tactical wing of small fighters and supply and escort ships. The three oldest cruisers-- Azora, Tiret, and Zuma—take their namesakes after the moons they were assigned to survey. Once the mining colonies were established, the purpose of the Azora, Tiret, and Zuma Shunts changed to protection and transport. Three new cruisers were built, smaller but more technologically advanced, to serve mainly as staging areas for the establishment of the new orbital space stations around three of the other six planets in the Ashoka system—Channi, Chetak, and Varuna. After the last conflict, the station orbiting Varuna was commissioned exclusively as military space dock.

ADEF cruisers have a crew complement of 500 but can hold up to 5500 additional troops. They have mid-range hyper-drives, but are known more for their durability rather than their speed. They can hanger up to 50 small two-man fighters (called Darrees (DREs) for Defense /Recon/Explorer).

Escort ships are faster and smaller than ADEF cruisers, but are heavily armed. After the last conflict, some of the ships have been redesigned to be used as Inderdictors to combat piracy along the trade routes. Transport ships vary from the large heavy mining transports to lighter, faster troop and supply transports.

Communal Investigative Services (CIS)
The primary duty of the CIS is to maintain and enforce law and order among Ashoka’s citizens. Each of their three major cities and each of their mining colonies have their own division of CIS. Those areas that are not encompassed under the jurisdiction of a city fall under the control of a regional CIS official that reports directly to the Darm. The Darmic Prefect has direct control of the CIS, but he must have approval from the Darm in order to use the central military.

Ranks
Ranks among the Ashoka military are non-branch specific, i.e. same for Navy, Marines, Army, and Exploratory Services Personnel. The CIS uses the same ranks, although the highest ranking officer in any CIS branch will be a Brigadier of either 1st, 2nd, or 3rd class (with first class being the higher rank).

(O-11)ADEF Lord General: Reports directly to the Darm about all Military Affairs.
(O-10) Branch General: Each Shunt is commanded by a Branch General. Also, there is a Branch General in charge of the CIS, and an additional one in charge of the Veruna space dock.
(O-9) General: Each division of the Shunt (i.e. Navy, Marine, Army, and ESP) is headed by a General.
(O-8)Major General: There are three Major Generals under each General. They are responsible for operations, logistics, and research.
(O-7) Lieutenant General: Assists the Major General.
(O-6) Brigadier: Responsible for the day-to-day operations of their individual departments (operations, logistics, or research.)
(O-5) Major:
(O-4) Captain:
(O-3) Zonwei (Lieutenant):
(O-2) Shouwei (Second Lieutenant):
(O-1) Yuan (Cadet):
(E-10)Sergeant Major:
(E-9) Master Sergeant:
(E-8) Staff Sergeant:
(E-7) Sergeant First Class:
(E-6) Sergeant:
(E-5) Corporal:
(E-3) Bing FC (Private First Class):
(E-2) Bing (Private):
(E-1) Comrade (Recruit):
 Writer
11-21-2006, 4:01 PM
#117
Added a picture of my 'navy' starfighter to my military structure post.
 steven
11-21-2006, 4:12 PM
#118
lol, very nice WildJedi.
 Master_Archon
11-21-2006, 5:55 PM
#119
I'm having difficulty finding time to make my empires military, so if anyone wishes, they can help me. I have a decently busy schedule right now, so if I don't get help, I'm going to be very late in it's creation, so...yeah.
[Just PM me if you wish to help.]
 JasraLantill
11-22-2006, 10:43 AM
#120
I'm having difficulty finding time to make my empires military, so if anyone wishes, they can help me. I have a decently busy schedule right now, so if I don't get help, I'm going to be very late in it's creation, so...yeah.
[Just PM me if you wish to help.]

I'll help you! In fact... I just PM'd you with some ideas. Hope it helps! :) :waive1:
 Jacobliver
11-29-2006, 4:44 PM
#121
hi
for the past half hour ive read your entire thread and i just wanted to ask can i get involved ive read the full thread remember so i know what ranks there are the basic storyline from phase 1 all 5 empires, the iron curtain


jacobliver if not ill just follow your progress to see how you do
 starmark2k
11-29-2006, 4:48 PM
#122
Anyone can join at any time, but so you know we're still in the planning stages and haven't gotten to the actual RP yet... We don't even know what our first story will be. Anyway if you want to submit some groups for the Independant territories you are more than welcome too.

