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extrctig textures from gmax

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 Draka Goth
09-14-2006, 9:43 AM
#1
hi.
I need help.
I'vr created a model in gmax and textured it peace by peace.
and I'm stuck at the attempt of creating a whole texture at once.

so if anybody knows how to create a one peace texture for a 3d model in gmax, please help.

Thank you.
 oldflash
09-15-2006, 2:45 AM
#2
hi.
I need help.
I'vr created a model in gmax and textured it peace by peace.
and I'm stuck at the attempt of creating a whole texture at once.

so if anybody knows how to create a one peace texture for a 3d model in gmax, please help.

Thank you.
"peace by peace" ?
Your model is single mesh or you have many objects.
Anyway, how you textured model? G-max does't have textures included by default. I suppose you use texturing by creating shader material (which is not working to good in kotor/tsl).
Here is my suggestion: Create a 512x512 tga file, in g-max apply texture to mesh exactly like in T7's tutorial for creating new hilt (http://www.starwarsknights.com/HL_Tutorials/saber_tut.rar) (mapping part), repeat mapping for all objects (in case you have more than one and be carefull to not mess and attrib same texture region for diferite meshes).
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