And that goes for all of you. WE NEED MORE GROUPS!!!
 Jacobliver
11-29-2006, 5:04 PM
#123
group name:Tansari
Group type:pirates
Description:they have built a space station in neutrel terrotry(forgive spelling)
the sell high powered weopons on the black market but becuase there is no war they are getting desprate and all selling false infomation to the govenment's of the planet's to try and force a intergalactic war they are also inleuge with apex
Group strength/numbers:approx. 150 members the tansari group leader is named Liam neason(not any 1 i know/made up)
 Writer
12-02-2006, 2:24 AM
#124
Name: Science over Haven, or SoH
Type: Research Cooperative
Location: A space station orbiting Haven
Description: Science over Haven was established when thirty scientists came together on the surface and built a space station they claimed would soon spin an orbit around the planet. At the center of the station, they placed a large telescope, the largest they could build with their resources. When the station was complete, including atmosphere recycling units, all thirty scientists boarded and sealed themselves in.

For nearly eight months, they remained inside their grounded 'space station'. At the end of eight months, citizens who'd grown accustomed to walking past the station on their way to work suddenly realized that it was gone from its resting place. Now, it flies in orbit around Haven, just as the scientists claimed it would, placed there by the scientists' collective telekinetic power.

Once a month, a shuttle leaves the SoH station and lands in Paramount City, Haven's capital. Each time this happens, ten people depart from the shuttle and scatter. Several hours later, they return with hands full of things they've bought. Then, the shuttle returns to the station.

Every time the shuttle lands, a crowd of reporters is there to greet the scientists. They are asked many questions. What does the SoH plan to do? Why did they create the station? Why do they so rarely leave it? Are there children aboard by now? The scientists aboard the shuttle answer very few of the questions. They claim their purpose aboard the station is to rediscover Earth's location, but their giant telescope is directed toward Haven's surface. Yes, there are children aboard and they're just as thrilled with the project as their parents are.

It's still uncertain what exactly this 'project' truly is. Some speculate the SoH is trying to trace how the telekinetic mutations came about and attempting to accelerate the process. All such speculations are unproven.

- --- - --- - --- - --- -

Name: Dragon's Teeth
Type: Pirate
Location: mostly neutral territory, but you'll find them anywhere there's a hypergate
Description:The Dragon's Teeth were formed on Haven to serve as a quote "more aggressive navy", but when the planet took a decisively neutral stance in the war, all fifty men and women worked together to steal parts from various businesses on Haven to build six small ships. In these ships, they left the planet, becoming thieving nomads.

After a year of wandering, they landed on Olympia, pretending to be lost travelers from one of the other worlds. While there, they stole supplies, building eighteen more ships. Now, they have developed advanced communication technology, allowing their 'fleet' of fifty ships to stay connected, even at great distances. They fly in small groups, ten ships each and they have fully made the shift into pirating.

In addition to their communication technology, the Dragon's Teeth have also developed a method of entering a hypergate as a larger, cargo ship enters. Their groups of ten small ships hide in wait, masking their energy signatures by staying close to the hypergates until the larger ship is just about to enter it. Then, they appear, forming a ring around the larger ship and docking with it just as it enters the hypergate. Then, while the larger ship travels, they take over the ship, deck by deck, putting the entire crew of the larger ship into the airlocks. Once the takeover is complete, they load all the cargo into their ships and set the airlocks to release into space as soon as the cargo ship comes out the other end of the hypergate.

Survivors are rare in a Dragon's Teeth raid, but they do exist. They describe the Dragon's Teeth as being utterly cold and ruthless, without heart. They dress fully in black and have jagged ivory colored teeth embroidered into their 'uniforms'. Their methods of piracy occasionally put them at odds with the Gate Jammers.

As the Teeth originated from Haven, they have telekinetic powers, as do all Havenites. Because of this, the Three Council of Haven has formed the 'Dragon Slayers'.


- --- - --- - --- - --- -

Name: Dragon Slayers
Type: Pirate Hunters
Location: widespread throughout the neutral territory and hypergates
Description: Formed to combat the Dragon's Teeth, these groups of ten men and women travel in 'packs'. Each Slayer has his or her own personal fighter, which enhances his or her telekinetic abilities. They are aware of how the Dragon's Teeth lie in wait for their prey. So when a group of Teeth begin their attack, the Slayers are almost always right behind them. In every known Teeth attack where the Slayers managed to catch them, the fight proceeds into the cargo ships, where the Teeth are trying to get the cargo and the Slayers are trying to stop them.

The battles between the Slayers and the Teeth are often fierce contests of telekinetic power. Sometimes there is no definite victor in the fight. Both sides have had their victories and their losses. But slowly, the Slayers are accomplishing their goal. If the Teeth want to keep pirating, they're going to have to start recruiting soon; they simply cannot give birth and raise more Teeth as fast as they're loosing them.
 starmark2k
12-02-2006, 9:04 AM
#125
O.K we won't start until we get Archons military structure but i suppose now we need to work out what our first story will be. The first story will be where we work out any kinks and other things we need to add. You can submit more groups but as we did not get as many submissions as i would have liked they are all in.

So i have four ideas for our first (hopefully of many) story.

1) Free Roaming- Simply living in our universe, no story. You can be anyone and anywhere. You can interact with any NPCs or other players.

2) The Second War- The Iron cutain has falling and Apex of struck with an army that has been built over the 100 years of peace. Invading areas of the independant territories, in direct violation of the treaty, the Forces of Olympia and Ashoka are sending ships to push them back. Haven remain neutral and Pharaz-Gil are undecided who they will fight with. You are a soldier, Pilot or officer of one of the military forces.

3) Mercenary Crew- We've done it with Star Wars so how about our little universe. Same deal as Star Wars MC, You are on an Independant ship as a crew men who flies around the galaxy doing jobs.

4) Search for somthing- Somthing is missing or found of great imprtance. You have been sent to find it by a military or other group.

If anyone has better ideas please submit one otherwise vote for one of the above.

you can still submit Groups untill we start and proberly after we do anyway.

I'll start on a fall map to include the Independant groups.
 Writer
12-02-2006, 12:14 PM
#126
Hmm... free roaming wouldn't work too well. RP's where we've tried that only end up getting twisted and confused. We need a set story to follow.

The second war is a possibility, but I also think it would be a little awkward... playing different members of different military groups. I think it may be just a little too big to play efficiently.

As for Merc Crew... well, it's a fun idea in Star Wars, but I'd be more interested in doing something a little different for our own little galaxy.

Search for something: Now there's an interesting idea, if a bit vague. Let me see if I can make it a little clearer. I haven't quite decided what it is we're searching for, but I've got the idea that its last known resting place was on Earth. Therefore, we have to find Earth first.

So, we are a team that's been put together -probably by Haven, as they're the neutral ones- a team formed of people from any of the empires that wanted to help the search for whatever we're looking for. And we begin our search by looking for Earth. Along the way, we'll run into pirates and several natural space difficulties, but eventually, we'll find Earth and discover that, somehow, the humans who stayed behind did not die off.

While our five ships took off and fled to other worlds, the humans left on Earth banded together, determined to survive in whatever way they could. In their determination, they discovered a way to eliminate much of the radiation. And whatever radiation they couldn't get rid of, they adapted to, evolving to become immune to the effects of the radiation that was left.

At first, the humans of Earth welcome us, even going so far as to completely clear the radiation from a conference room so we can remove our environmental suits and talk with them face to face. But then, when they learn what we've come for, they do everything they can to drive us away. The thing we're after is something very central to their way of life and there's no way they'll give it up easily. So that becomes the big challenge... getting it from them, even when they won't give it to us.



At any rate, I guess my choice goes to #4... :p
 Jedi Atomic
12-02-2006, 5:39 PM
#127
I like Wild Jedis perspective and I would have to go with #4.
 starmark2k
12-03-2006, 12:28 PM
#128
O.K i've got the maps sorted out i split it so it wouldn't be too crouded, so we have a political map that has the Goverment planets stations and ISS 1-3 and the Independant map that has all the corporate and pirate bases and planets including ISS 4-7. ISS's are owned by a corporation and or individual person that are 'free trade ports' they are not ran by current groups or Goverments.

Political Map (http://i15.photobucket.com/albums/a353/starmark2k/PoliticalMap.jpg?t=1165166616)

Independant Map (http://i15.photobucket.com/albums/a353/starmark2k/IDMap.jpg?t=1165166673)

Note: There is a secret gate between the Greenlanders bace and haven.
...The only way to tansari Station is with the use of Hyper drives.
...The Black hand bace is built at an old joint Mining operation between Olympia and Ashoka which was abandoned by them due to the First Haven treaty.(This is a suggestion, if it's okay with Steven.)
 steven
12-03-2006, 12:32 PM
#129
I like Wild Jedis perspective and I would have to go with #4.

Ditto
 JasraLantill
12-03-2006, 5:28 PM
#130
I like WJ's idea of searching for something, for pretty much the same reasons.

But...

I'm not sure I like the idea of leaving our part of the Galaxy and travel back to Earth. Earth's pretty far away, isn't it? Are we searching for a new hyperspacey way to get there? Or have they built a gate? Whole lot of questions there. I don't have enough active braincells at the present moment to think of an alternative, though maybe WJ can answer my questions later.

But for now, I vote for number 4.
 Jason Skywalker
12-03-2006, 5:31 PM
#131
Ok, so, i'm in this, what can i do to help?
 Master_Archon
12-04-2006, 10:47 AM
#132
Pharaz-Gil Armed Forces

The main military base is located at CelebIthil. This is also where all the Chiefs of Staff of the respective branches (Army, AirForce, EDC, HOC, Navy, Domestic Security) meet when the need to discuss important issues. The Military Representative Head is chosen from among the six Chiefs of Staff.

Army: A common military group, ground based, and used for planet to space defense, or stop insertion. The Army is headed by a Chief of Staff, or General, who is in charge of the Army, as well as the Dыn Core.

Dыn Core: Is an Elite space/ground military group, meant for military insertion, and interplanetary peace keeping. They are evolved, mutated, or genetically enhanced men and women, highly capable, powerful, and though few in number, deadly. They have their main training base on Annыn Amon as it's out of the way (being primarily for agriculture).

Air Force: The group meant for air-to-air, air-to-space, space-to-space combat through large fighter craft. The Air Force is also headed by a Chief of Staff, or Gen-PGAF (General of the Air Force [OF-11]), who is in charge of the EDC and the HOC as well.
Mormirath is the main base for the Pharaz-Gil Air Force. New ships are produced here and being a space station, they have plenty of room to carry out dry runs and perform training exercises without interfering with the civilian population. From here, they also do centralised monitoring of the Pharaz-Carad Ephel array grid.

Ephel Defense Core: A group of military set apart, meant for defence of the planet through the Rail Stations; Highly Elite and Trained. This group is under juristiction of the Air Force, but is still considered a branch on it's own, having it's own Chief of Staff or General of the EDC.

Hyarmen Offense Core: Are the men and women of the space fleets of the Pharaz-Gil Empire. They are also meant for Galactic exploration, along with a few E.D.C. members to go along as well. They are also excellent in interplanetary peace keeping.
Amrыn Amon: The name meaning, Sunrise Hill, is the main base for the HOC (Hyarmen Offense Corp), as it has a shipyard. Testing of any new ship designs or modifications are performed here.
Though they explore with members of the EDC, they are very little in relation to the Air Force, though they have a small juristiction underneath them. They are led by a Chief of Staff or Fleet Arbiter.

Navy: Very little of the Navy is in space, and most of it is the planet's water forces. There is a Chief of Staff or Fleet Admiral in charge of the Navy as a whole. They are smaller than expected, though still strong and powerful, being more of a coastal defense force deployed from large bays connected to the coast, and enormous mid-ocean dock platforms, capable of constructing, repairing, storing, and deploying massive amounts of sea vessels.

Domestic Security Force: The Pharaz-Gil Empire has a Police Force, Special Forces, Insertion Force, and Geno-Force, these are civilian corps or cores, meant for law upholdment. Warrant Praetor are in charge of the Police Force, Insertion Force and Geno-Force respectively, although they ultimately report to the Chief of Domestic Security, who reports to the Military Representative Head.

Ranks

Non-Branch Ranks
Field Marshal:
Chief Of Staff:
Chief Of Security:
Embiseer:

Army
(O-11) General of the Army:
(O-10) General:
(O-9) Lieutenant General:
(O-8) Major General:
(O-7) Brigadier General:
(O-6) Colonel:
(O-5) Lieutenant Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Lieutenant:
(O-1) Second Lieutenant:
(E-9) Sergeant Major of the Army:
Command Sergeant Major:
Sergeant Major:
(E-8) First Sergeant:
Master Sergeant:
(E-7) Sergeant First Class:
(E-6) Staff Sergeant:
(E-5) Sergeant:
(E-4) Corporal:
Specialist:
(E-3) Private First Class:
(E-2) Private:
(E-1) Grunt:

Dыn Core
(O-10) General:
(O-9) Lieutenant General:
(O-8) Major General:
(O-7) Brigadier General:
(O-6) Colonel:
(O-5) Lieutenant Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Lietenant:
(O-1) Second Lieutenant:
(E-9) Sergeant Major of the Dыn Core:
Sergeant Major:
Master Gunnery Sergeant:
(E-8) First Sergeant:
Master Sergeant:
(E-7) Gunnery Sergeant:
(E-6) Staff Sergeant:
(E-5) Sergeant:
(E-4) Corporal:
(E-3) Lance Corporal:
(E-2) Private First Class:
(E-1) Private:

Air Force
(O-11) General of the Air Force:
(O-10) General:
(O-9) Lieutenant General:
(O-8) Major General:
(O-7) Brigadier General:
(O-6) Colonel:
(O-5) Lieutenant Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Lieutenant:
(O-1) Second Lieutenant:
(E-9) Chief Master Sergeant of the Air Foce:
Command Chief Master Sergeant:
Chief Master Sergant:
Chief Master Sergeant Basic:
(E-8) Senior Master Sergeant:
Senior Master Sergeant Basic:
(E-7) Master Sergeant:
Master Sergeant Basic:
(E-6) Technical Sergeant:
(E-5) Staff Sergeant:
(E-4) Senior Airman:
(E-3) Airman First Class:
(E-2) Airman:
(E-1) Airman Basic:

Ephel Defense Core
(O-11) General of the EDC:
(O-10) General:
(O-9) Seer General:
(O-8) Major General:
(O-7) Commodore General:
(O-6) Colonel:
(O-5) Seer Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Seer:
(O-1) Second Seer:
(E-9) Chief Master Staffman of the EDC:
Command Chief Master Staffman:
Chief Master Staffman:
(E-8) Senior Master Staffman:
(E-7) Master Staffman:
Master Basicman:
(E-6) Staff Basicman:
(E-5) Staff Staffman:
(E-4) Senior Basicman:
(E-3) Basicman First Class:
(E-2) Basicman Second Class:
(E-1) Basicman Third Class:

Hyarmen Offense Core
(O-11) Fleet Arbiter:
(O-10) Arbiter:
(O-9) Vice Arbiter:
(O-8) Strike Arbiter:
(O-7) Rear Arbiter:
(O-6) Captain:
(O-5) Commander:
(O-4) Guard Commander:
(O-3) Guard:
(O-2) Lesser Guard:
(O-1) Yielder:
(E-9) Lordan Lesser Officer of the Navy:
Fleet Lordan Lesser Officer:
Command Lordan Lesser Officer:
Greater Lordan Lesser Officer:
(E-8) Senior Lordan Lesser Officer:
(E-7) Lordan Lesser Officer:
(E-6) Lesser Officer First Class:
(E-5) Lesser Officer Second Class:
(E-4) Lesser Officer Third Class:
(E-3) Greaterman:
(E-2) Lesserman:
(E-1) Repsir:

Navy
(O-11) Fleet Admiral:
(O-10) Admiral:
(O-9) Vice Admiral:
(O-8) Forward Admiral:
(O-7) Rear Admiral:
(O-6) Captain:
(O-5) Commander:
(O-4) Lieutenant Commander:
(O-3) Lieutenant:
(O-2) Lieutentant Junior Grade:
(O-1) Ensign:
(ENE-3) Master Chief Petty Officer of the Navy:
(ENE-2) Fleet Master Chief Petty Officer:
(ENE-1) Command Master Chief Petty Officer:
(E-9) Master Chief Petty Officer:
(E-8) Senior Chief Petty Officer:
(E-7) Chief Petty Officer:
(E-6) Petty Officer First Class:
(E-5) Petty Officer Second Class:
(E-4) Petty Officer Third Class:
(E-3) Gunman:
(E-2) Newman Elite:
(E-1) Newman:

Domestic Security Force
(O-11) Warrant Praetor:
(O-10) Praetor:
(O-9) Vice Praetor:
(O-8) Field Praetor:
(O-7) Lower Praetor:
(O-6) Huntsman:
(O-5) Phalax:
(O-4) Centure Commander:
(O-3) Centure:
(O-2) Senior Zealot:
(O-1) Zealot:
(E-9) Tower Officer:
(E-8) Towerman:
(E-7) Caval Officer First Class:
(E-6) Caval Officer:
(E-5) Yeosign:
(E-4) Command Shiriff:
(E-3) Senior Shiriff:
(E-2) Shiriff:
(E-1) Deputy Shiriff:

Combat Vessels
Key:
Brackets - [] = Translation
Parenthesis - () = Ship Type

Gil Cirya

Frigate Class
Myr Class - (Assault Frigate):
Slyver Class - (Laser Array Frigate):
Hras Class - [Horn] - (Support Frigate):
Ephel Class - [Outer Fence] - (Defense Field Frigate):

Strike Class
Alph Class - [Swan] - (Destroyer):
Olotsл Class - - (Missile Destroyer):
Thalion Class - [Hero] - (Gunboat):
Einior Class - [Elder] - (Light Cruiser):

[b]Capital Ship Class
Cirban Class - [Haven] - (Carrier):
Maica Class - [Sword] - (Heavy Cruiser):
Ilъvala Class - [Omnipotent] - (Bombard Cruiser):
Lendл Class - [Journey] - (Dыn-Pod Carrier):

Mothership Class
Cermiл Class - [Harvest] - (Strike Barge):
Torog Class - [Troll] - (Battleship):
Beurф Class - [Follower] - (Needle MAC Platform):
Golem Class - (Juggernaught):

Edit: - [More was added, still not finished though, but at least I'm doing it. Thanks go to JasraLantill for great assisstance! :D]
 Writer
12-04-2006, 11:00 AM
#133
I like WJ's idea of searching for something, for pretty much the same reasons.

But...

I'm not sure I like the idea of leaving our part of the Galaxy and travel back to Earth. Earth's pretty far away, isn't it? Are we searching for a new hyperspacey way to get there? Or have they built a gate? Whole lot of questions there. I don't have enough active braincells at the present moment to think of an alternative, though maybe WJ can answer my questions later.

But for now, I vote for number 4.


Yes, Earth is quite some distance... but that could be one of our challenges. Perhaps one of our empires (possibly Haven as they don't really have any real wars to concern themselves with) has discovered and constructed a 'hyperdrive'... something that allows the ship to travel faster than light without using hypergates. When our group sets out, the technology is still very new... so new in fact that the ship we take is an experiment to see how the tech works. As such, it will be piloted by a test pilot (my character, I'm thinking).

So here's a basic idea: we force entrance to the SoH space station and spin the telescope to find Earth. When we find it (which could take a few weeks or more), then, we set out in our new, experimental ship with its experimental FTL drive. Our first jump takes us dangerously near some entirely different planet, one without a breathable atmosphere, but lots of gravity. Barely avoiding a crash, they realize they hadn't thought of fuel along their journey.

Perhaps we have a scientist aboard. He or she takes a look at the engine and figures out that there is an alternate fuel source in the planet below. So they land and hunt it out. The pilot stays aboard, trying to figure out how the FTL jump went so askew. By the time the others get back, he or she has figured it out... or at least thinks they have. So we take off. Our next jump actually lands us further from Earth than we were, but we find a wormhole and it dumps out not far from earth.

To our surprise, once we're through the wormhole, we find an active hypergate. It takes us directly to Earth. And that's where the other part of my suggestion comes in.
 starmark2k
12-04-2006, 12:26 PM
#134
@Jason Skywalker- Well you can come up with a posibility of our first story or create a group for our universe.

@wildjedi- Hyperdrives already exsist they are just rearly used as hyperspace is hard to navigate and is dangerous to travel.

I also agree with jasra, we've created ourselves a nice area of space and we seem to be limiting our selves to haven and going to earth. I personally think if we do #4 we should stay within what we have created and do a Earth based story later if it's successful.
 Writer
12-04-2006, 12:51 PM
#135
Ah, whoops :D... I think I need to re-read our decisions to this point :p


Ok, so here's an idea a friend gave me. Instead of us going to Earth, how about Humans of Earth coming to us? As they didn't have to worry about colonizing and structure of inter-world travel (and a thousand years or so to develop), their technology would be superior to ours. They may have even perfected and put hyperdrives into regular use.

But then we have to ask the question: what do they want? That's a question I haven't quite figured an answer for yet...
 starmark2k
12-04-2006, 1:06 PM
#136
Here's my idea for option No.4...

Things of a seemingly unrelated nature get stolen from each of the Empires, basically they can be put together to create some kind of doomsday weapon. So the Diplomats on Haven agree to join forces and create a task force to go find the items and discover who stole them and for what purpose.
 steven
12-04-2006, 1:10 PM
#137
I like that idea I am willing for to use my Black Hand faction to do this. Still have to think of a decent reason.
 JasraLantill
12-04-2006, 2:54 PM
#138
@Starmark--I'll go along with the doomsday machine idea. Nothing like a good common cause to get all of the Empire parties involved with each other.

@ Steven--Universal domination! That's a good enough reason as any, ain't it? :)
 Dark_Lady
12-04-2006, 3:15 PM
#139
I like number 4 and the doomsday weapon idea.
 Writer
12-04-2006, 4:36 PM
#140
Heh... SM, I like your idea better than mine :D

Keeps us in our universe, and thus lets us play with our new planets... and it doesn't involve Earth at all. To be honest, I guess I'd have to say leaving Earth out of this is the way to go. After all, we moved on from there, evolved, grew in intelligence and function. We're better off without Earth :)
 Jacobliver
12-05-2006, 4:03 PM
#141
i agree with number 4 (this next bit possibility) if there is going to be a doomsday weopon don't you think tansari should be involveed considering they work the black market they could supply parts? (for very hefty fee)
 Dark_Lady
12-06-2006, 10:24 PM
#142
So I take it we're on Phase 5, and Phase 4 has indidiously leaked over? :p This is turning out really well, especially since we have dedicated people. I can't wait until the actual RP.

Name: Military Integrated Corporation
Type: Weapons Development Firm
Location: Apex
Description: MIC is a corporation that develops military technology for the Apex government. While it is strictly controlled by the government, it is not officially part of the military itself, and is independently operated. They specialize in experimental technology. Many of Apex's greatest minds work here.
 starmark2k
12-08-2006, 12:48 PM
#143
Ok Guys i honestly think we'll need more Groups in the Independant Terrortories, more specifically grous with planets and/or spacestations, as well as Legitamate groups (Religeous cults or Corporations). We can also have loads of other things like a world of Armish type people who have rejected technology for a simple life, or a world like Risa from star trek which is completely dedicated to leisure. At the moment we have 1 religon and 2 corporations... remember they can be another arms or mining corporation as theres alot of space and enough room for corps doing the same thing.


Anyway once Archon and Dark lady (we still need at least the numbers of the space military) finish their military we can get to more detail with the story.

Also doing some research over the last 1000 years human pop growth has been x32 so that wouldput our pop at roughly 480 million humans (94M per empire but we also have to account for people moving to the I T but we'll work that out if and when it comes up). I'm aware that growth would probably be more due to modern medecine but i don't want to spend days working out what it would be.
 Jedi Atomic
12-08-2006, 2:14 PM
#144
Name: Reydovan Corporation
Type: corporation
Location: Independent territories(closest to Haven)
Description: This corporation started constructing fire-arms and camoflage, that originated on Earth long before the war started on Earth. But when the war started they made a big profit and heard about the new transport and decided to start the business somewhere new. Once they arrived at Haven they started up a business and until personal ships became available to the public they bought one and travelled out into space. They constructed a space station that started out small, as a business, but once they had enough money they upgraded the small station into a massive station that could hold maximum up to 2000 people at once. The station currently holds 850 apartments contains shops and a cantina, all of it owned by a bunch of family members.
 starmark2k
12-08-2006, 3:43 PM
#145
Name: Fevartane Drug Cartel
Type: Criminal organization
Location: Independent territories
Description: Fevartane was the drug originally created by Olympia scientists to combat the Ashoka plague. Aswell as killing the disease the drug had several side effects causes a tempoary euphoria, Highly addictive and when used in the long term it causes brain damage. After the plague had been erradicated for nirvana official production of the Drug had stopped, unfortunetly because of the euphoric feeling and addictiveness of the drug a demand was needed. Soe of the scientist seperated fom the Olympia research and started to produse the drug unaware of the long term effects of the drug and by the time they did crimminals wishing to exploit the situation had already begun their production.

On the formation of the independant territories The Drug cartel moved out where they would not be disrupted by the olympia authorities. They settled on a world, later named Columbia, and began to grow from their useing their ships to smuggle to all the worlds and their dealers.

All govements have made Fevartame illegal and have unsucessfully tried to shut down the operation.

Name: The Himilaya Monks
Type: Religeon
Location: Independent territories (just outside ashoka)
Description: Himilaya is a planet where the buddhist mosks chose to build a religeous compound sothey can be seccluded from the rest of humanity. They settled on the planet when ashoka first started to develop spaceships and moved every buddhist monk. They begun to build a temple compound they named sanctuary where they prey, live and work living an exsistanse as close to that of how monks lived back on earth.
 steven
12-08-2006, 3:48 PM
#146
Can I make a Religon/Collony like the Nox from Stargate SG1?
 starmark2k
12-09-2006, 8:44 AM
#147
^^^^^^^^^^
In What way, as from what i can remember of the Nox they were a super advance species who made an indigeous species turn invisible and didn't involve themselves in the affairs of others. Obviously you need to stick with the peramiters we already set up and they can't be aliens, So i don't see how it would work but you can still try.
 JasraLantill
12-09-2006, 6:42 PM
#148
Ok, ok! You made me feel guilty, so here are a 'minor' criminal group, two corporations, and a religion. SM, let me know if you see any conflicts with these groups and the others that have already been established. I was sort of tired when I wrote this. ;)

The Dwellers -- A small, loosely-formed organization of disgruntled Ashoka Grafters who siphon off or steal the GP (Glo-Plasma) fuel cultivated in the deep underground tunnels of Nirvana and sell it themselves, usually to off-world pirate or criminal factions. They claim to use the profits from their illicit sales to benefit the generally oppressed Grafter population, but few ordinary Grafters ever see any benefit from this. Generally, Dwellers are regarded by the Patricians as ‘undesirables’, and by the majority of Grafters as criminal outcasts. Each village or city on Nirvana, as well as the off-world mining colonies, has their own Dweller ‘faction’, although they occasionally will work together. They generally keep a low profile, preferring to conduct their business in the deeper tunnels as CIS (Common Investigative Services) personnel rarely venture that far down. Dwellers do not normally venture outside of Ashoka Alliance territories, although it is not unknown for them to do so on occasion.


Brahma-Humana Co-operative -- This is the largest of Ashoka’s Corporations. It is publicly owned (every Patrician automatically has a share in the company) and normally operates with the full approval of the Darmic Council. BHC owns the rights to all the mines on Azora, with the exception of A-6, which is owned by rival company Beyani Industrial, as well as two of the mines on Tiret. The BHC also controls the majority of research facilities (genetics, medical, agro, and GP refining), a large share of the GP fuel cultivation mines on Nirvana, runs and operates a large portion of the geo-agriculture caverns, and was a major contributor to the orbital platform constructed around Channi (the third planet in the Ashoka system) and Chetak (second planet) but lost out to Beyani Industrial in the bid for the military platform around Veruna (fifth planet.)

Beyani Industrial -- Starting out as more of a construction rather than a mining company, BI was the major player in building Nirvana’s underground infrastructure as well as all surface dwellings. They control all of the mines on Zuma, a moon rich in metals, and have built a large foundry there from which they can export finished goods, instead of just raw materials like their rivals Brahma-Humana. For this reason, BI was awarded the contract for constructing and maintaining the military spacedock around Veruna. They are currently seeking to expand their operations, and are actively searching for other sources of raw materials in the Independent regions. Beyani Industrial is privately owned, and as such, occasionally ‘bends’ any corporate laws that the Darmic Council may impose. There have been recent suspicions raised about whether or not certain Darmic officials have been bribed or coerced by Beyani in order to win government contracts.


Hazmakietti -- A religious group that has grown in the past few decades. Their philosophy is based on a strange stone tablet claimed to have been found on the moon Tiret during the excavation of a mine by two Grafters (Hazma and Kiet). Hazmakietti believe that the stone tablet (which no one has ever really seen) gives detailed teachings on ‘oneness’ with the Universe, and that only by following their teachings can one achieve this. Hazmakeitti have a single leader, currently Ngyen Che Li, and he resides in a surface dwelling on Nirvana which he has converted into the grand “Temple of the One.” Hazmakeitti converts are required to give up all personal possessions to the “One” (Che Li) and then are sent out to spread the word of enlightenment to others. As there is no ‘official’ religion in Ashoka, and since most of the Hazmakeitti were Grafters, the Darmic Council paid little attention to them. But recently, Patricians have been attracted to the religion, and this has become quite a concern for the Darm.
 starmark2k
12-10-2006, 2:45 PM
#149
Ahhh Guilt the greatest weapon in the world... my ex used it all the time.

Anyway time for the most important question we will have to answer... What are we going to call our little roleplaying franchise?

Ok all suggestions (no matter how stupid they may seem) will be accounted but we won't vote basically when we have found a good one and have a general agreement well have our answer.

Here are my ideas.
Dantooine Community RP- well its worked this far, so should we keep it?
Hyper-gates & Humanity- Well it worked for Dungeons & dragons.
StarFields- Its Simple and i'm very bad at naming things.
 steven
12-10-2006, 2:52 PM
#150
I like the name the Datooine Community Project. (extremely similar to what SM said, I know). It could the name of the operation to build the superweapon.
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